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Thread: [UBI Official] How do you like Adventures?

  1. #31
    Settler
    Join Date
    May 2012
    Posts
    198
    World
    Zeus
    In general Adventures need to add more strategy complexity, risk/reward factor and randomness. Latest move of "blocking blocking" makes Adventures more static. More like "take out thrash trip to the dumpster" than an "adventure". Make "rare" camps appear randomly with it's own loot tables, add strategy to clearing map - encourage blocking instead removing it from the game, add secondary objectives, timers...etc...there's so many thing you can do....

  2. #32
    Veteran General
    Join Date
    Apr 2012
    Posts
    694
    World
    Zeus
    How do you get an adventure, my explorer has been out 5 times only comes back with map fragments????? Waiting 24 hourseach time and 50 gc later, frustrating!!

  3. #33
    Settler
    Join Date
    May 2012
    Posts
    198
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    Zeus
    success rate is about 25% - get more explorers, invest into sausage production. It looks bad, but in the end, adventure hunt is the way to go. You lose 25g on failed search, but then, when you score a good one like Nords or DB or something, that sells for 1500g, you'll make it all up and more.

  4. #34
    Noble
    Join Date
    Oct 2011
    Posts
    264
    World
    Zeus
    Like many others, I'm not happy with pathing change being sprung on us and basically told do deal with it. But 2 changes I'd like to see to make adventuring more valuable are:
    1: Explores bring back more map frags with med and long searches. Logically they are out there longer so would bring back more frags.
    2: Revamp the loot a little. Brew and Bread can no way be considered good loot when put next to settlers in same loot slot. Traitors has 300 bread or 100 settlers in same slot with same % but it takes 2500 bread to make 100 settlers. How is that equal or fair loot options? With introduction of friars, brew production is no longer an issue for most. Expcially when its 200 brew like in Horseback or 300 in traitors. I say either way up how much brew/bread you get or put other things in that loot slot.

  5. #35
    Recruit
    Join Date
    May 2012
    Posts
    31
    World
    Zeus
    Quote Originally Posted by Arcain View Post
    Like many others, I'm not happy with pathing change being sprung on us and basically told do deal with it. But 2 changes I'd like to see to make adventuring more valuable are:
    1: Explores bring back more map frags with med and long searches. Logically they are out there longer so would bring back more frags.
    2: Revamp the loot a little. Brew and Bread can no way be considered good loot when put next to settlers in same loot slot. Traitors has 300 bread or 100 settlers in same slot with same % but it takes 2500 bread to make 100 settlers. How is that equal or fair loot options? With introduction of friars, brew production is no longer an issue for most. Expcially when its 200 brew like in Horseback or 300 in traitors. I say either way up how much brew/bread you get or put other things in that loot slot.
    Thumbs up for both these suggestions!

  6. #36
    Recruit Centuron's Avatar
    Join Date
    Jun 2012
    Location
    COLUMBIA,MD
    Posts
    5
    is that a feature they have for treasure?
    :p [B][FONT="System"]Let's get ready to rumble! [/FONT][/B]:p

  7. #37
    Noble Ornias's Avatar
    Join Date
    Feb 2012
    Location
    North Carolina
    Posts
    316
    World
    Zeus
    I run 6 explorers a day, and still get mainly frags and SOV and Secluded experiments. It seems the drop rates have been slashed on the "good" adventures. I spend 1.5 hours every morning rebuilding wheat fields and wells. I am almost to the point where this game is not fun, but a chore. I can live with the changes to pathing, but since I can't get adventures it doesn't matter.

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