In general Adventures need to add more strategy complexity, risk/reward factor and randomness. Latest move of "blocking blocking" makes Adventures more static. More like "take out thrash trip to the dumpster" than an "adventure". Make "rare" camps appear randomly with it's own loot tables, add strategy to clearing map - encourage blocking instead removing it from the game, add secondary objectives, timers...etc...there's so many thing you can do....


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