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Thread: Where's the Learning Curve improvements?

  1. #1
    Recruit
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    Angry Where's the Learning Curve improvements?

    As we increase the level of various production functions; mills, blacksmiths etc there should be learning curve improvements reflected in the throughput time or in a reduction in the cost to increase levels.

    i.e. there should be some incentive to increasing productivity while maintaining building licenses other then just sheer linear volume.

    The challenge is missing and the player is not bonding any deeper. Contrary the player has to fight boredom and walking away and just letting things happen over time. This is not a winning combination for anyone.

    Most of the enjoyment is from the interactions between players on chat. - not with the game.

  2. #2
    Settler Cenzton's Avatar
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    Quote Originally Posted by ctarco View Post
    As we increase the level of various production functions; mills, blacksmiths etc there should be learning curve improvements reflected in the throughput time or in a reduction in the cost to increase levels.

    i.e. there should be some incentive to increasing productivity while maintaining building licenses other then just sheer linear volume.

    The challenge is missing and the player is not bonding any deeper. Contrary the player has to fight boredom and walking away and just letting things happen over time. This is not a winning combination for anyone.

    Most of the enjoyment is from the interactions between players on chat. - not with the game.
    This game really isn't meant to be played for hours at a time. Set your stuff, go on about your business, and come back sometime later to set your stuff again.
    When life gives you lemons? Don't make lemonade! Make life take the lemons back! Get mad! I don't want your **** lemons! What am I supposed to do with these!
    On hiatus from the game currently.

  3. #3
    Settler
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    Quote Originally Posted by Cenzton View Post
    This game really isn't meant to be played for hours at a time. Set your stuff, go on about your business, and come back sometime later to set your stuff again.
    I used to agree with you about the game not meaning to be played for hours at a time. But as I've reached higher levels (20+), I've found that I need to micro-manage buildings more and more in order to make them worth their cost and derive decent benefits from each.

    Also, sometimes when you log off, materials and buffs that were in the creation process are missing when you return. Which means all that time you were away your resources kept draining without any benefit being created on a consistent basis.

    Add to this process a rinse-and-repeat method (post level 14-ish) of waiting for citizens to arrive, build troops, spend troops, begin again waiting on citizens with nothing to do but try to make some logical sense to building management beyond destroying and moving buildings to create unique empires with no quests/over-arching goals to drive continuing gameplay beyond "seeing" adventures later on...

    The game feels broken to me. I assume that quests and features will be added post closed beta at this point. But at this point the learning curve is almost non-existent and detracts from continued play from all but the most diehard players when you get beyond level 20.

  4. #4
    Mayor EpsilonSilver's Avatar
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    Quote Originally Posted by ctarco View Post

    i.e. there should be some incentive to increasing productivity while maintaining building licenses other then just sheer linear volume.
    Ahem! Excuse me. I am quite content to amass volume. :P
    Why not let us buy and sell licenses?

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