Reply to Thread
Page 109 of 227 FirstFirst ... 9 59 99 107 108 109 110 111 119 159 209 ... LastLast
Results 1,081 to 1,090 of 2263

Thread: Suggestions

  1. #1081
    Recruit astroth's Avatar
    Join Date
    Oct 2012
    Location
    Georgia U S A
    Posts
    8
    World
    Zeus
    new adventure idea
    myself and another guild member got a great idea for an adventure
    it could be called Blackstroth, The Zombie Apocylpse
    Blackstroth could be the town where it started, and we gotta go and kill the zombie overlord who hath brought this menace
    the guild members that thought of it was Blackcuervo: and astroth

  2. #1082
    Recruit
    Join Date
    Mar 2012
    Posts
    16
    World
    Zeus
    This is something i would like to see in the future. I would like to see these new lvls as we have been told. I would like to see the lvls go to 100 as well. With these rewards LVL 60 small island with very hard bandits must be fully conquerd before settlement can be established. LVL 70 medium island, lvl 80 large island, lvl 90 same as home island. With these new islands must have port built on home island. Must transport all resourses over to build mayors house. LVL 60 will also give the option to build transport ships with new ship builder building. Using exotic planks and other resources. These island should contain resources not found on home island so all building resources must be transferred from home island. Just to make it harder and more of a challenge. I realize that we will be able to take over and hold resource islandin PVP as to how I understand it. I would like to see a whole different dimension add to the game when it comes to the economical aspect of the game. Maybe have to have defences from bandit attacks on these island or something along that line. Something that makes it challenging for the player that doesn't want to be involved in PVP. This is a great game and yes the development has been slow and some glitches and technical issues, but TSO is one of the best games I have ever played. There is unlimited possibilities to keep this game interesting and involved. I would also like to see some story based quest where we have to achieve certain goals to advance to the next stage similar to the settlers 5 and 6. These are just some ideas something for people to mull over and maybe TSO can take into consideration.

  3. #1083
    Recruit
    Join Date
    May 2012
    Posts
    3
    World
    Zeus
    We could have a hospital or a religious place(church/mosque/temple) to ugrade our army and for healing the army , in exchange they can take coins and something else. How about introducing a new resource as well as a ne medium of exchange, id est medicines?

  4. #1084
    Recruit
    Join Date
    Mar 2012
    Location
    tennessee
    Posts
    13
    World
    Zeus
    i love the idea of the forms of travel
    Last edited by Timalanjr; 12-30-12 at 04:22 pm. Reason: no reason

  5. #1085
    ronak96
    Guest
    can we have a loaning and borrowing and banking system?? someone please read this

  6. #1086
    Recruit
    Join Date
    Aug 2012
    Posts
    14
    New Adventures: If the Devs don't have the time/cant think up anything new why not start a contest where players can submit the details for an adventure(units,location of the adventure, theme, story etc.) Divide it up into tiers like the adventures are:White,Green,Blue,Purple and the best of each category gets made, Winners can get a free copy of their new adventure/gems/deco building/whatever.

    New Units: Some new units that have a different function that our current units would be nice, maybe a tier 2 Calvary unit, something to counter first strike units or even a unit that does splash damage?

    New Building Idea: Harbor, This building would be obtained at a certain level and is built in one of several shore places along the island so it doesn't take up existing space on the island. Building would start off as a simple wooden pier and a small warehouse, and as the player levels they get quests that let them expand certain features of the Harbor that gives their island certain buffs/bonuses. Maybe expanding the warehouse gives you more storage space, bigger better piers allow larger ships to dock, loading cranes that take X% off the time it takes a general to travel for an adventure or cuts down on the time it takes reserve troops to come home from an adventure.

    New Events: One the player unlocks the pier they can get a variety of random events related to the building. Some examples: A merchant ships dock for X hours and are looking to trade a certain amount resource Y for a certain amount of resource Z or are selling blocks of X resource for gold coins. Pirates dock at your Harbor and are looking for a set number of resources to repair/restock their ship, helping them out awards you with materials/gold coins/. Pirates dock at your Harbor looking for a fight! their ship acts as an enemy camp and defeating them nets you their treasure. A ship belonging to a noble docks at your island in pretty rough shape, helping them out nets you resources. Events would be determined by both the players level and the upgrade state of their Harbor.

    New "General": One of the possible features from the Harbor is a player owned boat that is both upgradeable and lets them ferry troops to adventures either faster or in greater quantities than a regular general but the boat cant actually be used to attack. Maybe as the player levels boat upgrade options are made available and the player has to pick and choose between them, upgrading either troop space or the boats speed. A Boat fully upgraded for troop capacity would be a large bulky vessel and one upgraded for speed would be a sleek vessel.

    New Building:Military Base- Seeing as how generals take up precious spots on the island why not a building that consolidates all the generals under a single building?
    You could adjust troop numbers from inside the base and would have an option to remove all troops from both a specific general and all generals.

    Building Improvements: Instead of just giving us a 6th or 7th level upgrade why not give us lateral upgrades for level 5 buildings that let us improve some other area of production instead of just upping production at the cost of increased resources? Maybe some saltpeter and steel allow us to upgrade the forge on a goldsmith making it take less coal per cycle or some titanium cutting blades allow sawmills to take less time per cycle.

    Reused Building Appearances:Some of the building types. i.e Smelters,Smiths,Masons,Foresters and Cutters all share the exact same look except for a tiny little sign, maybe change the look of them to spruce up the look of the islands.
    Thats all for now

  7. #1087
    Settler LadySilverDagger's Avatar
    Join Date
    Nov 2012
    Location
    Canada
    Posts
    111
    World
    Zeus
    I'd like to see something like the deerstalker hut but for fish - so like a Fishery or a Whaler, that produces unlimited fish without a deposit (and that upgrading will speed up as well).
    I'd also like to see things like the deerstalker hut be able to be sped up by upgrades not just an extract more since it can't keep up with the butchers as they get upgraded.

  8. #1088
    Recruit
    Join Date
    Sep 2011
    Posts
    42
    World
    Zeus
    How about a guild island so we can build guild storage, armies etc. Would also like to be able to see who completes guild quests.

  9. #1089
    Banned
    Join Date
    Mar 2012
    Location
    New York City
    Posts
    234
    World
    Zeus
    Official Suggestion: Resurrect BB_MrGrimm, that guy is such a recluse!

    *waves at BBGrimm if he's out there*

  10. #1090
    Banned
    Join Date
    Mar 2012
    Location
    New York City
    Posts
    234
    World
    Zeus
    Also I created a thread about Guild issues in the Dev Corner. Quite a few people seem to agree that a tracking system for guild quest completion would be nice. For example, if there were a roster that hi-lighted who has / hasn't completed the guild quest. This way we can give any help as needed or make changes if necessary.

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts