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Thread: Suggestions

  1. #1111
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    Quote Originally Posted by LordStephen View Post
    Well, I think TSO needs to show last log in time/date for members and track weather they did guild quest or not for us. This will help keep our individual members and overall guilds active in TSO. I know many guilds go for extended lengths of time with many in-active players which also hurts our guild quests. Some kind of log in/out talley should be available for each guild/guild leader, whether in guild window or in a new tab. Thank you for your consideration,
    agreed
    this would benifit all guilds

  2. #1112
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    Quote Originally Posted by LordStephen View Post
    Well, I think TSO needs to show last log in time/date for members and track weather they did guild quest or not for us. This will help keep our individual members and overall guilds active in TSO. I know many guilds go for extended lengths of time with many in-active players which also hurts our guild quests. Some kind of log in/out talley should be available for each guild/guild leader, whether in guild window or in a new tab. Thank you for your consideration,
    i definatly agree with this. any mmo i have played has a last log in for guild members so that guilds can see who has stopped playing. Currently if we want to see who is active and who isent we cant. We can try mailings but thats a lot of unessacery management. We want to play settlers not run around chaseing down inactives by bugging our members with mails asking them to reply and then going through all the replys and mantaining a paper list in an effort to figure out who is playing and who isent. Its to easy to make a mistake and it borders on harassment of our members which could drive them from the game in frustration from the mails and the inability of guilds to complete guild quests due to deadwood we cannot get rid of because we cant see it. Guild quests are a great idea but when it takes weeks to complete them or gets to the point where we cant so we delete them then they become a burden rather than a benefit. Also you get ppl quiting guilds cause they cant complete guild quests which in the long run destroys the social structure you so loveingly tried to build into the game. Please do something about this.

    Sir Rarely

  3. #1113
    SaintMatthew
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    Quote Originally Posted by LordStephen View Post
    Well, I think TSO needs to show last log in time/date for members and track weather they did guild quest or not for us. This will help keep our individual members and overall guilds active in TSO. I know many guilds go for extended lengths of time with many in-active players which also hurts our guild quests. Some kind of log in/out talley should be available for each guild/guild leader, whether in guild window or in a new tab. Thank you for your consideration,
    I also agree that this would be an added benefit that will create a more active camaraderie within the game.

  4. #1114
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    make an adventure chat window, that way if you are on 3 player adventure you can all chat in same window

  5. #1115
    Recruit Jonathan2kx's Avatar
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    Some great ideas,

    Forum addition, a way to hate to say it, but 'like' a forum post. Or approve/disapprove or something, would give you a much better way to see how many people also support the idea

  6. #1116
    Settler LadySilverDagger's Avatar
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    Quote Originally Posted by rmatus View Post
    make an adventure chat window, that way if you are on 3 player adventure you can all chat in same window
    Most definitely would be handy for those of us on adventures with friends and friends of friends! (aka. people one of us doesn't know!)

    You know what would also be handy - a summary of the suggestions so far so people don't duplicate the same suggestion over and over again...

  7. #1117
    Veteran General Crazy-Beard's Avatar
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    agreed - an adventure window sounds great

  8. #1118
    Settler Mouldy's Avatar
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    It would be nice to click on a building and see how many I had on the Island. Example: My Noble house's are scattered. I tried counting them. First I came up with 91 then to make sure I counted again and came up with 97. It's not easy because they blend in with Hardwood trees. You could add another tab to archive and details. call it "information". Click the tab and get Overall total # of buildings for that building type. Also, total lv1, total lv2, total lvl3, total lv4, total lv5, total of each resources used (including gems) on building them and leveling them. And any other useful info for that building or building's. I love stats. The more the better. I'd also like to know how much money I've spent on gems and how many gems I've used. (It's allot). Thanks

  9. #1119
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    New Provision House Buffs: Because making 50 individual stacks of fish/meat deposits is annoying, probably been suggested before but it is something i know lots of people want

    Sack of Fish food:Functionally the same as fish food just at a factor of 4. 40 bread per sack, +400 to fish deposit per sack. A stack of 25 would cost 1000 bread and add 10000 fish to a deposit.

    Crate of Fish food:Functionally the same as fish food just at a factor of 10. 100 bread per crate, +1000 to fish deposit per crate. A stack of 25 would cost 2500 bread and add 25000 fish to a deposit.

    Potent musk deer fragrance:Functionally the same as musk deer fragrance just at a factor of 4. 80 water and 120 fish per fragrance, +400 to meat deposit per fragrance. A stack of 25 would cost 2000 fish, 3000 bread add 10000 meat to a deposit.

    Irresistible musk deer fragrance:Functionally the same as musk deer fragrance just at a factor of 10. 200 water and 300 fish per fragrance, +1000 to a meat deposit per fragrance. A stack of 25 would cost 5000 water and 7500 fish and add 25000 meat to a deposit.

  10. #1120
    Soldier Cauldron's Avatar
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    I would like to see an in game guild forum. Much easier than using the group and bouncing back and forth from here to there.
    War doesn’t determine who’s right. War determines who’s left...

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