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Thread: Suggestions

  1. #1391
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    Jun 2013
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    I'd like a more robust system of handling troops in general:

    1) A UI where I can see all troops I have at a glance regardless of where they are.
    2) An "Unassign All" button or some easier way to reorganize troops that doesn't involve clicking each general and unassigning then reassigning them.
    3) A setting in the barracks for each type of troop to automatically produce them when you have the supplies available possibly with an upper limit so, for example, I could set recruits to automatically produce up to a maximum of 400 or something. I'd also like this for some things in the PH too: retired bandits and marble/hw/tools.

    Unrelated to troops, I'd like to be able to split stacks of buffs.

  2. #1392
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    Zeus
    Quote Originally Posted by Richard211211 View Post
    an occasional bandit raiding party (camp) landing on your island would be nice to break any monotony, having them slow down production of any buildings in their aggro zone would be a good way to make folks deal with them as quick as possible.
    Good one

  3. #1393
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    Originally Posted by Richard211211
    an occasional bandit raiding party (camp) landing on your island would be nice to break any monotony, having them slow down production of any buildings in their aggro zone would be a good way to make folks deal with them as quick as possible.
    Yes, anything to deal with the boredom, send a crew of drunken pirates to raid the chicken coops if you must but something.

  4. #1394
    Soldier
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    Jul 2012
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    Zeus
    I would like to see a notice within game when BB plans to take out something from the guild shop so that if we have been saving to get the item they are going to delete we have a chance to buy it before it is deleted. I have been saving guild coins for the building queue and just got to the point where one could be purchased and it was pulled. The same thing happened to other people in my guild that were going to buy the Nords adventure. Either put those items back or forwarn us please.

  5. #1395
    Noble Ornias's Avatar
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    Feb 2012
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    North Carolina
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    Zeus
    Quote Originally Posted by Sevenofmine View Post
    I'd like a more robust system of handling troops in general:

    1) A UI where I can see all troops I have at a glance regardless of where they are.
    2) An "Unassign All" button or some easier way to reorganize troops that doesn't involve clicking each general and unassigning then reassigning them.
    3) A setting in the barracks for each type of troop to automatically produce them when you have the supplies available possibly with an upper limit so, for example, I could set recruits to automatically produce up to a maximum of 400 or something. I'd also like this for some things in the PH too: retired bandits and marble/hw/tools.

    Unrelated to troops, I'd like to be able to split stacks of buffs.
    +1

  6. #1396
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    Feb 2013
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    Totally agree, and the same with Explorers and Savage Scouts

  7. #1397
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    Jul 2012
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    Zeus
    Maybe a suggestion that has been mentioned before I don't know...

    I hear a lot of people complain about the length of time it takes for building to upgrade, especially to level 5. It is difficult to be productive when your barrack is down for a week. Or perhaps you run out of buffs for your friends or guildies because you can't produce buffs for a week.

    My suggestion is a buff that would make your building's productivity active for a limited amount of time while it upgrades, maybe for 12 or 24 hours.

  8. #1398
    Veteran General Crazy-Beard's Avatar
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    May 2012
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    an easier menu to make large numbers inside the Provision House.
    Takes forever to make 100's of deposits and baskets etc ....

  9. #1399
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    Aug 2013
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    1. What i think is every consecutive week you stay on you get 100 more gems as a weekly bonus so like 1 week is 100 gems then the next week is 200 and so on
    2. Also possibly like every consecutive week you log on you get a random thing depending on your level like level 1-10 you would get like a 500 fish or 500 wood or 1000 pine wood planks or maybe like 200 coal and levels 10-20 you would get like 200 wheat or 500 brew or like 300 bronze swords and then levels 20-30 you would get like 1000 bread or 100 flour or 200 nibs and 400 simple paper and levels 30-40 like 300 hard wood planks and like 500 marble and like 600 steel and levels 40-50 like 50 titanium 400 granite 150 exotic wood planks and 250 advanced paper and 75 cross bows thanks for reading hope you take this into consideration

  10. #1400
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    Aug 2013
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    Also another suggestion i have is like having all the deposits like masons cause when you place a mason down its there forever and then you just re discover the deposit again and then the mason starts working again and its free to re discover it so i think you should change iron, gold, and copper mines into likes masons so we just have to re discover it again and so it doesn't use up our building license thanks for reading hope you take this into consideration

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