I just went to say I love the game, but I have one suggestion. could we get the ability to build bridges to the islands around our island? this is just wasted space with resources that can't be used.
I just went to say I love the game, but I have one suggestion. could we get the ability to build bridges to the islands around our island? this is just wasted space with resources that can't be used.
Great game overall and nice additions you guy's are on a roll!
Still need a bookbinder queue!
And why is there a 1 minute delay to move buildings now... how is that a improvement?
That 1 Minutes delay to move building/deco is a p a i n.
And yes I like the idea of ISRJimmy
3. A resource timer. Displays each resource and shows amount of time until a field or mine is depleted
It would help if the guild leader could reasign undone guild quests after a reasonable time,
to other playes in order to ensure a timely completion
i have a problem with bookbinder!!!
Did you send problem to support?
If something can go wrong, it will.
I have a number of ideas that I think could make the collectible thing a bit more fun. At times, I find it frustrating to try to find all my own collectibles, and I occasionally ask my friends and guild mates to help me find them.
I think that I think that, for Christmas, Easter and Hallowe'en, BB should let us leave each other collectibles as gifts (prezzies, eggs, pumpkins) and even help each other find specific types of collectibles (if you help someone find their collectibles, you get a special one).
Also, feedback re: the Hallowe'en event - what my hubby and I liked (and what we didn't).
What we didn't like - the Golem. Boring. Same thing, over and over again, using far more resources than we cared to use, to get very little for rewards. Please don't do that again. That there weren't any really cool new adventures specifically for this event. I remember the adventures from last year and they were fun. Sniff - I miss the Pumpkin Lord and his wacky tricks. More please!
What we would like to see for next year: Guild tricks and treats - being able to lay buffs such as darkness, light and even, temporarily, haunt the mayor's house or send the witch to reclaim her castle (something that really makes things interesting).
We'd like to be able to place special Hallowe'en collectibles on each other's island.
We'd like to be able to refill our pumpkin fields
We'd like to see special Hallowe'en adventures and military units - yes, your own army of your undead to command (because of a special buff) for only a certain period of time before they crumble back into dust ... as well as adventures where your opponent's dead in a sector that you cleared may rise (if you take too long to complete the adventure). This could make those epic adventures even more-so. Think movies such as The Mummy (TerraCotta Warriors, Egyptian Undead), Pirates of the Caribbean, and any good Zombie flick.
Nice suggestions.
Unfortunately, on of these mad hatters wil invnt some macro do drop 10 gazzillon whatevers.
1. lower the notification pop-ups about 25 pixels. It covers up my data.
2. Allow for me to decide which resources show up on my toolbar. I would rather see my water levels 1st.
3. Enhanced barracks.
4. Audio/visual notification of generals landing in an adv. Rather than keep using my egg timer.
5. Buff/skill for gens to walk faster.
6. An on/off switch for whole types of work-yards to be slept or woke simultaneously.
7. Allow for resources to be dropped on any storehouse as well as mayors house.
8. Put up 25 food carts or banners reward for finding all the collectibles.
9. Up barracks build limit to 100. These Fairy Tale adventures take a lot of troops.
I didn't read the 100+ pages to see if this had been suggested before:
'Spy' - new general:
- First Strike
- Attacks Weakest Unit
- 100-100 Damage
- 50 Troops Max
- 10 Minute Travel Time
- Fights Fast
I'd like to see that 10 minutes down to 5 minutes, but I figured that is being greedy and this guy is clearly specializing in tagging. Maybe 7.5?
Or maybe that's an ability we'll see in the general skill tree, fast travel or first strike.
A few suggestions:
-- Allow friends to rebuild exhausted farms. This will be helpful when people cannot be online to perform this mundane maintenance themselves.
-- Buff all of type option. Perhaps via the economy overview? Sometimes you just want to buff all of your farms with 1-click. I'm not sure how this could be resolved from the visitors view.
-- A "tag" general, as the previous poster noted. Fast travel time, 10-50 troops max, fast attack, forced first strike initiative on his troops, forced attack weakest unit.
-- A randomized adventure that is player leveled in difficulty/class of enemies. Loot drops should also be randomized and player leveled. This would add some diversity to the otherwise monotonous routine of running the same adventures repeatedly.