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Thread: Suggestions

  1. #1621
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    A reward for completing the collectible search that gives a collectible that can only be earned through completing the quest. Sure it could be tradable but at least then there is some reward for the effort put into finding the collectibles.

  2. #1622
    Mayor Wimpy's Avatar
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    Quote Originally Posted by tschuler View Post
    A reward for completing the collectible search that gives a collectible that can only be earned through completing the quest. Sure it could be tradable but at least then there is some reward for the effort put into finding the collectibles.
    How about any reward for completing the quest. Even 5 gc?
    If something can go wrong, it will.

  3. #1623
    Veteran General
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    Quote Originally Posted by Wimpy View Post
    How about any reward for completing the quest. Even 5 gc?
    better yet, a small amount of collectibles of OUR choice.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  4. #1624
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    1- Increase the number of troops trained per slot from 25 to 250 ( Building 5k - 6k troops for tailors is really getting on my nerves )
    2- Make buffs on buildings stackable for 2 or 3 buffs or more (Some of us have jobs and we can't always be here to buff. It's also annoying to have buffs going off at 2 am)
    3- Add a button on buildings that we can click to make them go to sleep when buffs end (Don't want coiners and such running unbuffed)

  5. #1625
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    Make a list of the 20 most requested suggestions so we can vote on them

  6. #1626
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    Could you change the troop slider in the barracks to a max of 100 instead of 25? I'm getting carpel tunnel syndrome from making 25 troops at a time.

  7. #1627
    Noble
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    I want a 3-tiered barracks. Where the intermediate, advanced, and expert troops (R/B) / (C/M/S/LB) / (E/XB/K) have separate queues. People could get 3x production if they sacrificed expert troops.

    I would really like to see upgradable guild house. Guild quest rework for donating guild coins/metal bars/tools/books (or taxes). Could even keep all the crappy quests that are in place, but have the guild coins put into a guild bank (for spending on upgrades) rather than the player storehouse .... upgrades that reduce production cycle times or boost storage or decrease adventure travel time or give loot bonus (like premium) or extend premium time. Benefits for being in a guild -- and competitions / leaderboards for guild value.

    Absolutely anything that uses expert resources (Titanium, gunpowder). Gold fever and glue in the rarity house. Hammers and scarecrows and fermentation accelerators into the provision house. Move all collections out of the mayors house (stupid to start with) and into the provision house buffs list.

    An upgradable throne room / trophy room in the mayors house -- or further upgrades to the mayor house that give new bonuses (sort of like the home island science tree -- but the devs are going to make that suck -- I want something good).

    Right now, we grind for resources, which are basically worthless when you look at the new 'content' being released. We build up so we can be better at grinding for more resources.

  8. #1628
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    Idea please take a look
    1. in the provision house and rare ph add counter in top left corner of each order for those who want to know how many orders they have made

    2. for new collectible update make it so when you visit a friend and flag a collectible they get a message saying who flagged it because lots of players offer rewards for find collectibles for them and know who to give reward to is important

    thank you for having a look at my ideas have a nice day.

  9. #1629
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    Ares
    What about this, A new building, for example the "Deep Sea Fisherman", it would 1:be placed in the water like a floating residence 2:collect fish and add them to storehouses without depleting the fish deposits

  10. #1630
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    Ability to fire specialists. Say I have 3 regular geologists...and I obtain 3 Jolly Geologists. In the tavern, I can let some Geologists go...and if I ever want them back, I rehire them for the same rate as they were originally hired...

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