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Thread: Suggestions

  1. #1681
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    So I was thinking today that they should have a prisoner building and you get prisoners as a drop on certain adventures and occasionally for defeating bandit camps and you can put them in the prison and rehabilitate them into settlers

  2. #1682
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    War:

    Turning the battle preview into a simulator with average losses for every type of unit. You can make it run client side like other 3rd party simulators.

    Sabotage specialist, an assassin for example.

    Adventure loot per camp not after the adventure is done for more variance in type.

    Production:

    Store house to workyard time should be less than workyard to storehouse time. It makes sense that way

    Gold production should also make sense, 4 ore > 1bar > 8c you can make ore more valuable to compensate for ratio, more mining time for example.

    Copper mines should be same size as coal mines. Also making them static like masons would be nice since they cost a licence anyway, what's the point?

    More refills in provision house.


    Trade:

    Making gems available for trade would be great.

    The resource prices in the shop are highly disoriented from reality.

    Making direct trade available instantly if someone is added to your "merchant list".

    Permanent extra trade slots.

  3. #1683
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    Hello barbs24,


    Thank you for contacting The Settlers online Support regarding a failed block. We apologize for the inconvenience this has caused you. Unfortunately, we do not support blocking in the game. Unfortunately, we cannot replace the troops lost during a block. This is not an intended game mechanic and players are advised to use it at their own risk. The developers view blocking as an exploit and have been working to eliminate this exploit. We wish you the best of luck on your future adventures in The Settlers Online. If you have any additional questions or issues feel free to contact us and we will be more than happy to assist you.



    My "Suggestion" is how about NOT this. Troops take too much time to make and cost too much if you have a life outside of this game. If you mess up an attack on a camp and lose cannons on one of the really large adventures you're screwed with no blocks. Or if you get a 2nd person on the adventure that ends up not pulling their weight on it. Sure it's doable most of the time if you want to take away from your work and life. I however am not one of those people. If this got fully implemented I think that would be my "end game" moment. I'm not willing to schedule my day based around when my barracks are done producing troops. Or spending an extra hour or more per adventure watching my general walk back and forth to attack camps. And honestly most of the time the loot you get wouldn't outweigh the cost of the troops you make. So good luck with this idea.

  4. #1684
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    1a) When sending Generals to/from an adventure or between adventures, you click on the general and it highlights yellow. What I would like to see, is a way to send multiple generals at once. Whether that is, click a general, it highlights yellow, click another general, and now you have 2 generals highlighted yellow .. OR, put a box in the corner, and a check mark appears next to the generals you want to send.
    1b) I'd also like to see a button that says, Send All, having them all highlighted/box checked, and you would still have to click OK before they are sent (this would prevent a misclick and cursing at the game, because you have to wait 15/30 minutes to send your general(s) back to your island to get troops, because they were not loaded with troops yet. Maybe even a Pin (like in building menu), that lets you keep the window open, after sending the general, so you can click a general, click OK, click a gen, click OK, etc..

    2) Allow multiple Bookbinders. As getting more and more books made, increases the amount it takes to make the next tier (see a comment someone made on page 168), having more then 1 Bookbinder making books, would speed things up. People can already make several buildings, used to make book resources, why not allow more bookbinders? -- Maybe make the extra Bookbinder, only available in the shop for gems, and set limit to Limit of 2, so you get the 1 from building menu and 1 from shop?

    3) Allow Marble and Stone deposits to be demolished. Many times, someone gets up and starts repairing their island, as they run off to do something, as they get ready for work. One of these is finding new marble deposits with their geo's. When they are done, they are almost ready to leave, just to notice there is 1+ marble deposits at 25ish or below (or something similar to this number).. If only they could demo it, they could send their geo out to find a new one, and leave the house.

    4) Add the ability to obtain a SECOND ISLAND. Make it so you have to build a Dock on the edge of your island, so you can get between your two islands. Make the Dock cost a lot of resources or something, because you have "supply your new settlement" or something to that effect. Or have it in the shop .. something. Have the second island have all new resources, and all new buildings, so you can't just fill the 2nd island with nothing but farms/wheat/silos, mills and bakers (or something to this effect, or similar to this). First stage of buildings, would of course, use the resources you got from your first island, as you don't have any of the 2nd island resources yet. Have a button of some kind you use, to go between islands.
    Or, if you want the resources required to be SO large, you could add something in the rarity PH to convert resources. Like 10,000 stone = 1 Mega Stone, etc, and one requirement might be something like 50 Mega Stones (500,000 stone equiv.) or something like that.
    It would also mean, that the new island, would have to have its own building restrictions, like Building Licenses, but different, to keep them separate.

    5) Add a way to "gift" resources to guildies/friends, so they don't expire after 8hrs. Usually, it is a newer player, they need hwp or marble, but they are offline, so you can send them to them, without the 8hr expiration.

    6) New unit types. Such as Pikemen (do extra damage to Cav). Berserkers, whom can wield 2 weapons to do extra damage and can parry attacks instead of blocking with a shield. Riflemen, as a way to expand the uses for the Gunpowder that is already in the game, from Cannons.

    7) In production buildings, add quantities next to the icon. For example, in the Carpenter, to make carriages, it shows the icon of the resources to make 1. The icon shows 1 wheel on the side (and assuming there is 1 on the other side too), one would presume that it takes 2 wheels to make a carriage, but it takes 4. So put numbers next to it, so # (icon), # of (icon) = x (icon).

    8) The account already stops producing resources after a short time (2 days I believe) of inactivity. Yes, people can visit it, buff anything with anything as small as a fish platter, for it to start producing again. I recommend that after 30 days of inactivity, an account is archived. The account data would be stored on a separate system, and a banner goes across the characters profile in the game, that says Archived. There would be no options to send a trade/gift, no visiting the island, etc. There are a lot of people that have quit the game, only to come back to the game later, or quit for good. Why keep this info active on the game server, if they are gone for 4 months, 6 months, a year+, etc? It can be sent to a storage/backup server.
    Doing this, I believe would reduce on the stress and the lag of the server. If and/or when the person logs back into the game after their account has been archived, on the loading screen, it would say: Removing account data from Archives. Please Wait. And then go onto the normal loading of the island.
    If I am wrong about archiving accounts reducing lag and/or stress on the server, please let me know, because I think this would be a solid idea.

    9) Under your xp and Level, it shows your premium days left. I'd like to see this changed, to show more information.
    Currently, if you have 1 second to 24hrs left on premium, it says 1 Day .. Only way to see your time accurately is if you are building something and look at the extra building queue.. What if you don't have anything to build and don't want to build something trivial just to check the time?
    I'd like the time under the Level, to show something like 3D 7H 1M 49S meaning 3 Days, 7 Hours, 1 Minute, 49 Seconds.

    10) Have a nice day! (Sorry, only having 9 things seemed off, I wanted to round it to 10)
    Last edited by Kinson001; 04-03-14 at 09:44 pm. Reason: corrected spelling

  5. #1685
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    I think that would make a good adventure prize, like the silos, where it doesn't cost a building license.

  6. #1686
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    I'd like to see it, so you can gift items from the shop, that have a Limited Quantity, but it adds to the limit of the person receiving the item.
    For example, Limit on Vet Generals is 2 from the shop. If you get someone you know to join the game, and you have the gems and willing to spend them, you can spend the 4,999 gems to Gift them a Vet, and then that person can only buy 1 more from the shop.

    I am thinking, what does it matter, BB is getting their money one way or another

  7. #1687
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    My suggestion: While I would love to see new things, please spend 99% of your time fixing all the things that are broken before you work on more new stuff.
    If something can go wrong, it will.

  8. #1688
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    Quote Originally Posted by Wimpy View Post
    My suggestion: While I would love to see new things, please spend 99% of your time fixing all the things that are broken before you work on more new stuff.
    +1 so 2 out of 4 mayors asking for this.

  9. #1689
    Recruit Buff-Me's Avatar
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    Overall a pretty decent game but lacking a few obvious features. For instance, you should be able to click an AFK button that turns your characters light from green to yellow. Many times I have the game on in the background or am not there but my friends online can not tell that im gone. 2nd, all mails should have a time on them. Without a time there is know way to tell when someone sent you a message which is kind of annoying.

  10. #1690
    Recruit Rimbar's Avatar
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    I wanted to post in TO a trade of bread for a "ADD CONTENT TO A fish DEPOSIT" from a rarity provision house (max: 12500) Limit is set at 10K - please raise limit to 12.5K.

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