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Thread: Suggestions

  1. #1741
    Recruit
    Join Date
    Feb 2012
    Posts
    6
    World
    Zeus
    How about allowing us to use carts by turning them into a method of speeding up product transportation. Like a Horse drawn carriage, for example. we could produce them and speed up the time it takes to get materials from the workyard to the storehouse and vice versa.

  2. #1742
    Settler
    Join Date
    Jul 2012
    Location
    Canada westcoast
    Posts
    199
    World
    Zeus
    how about few xp for collecting all collectibles? Would be nice addition for us "not so crazy about adventures" people to gather some points.

  3. #1743
    Settler
    Join Date
    Jul 2012
    Location
    Canada westcoast
    Posts
    199
    World
    Zeus
    oh sorry one more..... any chance for searchable small coal mines refills?

  4. #1744
    Veteran General
    Join Date
    Jun 2012
    Location
    Arlington, VA
    Posts
    630
    World
    Zeus
    Here is my suggestion - replace the lead designer.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  5. #1745
    Recruit
    Join Date
    May 2013
    Posts
    7
    World
    Ares
    Sorry if someone else already said these things but here is what I would love to see:

    1) General bug fixes (I would not care if no new content was introduced for 2-3 months or more if a lot of the bugs could just be fixed in that time to be honest)

    2) Barracks slider increased to 250 or 500

    3) Star menu overhaul
    - Make buffs stack up to 250 or 500
    - Make a separate tab for adventures
    - Make a separate folder for generals/explorers/geologists in specialists tab

    4) Make the resource bar adjustable (Seeing how much stone or pinewood planks I have is kinda useless but seeing how much granite or exotic wood I have would be amazing)

    5) Upgradable TO
    - Level 2 = 2 FREE slots
    - Level 3 = 3 FREE slots
    - etc

    6) Upgradable Rarity Provision House

    7) More recyclers (Coal is used in so many chains it would be nice to be able to buy 1 or 2 more recyclers in shop)

    8) Make rewards from previous events available to newer players (A little debatable since it is good to give the long time players a little bonus/edge for their dedication but I would honestly love to be able to go back and get some stuff I missed because I joined later on)

    9) Remove the little green bushes (A personal issue here cause they are always getting in my way >:| )

    10) Overhaul the economy overview (Again more of a personal issue). My cutters and foresters always go to different trees throughout the day. This makes the production per 12 hrs constantly change (negative occasionally - even though the daily net is always positive) and causes my entire pinewood production chain (and everything else linked with it) to get flagged. Shutting off the flagging system for pine wood tree production (NOT LOGS) would fix this and would be very helpful. Also I do not imagine it would be very hard since hardwood trees/water/wheat fields/deposits are already shut off and do not cause respective chains to be flagged even though they are negative all the time per 12 hrs.

    Content updates I would love to see (but only after user friendly updates are done):

    1) PVP

    2) New unit types. Someone above mentioned an ungraded cavalry unit which would be cool. A tank unit or general with an ability such as "This unit takes damage before all other units" would be cool too.

    3) New buffs (2x buffs that lasts 12 hrs or 24 hrs would be amazing)

    4) New buildings

    5) Island expansion

    6) Change the adventures that are available for gems/frags in shop every once in a while. This would add a little challenge and could encourage players to run some of the adventures which are hardly ever run.

  6. #1746
    Recruit
    Join Date
    Jul 2012
    Posts
    14
    World
    Zeus
    Could a new slider bar (?) be put in the barracks ... so when I put in 675 troops and want all recruits ..... We dont have to slide/click for every 25 lot of troops ..... hope that makes sense

  7. #1747
    Noble
    Join Date
    Mar 2013
    Location
    Planet Earth
    Posts
    351
    World
    Zeus
    Trading: Island Store/Merchant/Shop

    Building: Trade office building

    Function: post up to 5 trade offers in a level-5 trade office (5 lots X's 4 slots)

    Trade duration: permanent/while quantities last

    Buyers: can buy multiple lots from the same offer listings

    Exclusions: loot spots, special buildings, event items

    Requirements: active login, level requirement

    Additional: ?

  8. #1748
    Recruit
    Join Date
    Mar 2014
    Posts
    12
    World
    Ares
    This idea is aimed at facilitating communication between guildmates. If a visitor clicked on the Mayor's House - could the Guild Member List 'Note' content for the MH owner be displayed in a pop-up. Using this... members could use their 'Notes' to specify what buffs they'd like - what adventures are wanted/available for trade or co-op playing.

  9. #1749
    Recruit ScriptX's Avatar
    Join Date
    May 2014
    Location
    Budapest
    Posts
    20
    World
    Ares
    My suggestions to make the game a better place.

    1) CORE

    Currently the game in a visual mode gets boring for the eye, as every players island i visit is exactly the same visually.
    Peopel dont have alot of options to customize their Island, to make if differ from other players islands building the same chains,
    stacking the same buildings (farms,watermills,huts etc.)

    My Idea would change this and add depth to the game.

    Implementing a technology tree that is not a linear achievment to get all the skills, but to choose and upgrade in a specific specialization.
    For example: A player that would mainly produce bread to sell could specialize in wheat production from the technology tree that will allow him to
    unlock extra buildings and upgrades in that specific chain. (2x faster mills, less water consumation by bakeries, finer grain harvesting by farms, bigger wheatfields , maybe a pastry building that would produce cakes to make stronger buffs etc).

    So this way another player that would specialize in lets say Bronze chain would not have the extras in the wheat chain, but he would have extras in Copper chain so if the player wanted he can also still produce bread but not in that quantity and quality a Baker island would.
    In overall this would make different islands selecting different specializations look different. I would visit an island and see that, yes this guy is a weaponsmith producer, that guy is in the wood chain etc...

    2) User Interface

    - Adding a search to friend and guild member list would help alot, since most of us have tons of friends and it gets hard scrolling through them all.

    - Hover over building to display production of the building in 12 hours (would help alot in optimizing overall production).

    - Adventure tab show troops button (it gets frustrating to have to visit an adventure to see when my troops will arrive or howmany trrops i have currently on the adventure).

    - Customization of the Primary resources on top (People have primary resources changing depeneding on their level and specialization.)

    - A history tab from adventures that would store an overview of lost troops on specific camps etc...

    - A history tab from adventures showing the loot we recieved.

    - Increase troop units production limit

  10. #1750
    Recruit
    Join Date
    Apr 2012
    Posts
    8
    World
    Zeus
    Horse training camps where they learn to go from a slow walk to a gallop.

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