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Thread: Suggestions

  1. #1871
    Soldier Mystica's Avatar
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    With regards the gem shop on the home page, where one can purchase gems for real-world money: Make it so that the person can choose which server (if they play on both) to apply the purchase to. If they only play one server or the other, the server they do not play on would be grayed out and unselectable. That way, it's one-stop shopping. No having to jump between servers to buy gems!
    :-)

    Mystica (Zeus)
    Lady_Mystica (Ares)
    "Courage is doing what you're afraid to do. There can be no courage unless you're scared."--Capt. Eddie Rickenbacker

  2. #1872
    Settler
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    Marble for gems
    Please let players “buy” 100 gems from the Merchant for 75,000 marble.
    Marble is an advanced item to produce, and can be obtained by Explorer searches.
    Players like me who hoard gems might start buying them if we had enough to spend and saw what spending them is like.
    The 75,000 marble for 100 gems would allow that.
    It cannot be gold coins for gems, since that would devastate the trading in this game. Coins need to keep circulating to permit trading. But removal of some marble will not injure trading.

  3. #1873
    Settler
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    Quote Originally Posted by GothTimothy View Post
    if this is a repeat suggestion my apologies.

    it would be nice if we could rename specialists, for example one of my scouts is trained for adventure bonuses so rename him Indy(Jones) lol and a geologist with mostly coal bonuses renamed Coal. as i get more specialists their positions change in the star menu so its time consuming to find the right specialist for the search.
    This has already been in place for over a year.
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  4. #1874
    Settler
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    Quote Originally Posted by John-Axe View Post
    Marble for gems
    Please let players “buy” 100 gems from the Merchant for 75,000 marble.
    Marble is an advanced item to produce, and can be obtained by Explorer searches.
    Players like me who hoard gems might start buying them if we had enough to spend and saw what spending them is like.
    The 75,000 marble for 100 gems would allow that.
    It cannot be gold coins for gems, since that would devastate the trading in this game. Coins need to keep circulating to permit trading. But removal of some marble will not injure trading.
    This will never happen. For a few various reasons.

    1) It depletes the value of the gem(s) players aquire by stockpiling them on a weekly basis. (those who don't pay into the game)
    2) New Currency in the game will be marble (gee I wonder why)
    3) You say it will not devastate the trading in this game... hogwash! Value of Marble will go up like crazy.
    4) TSo needs a way to generate money, the safest way is to have players spend money to aquire this item. If there is other ways of obtaining it, depletes the value of those who spend money on the game to continue playing here and make gems worth less. It also helps them continue with this so game for us.

    Personally I like the idea, but it's just not an idea that will fly with any game that is "free to play."
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  5. #1875
    Settler
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    Here is my two cents for the new year.

    1) Island expands. Please make this happen this yr not 5 yrs down the line.
    2) Fix the Lag in the game that makes our blocks almost impossible. (yes there is tricks but I hate performing them at times)
    3) In the adv shop. Any adv that is required to run a daily or guild quest should be purchasable through map frags. End of story.
    4) Please fix the daily reward system. I'm tired of seeing the same lousy reward. I can't just justify logging in those 6 days in a row is worth the 100 gems by the end of the week.
    5) Improve your communication to the players of TSO.
    6) More buildings for lvl 6 naturally
    7) fix splash units in non-FT adv. If you give it to them as well fix them since you already fixed it in those adv only.
    8) make the "AC Bonus" for the unit mean something instead of just being words.

    Those are my ideas/wishes for this yr from TSO.
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  6. #1876
    Settler
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    Quote Originally Posted by Valentiores View Post
    Definitely need this change made. It's very wasteful for the settlers to go right into the population, really very irritating. I know for myself I will always make sure I do NOT max out my population, and leave a gap of perhaps 10-50 settlers to be filled by my Mayor's Residence (and as of the end of Halloween 2014 my one Village School).

    Like others had said in the bug reporting section (but which seems to have disappeared in the last couple days), this makes a big waste out of the gems (ie. real Money) and resources people have put into village schools and upgrades, and buffs like Cheese Sandwich and Love Potion.

    Settlers are a very special case compared to most resources, wood, metal, etc. Generally probably less than 10% of the storage capacity of other resources, very different production, fundamentally different types of purpose, use and "consumption". They are one rare "resource" that people will want to be near maximum capacity most of the time, but that there is often no actual rush to get them nearly maxed out. They can't be traded unlike almost every other loot from advs thus can't free up storage room for adv loot.

    Settlers from adventures need to work like they did before adv loot could be put directly into out Stars, which is only a very recent change. A counter against that might be that this idea forces people to have to bother find their settlers from the adv in the star menu and add them manually. But that is a poor counter. The current system forces us to put often all other ~12? item stacks from advs into the Mayor's House manually, instead of just dealing with the settlers. And like my example above of specifically wanting a gap our population after an adventure, letting us be much more efficient by letting automatic mayor's/school population growth fill it, when we do want to add settlers after adventures, we almost certainly want to add smaller amounts (or very specific amounts, most easily done with stacks of settlers from the provision house, in stacks smaller than from advs). Alright, I admit this post is already too long.

    TLDR-Settlers from adventures need to work like they did before adv loot could be put directly into out Stars, which is only a very recent change. Settlers from adventure loot going straight into "inventory"/the population, is an insulting waste.
    I agree with this statement but personally I don't see them ever writing the code.

    The people of BB make things very simple coding. Nothing too confusing. If you noticed it took them over 3 yrs to fix the splash damage on units and they only did that on "FT adventures" yet they didn't bother to fix it in the other adv. Can you imagine them doing it to them as well? The other feature they have not corrected yet is the "Bonus in AC" deal. I'm still waiting for them to fix that one feature on units that absolutely means jack squatt.

    It also took them well over a yr or two to even put in the code where it can go to your mayor house. I remember the days where it went to star then you had to apply it to mayor house. I'm just glad they brought that in.

    I honestly like this idea, but the realism in me says this won't happen anytime soon.
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  7. #1877
    Soldier Mystica's Avatar
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    I Can't see where anyone else has suggested this one yet, but how about granite refills for the granite pit, on the order of the "Enhanced Iron/Gold Pickaxe" refill. Omniseeds are wonderful, but it takes a ton of them just to be sure the granite pit won't fall down, especially once it's level 5.
    "Courage is doing what you're afraid to do. There can be no courage unless you're scared."--Capt. Eddie Rickenbacker

  8. #1878
    Noble
    Join Date
    Mar 2013
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    Planet Earth
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    Zeus
    1. Fix the adventure lag.

    2. Increase the pvp loot.

    3. Include the names of players who visit an island in the News tab.

    4. Move News into Mail and create a Guild tab.

    5. Have friends list and chat closed as default at log in.

    6. Allow explorers to find collectibles.

    7. Display the avatar icons of all players at an adventure island.

    8. Create trading Quest that instructs new players on how to use Trade Lots and Slots.

    9. Make the Guild House upgradeable.

    10. Give Generals a skill tree.

    11. Figure out how to make Amanda's text a different color for the auction. (consult her on the color)

    12. Offer additional trade slots with Premium time.

    13. Create Player Profiles using the guild list format.

    13b Make it possible to view a player's current level in chat.

    14. Delete all cheese sandwiches.

    15. Offer honorary Official Mascot title to Shockmo.

    16. Send Mopar some presents.

    17. A premium day and some flowers would make a good MLK day gift.

    18. Remove the tree in front of the Mayor's house.

    19. Letter Press Type print.... whatever it is called in nearly useless, find an additional use.

    20. Create level based daily quest worth doing. Jump through hoop... get 200 cannon, 100 dams, 250 any add.

    21. now I'm just making stuff up, telling, asking, hoping and wishing.

  9. #1879
    Mayor Wimpy's Avatar
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    1. Drop back 10 yards and punt.

    2. repeat #1.
    If something can go wrong, it will.

  10. #1880
    Soldier
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    Oct 2012
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    Australia Mate!!
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    Zeus
    leveling up barraks to lvl 6 would be nice i think

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