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Thread: Suggestions

  1. #1981
    Recruit
    Join Date
    Jan 2014
    Posts
    16
    World
    Zeus
    Here are some ideas I have:

    1) naval combat---lots of the ship icons are already coded, then we can build ship yards, etc
    2) farms for animals--sheep farm, pastures, maybe even llamas!
    3) gem mines for things like rubies and emeralds
    4) tropical islands that have cacao, sugar cane, indigo--
    5) trade routes to set up with new ships
    6) oyster farms
    7) finishing fleets you send out to fish at deposits off into the ocean--maybe whaling

  2. #1982
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    Quote Originally Posted by Calvius2014 View Post
    Here are some ideas I have:

    1) naval combat---lots of the ship icons are already coded, then we can build ship yards, etc
    2) farms for animals--sheep farm, pastures, maybe even llamas!
    3) gem mines for things like rubies and emeralds
    4) tropical islands that have cacao, sugar cane, indigo--
    5) trade routes to set up with new ships
    6) oyster farms
    7) finishing fleets you send out to fish at deposits off into the ocean--maybe whaling
    that's ANNO

  3. #1983
    Veteran General
    Join Date
    Oct 2013
    Posts
    891
    World
    Ares
    You know how when you click the settler in the top bar and it cycles between your generals?

    Would be nice now if when you pressed "B" multiple times it would cycle through your barracks and "P" would cycle between your provisions houses.
    One army. Pretty please.

  4. #1984
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    Join Date
    Sep 2014
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    30
    World
    Ares
    Epic woodyard suggestions:
    - Make Buffs easier to get
    - Make it place-able in the new island expansion

  5. #1985
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    Join Date
    Sep 2014
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    30
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    Ares
    upgrade Rarity PH, or make buffs for it easier to get. I've always a queue of more than a week.

  6. #1986
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    Sep 2014
    Posts
    30
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    Ares
    The 'send army' window is a little small, which causes the third row of generals not showing their amount of units.

  7. #1987
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    Join Date
    Oct 2015
    Posts
    2
    World
    Zeus
    When determining if there are enough resources for a build in the build list, subtract the resources used for other earlier builds

  8. #1988
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    Join Date
    Apr 2013
    Posts
    33
    World
    Ares
    make storehouses move able!

  9. #1989
    Recruit
    Join Date
    Dec 2015
    Location
    Netherlands
    Posts
    2
    World
    Ares
    There are so many scammers in trade, and one misclick can cost you a lot...

    Could you please introduce confirmation of purchase, so that you have a chance to cancel clearly unfair trade you accidently clicked on?

  10. #1990
    Veteran General Crazy-Beard's Avatar
    Join Date
    May 2012
    Posts
    616
    World
    Zeus
    I need to move some Improved storehouses. So maybe by magic make the change ?

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