Reply to Thread
Page 30 of 227 FirstFirst ... 20 28 29 30 31 32 40 80 130 ... LastLast
Results 291 to 300 of 2263

Thread: Suggestions

  1. #291
    Settler
    Join Date
    Oct 2011
    Posts
    174
    water/wheat field stacking 1.5x, allow us to stack the water/wheat up to 1.5x the their normal size. This way we don't have to sit there and wait for them to die.

  2. #292
    Settler
    Join Date
    Sep 2011
    Location
    OV
    Posts
    220
    World
    Zeus
    Quote Originally Posted by sango View Post
    water/wheat field stacking 1.5x, allow us to stack the water/wheat up to 1.5x the their normal size. This way we don't have to sit there and wait for them to die.

    Great suggestion, sango!!

  3. #293
    Recruit Black_Wolf's Avatar
    Join Date
    Dec 2011
    Posts
    10
    Roads should decrease the time it takes for workers, villagers and soilders to move about in your city.
    Roads are ment to improve the effiency of traveling and decrease time it takes to get from point a to point b.
    Roads are a means to better transportation.
    In real world they are not to just make the city pretty, nor where they ever just for that. They have always and will be a means of enhancing trasportaion.
    Witch is why I think that roads in the game should decrease time it takes for workers, villagers and soilders to get from one spot in your city to another.

    Please add this function in the game.

    Thank you for taking the time to read this and take into consideration.
    Signed: Black_Wolf

  4. #294
    Recruit
    Join Date
    Dec 2011
    Posts
    1
    What about some more basic starting warriors? wooden spears maybe? Just so military fun can start a little sooner.

  5. #295
    Recruit Ninjazz's Avatar
    Join Date
    Dec 2011
    Location
    Hell
    Posts
    26
    Another suggestion I have is to add an item to speed up or double the production of items in the Provision House. Like the Improved Drill Plan for the barracks. It should halve the production time of items or double the output like other buffs do. Make it last 12 hours and sell it for 125 gems or so and call it "Recovered Supply Crates" or something like that.

  6. #296
    Recruit
    Join Date
    Sep 2011
    Location
    NH
    Posts
    6
    When making trades some people do not accept for what seems hours and then decline. This ties up your resources . We should have the ability to cancel a trade after about 10 minutes.

  7. #297
    Recruit
    Join Date
    Nov 2011
    Posts
    23
    World
    Zeus
    Great game...I wish we had the ability to downgrade a building level.

    Meaning, (hypothetically) I have a level 3 cutter that is starting to deforest an area that was in balance prior to the upgrade from level 2. I do not want to add another forester to compensate. My only choices are:

    1. Tear down the cutter and rebuild it back to level 2 (a ridiculous waste of resources);
    2. Waste a license to add an extra level 1 forester;
    3. Shutdown/buff to compensate.

    Great fix would be to be able to downgrade a level and keep the building.

    Another suggestion...wish we would get some resources back from a demo.

  8. #298
    Noble Bobj's Avatar
    Join Date
    Nov 2011
    Posts
    457
    Quote Originally Posted by BlazeTech View Post
    Another suggestion...wish we would get some resources back from a demo.
    You do get a refund from demolishing most buildings, I think its 25% of the resources it will say it in a tool tip- only the original cost of the building though not upgrades.

  9. #299
    galaxyrao
    Guest
    1) make Roads useful, i.e. settlers will use the roads given.
    2) also building bridge across some water areas for more resource or so....
    3) make the carts that is produced in high lvl to be used not only for cannon but also for transporting goods so that they can reduce walking time
    4) Gold ore need not to be converted to Gold bar to produce Gold coins in actually life. so take out that step. gold ore directly into gold coins

  10. #300
    jerped
    Guest
    here is mine:

    It would be to add more information when you look at your resources in your Mayor's house or storehouse.
    The information added would be the production per hour and the consumption per hour.
    Those information would be shown when you place your mouse on the resource.

    Thank you if you take only the time to look and give me your feed back!

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts