Reply to Thread
Page 34 of 227 FirstFirst ... 24 32 33 34 35 36 44 84 134 ... LastLast
Results 331 to 340 of 2263

Thread: Suggestions

  1. #331
    Mayor EpsilonSilver's Avatar
    Join Date
    Jul 2011
    Posts
    2,473
    World
    Zeus
    What I would love to see is a quick and efficient way to find players on my friends bar.
    Random people buff me and I want to return the buffs.
    However, I may not know what level they are so I have to scroll through my 850 friends.
    This is time consuming and often frustrating.
    Could you perhaps add a tag to players names that indicate what level they are?
    At least then I would have a starting point from which to find them and return buffs.

  2. #332
    Recruit
    Join Date
    Jul 2011
    Posts
    10
    Just wanted to add my $.02:

    I have a island with many buildings. Probably more than most, maybe not. However, I'm starting to find the maintenance rather tedious. Ok, *really* tedious. Particularly the wheat fields and wells. The few buildings to mitigate this, such as the waterwheel or silo, just don't make any noticeable difference. TBH, I don't see myself continuing much longer unless there are changes on the way. I've already taken a long break (as have all my friends).

    And, last but not least, the 400 item limit on trades is giving me RSI

    JMOICBW
    Last edited by Berec; 01-12-12 at 12:22 pm.

  3. #333
    Settler
    Join Date
    Oct 2011
    Posts
    174
    Quote Originally Posted by Berec View Post
    Just wanted to add my $.02:

    I have a island with many buildings. Probably more than most, maybe not. However, I'm starting to find the maintenance rather tedious. Ok, *really* tedious. Particularly the wheat fields and wells. The few buildings to mitigate this, such as the waterwheel or silo, just don't make any noticeable difference. TBH, I don't see myself continuing much longer unless there are changes on the way. I've already taken a long break (as have all my friends).

    And, last but not least, the 400 item limit on trades is giving me RSI

    JMOICBW
    Same here, I hate the wheat fields more than the water well. As for trading, I hear it is getting a revision. When the new trading system will come out I got no clue.

  4. #334
    Recruit
    Join Date
    Nov 2011
    Posts
    1
    i think it would be a good idea to be able to "turn down" a building and "turn back up". lets say i have a lvl4 copper smelt, but i dont need much bronze swords or tools at the time. turn it down to a lvl3,2,or1 production. this way i could build up copper ore for later use. also the extra coal would be useful somewhere else. this is only an example of my idea. it would be great to do this to any and everything.

  5. #335
    Recruit
    Join Date
    Dec 2011
    Posts
    1
    This is Alaphar... so you should update your trade simulator and i agree to what everyone elso says... plus more quests...

  6. #336
    Recruit
    Join Date
    Oct 2011
    Location
    u.s. east coast
    Posts
    13
    World
    Zeus
    Building Tic-Toc: I'm at a loss for the logic in timed delays for rezzing buildings and making armies.

    Casualties: Casualties in all battles, adventures and island camps, seem way out of balance to the point of frustration. The losses in resources to replenish armies is astounding.

    Generals: Here too I'm at a loss for the logic in moving a General so slow, not to mention the delay in moving to/from an adventure island taking a half hour or more. Adventures are timed episodes in the first place and to have that time eaten up sending generals to/from is simply arbitrary and unjustified.

  7. #337
    Recruit Ninjazz's Avatar
    Join Date
    Dec 2011
    Location
    Hell
    Posts
    26
    Quote Originally Posted by OmegaPrime View Post
    i think it would be a good idea to be able to "turn down" a building and "turn back up". lets say i have a lvl4 copper smelt, but i dont need much bronze swords or tools at the time. turn it down to a lvl3,2,or1 production. this way i could build up copper ore for later use. also the extra coal would be useful somewhere else. this is only an example of my idea. it would be great to do this to any and everything.
    Just put it to sleep it lets the resources build up

  8. #338
    Recruit
    Join Date
    Dec 2011
    Posts
    1
    I would like to make a suggestion.
    Please consider editing the way battles are done. I personally dont see why the enemy is able to attack after you have wiped out its soldiers. If the army falls, they should not be able to strike back. Granted, I am a new player and could not possibly know all the reasons for how or why things are done, but this one seems really odd to me. Thanks for the consideration, I love the game so far and I am looking forward to the updates I have read about.

  9. #339
    Recruit
    Join Date
    Oct 2011
    Location
    u.s. east coast
    Posts
    13
    World
    Zeus
    It would be a tremendous tool if we had a page that shows how many, by level, we have of each type of building that relates to a building cert. I don't think it's necessary to list the wheat fields, water wells, etc.

  10. #340
    Recruit
    Join Date
    Oct 2011
    Location
    u.s. east coast
    Posts
    13
    World
    Zeus
    I don't see the logic behind the following:
    a. time delays in building placement and upgrades.
    b. slowwwwwww movement of generals.
    c. long delays in moving generals to adventures, after all, they are a timed activity and eating up time with general movement seems to serve no purpose.
    d. fatalities seem way out of balance making the costs and replacement times for armies frustratingly high.
    e. upgrades seem far more expensive than returns/benefit gained.

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts