I think the battleds should be a bit more realistic(instead of the full stack of enemy creatures retaliating, it should be based on initiative& have it random at least so that sometimes you get the initiative and sometimes they do. when someone has initiative they kill whatever amount they do but those that are killed are in fact gone & CANNOT retaliate and cause damage) currently it appears that at least with enemy stacks even though they are killed they cause damage during that particular round. at a minimum it should be RANDOM if they still cause damage or not during same round.