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Thread: Suggestions

  1. #481
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    Ubi needs to make a new trade system, you ask for a resource or send a resource and keep it as long as you want.

  2. #482
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    Feb 2012
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    Make a counter to say how many planks per hour and stone per hour and etc

  3. #483
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    Add in range, movement speed and rate of attack to all troops, this way ranged troops could fire a couple attacks before melee reached them

  4. #484
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    Feb 2012
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    Need a way (shift+click, ctrl+click etc.) to give the army a route to follow (waypoints) in order to avoid unwanted battles.

  5. #485
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    At least four other people have mentioned this, but i am gonna bring it up again. Should be an easy fix, but VERY helpful:

    Add a confirmation box when we click on "upgrade building".

    So many coins have been accidentally spent on upgrading silly buildings xD

  6. #486
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    Oct 2011
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    I believe you need to switch up Expert Buildings to produce weapons not available from Adventures. There isn't much reason to create the buildings when we can get enough of the advanced weapons from adventures doable by low end troops. Consider adding something like weak Karls (Last Strike, Solid damage, Front liner) and Petty Officers (Splash and/or attack weakest) mobs to encourage as well as add variety. Going from Soldier to Elite Soldier is statistically better, but not interested.

  7. #487
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    When developing a game you want to hook players pretty quick, having the tutorial take over an hour is just plain moronic and will quickly alienate all but the most dedicated players. How about doing something, at least for the tutorial, where it's instant or at least less than 2 min for every task in the tutorial. I'm very interested in this game but the fact that I've been playing for 45min and still am in the tutorial is about to make me leave.

  8. #488
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    I would love to see some type of ranking system implemented. At the moment with lack of pvp there is no way to compete.

  9. #489
    Noble LadyTerra's Avatar
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    Jul 2011
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    Quote Originally Posted by wolfberg2021 View Post
    When developing a game you want to hook players pretty quick, having the tutorial take over an hour is just plain moronic and will quickly alienate all but the most dedicated players. How about doing something, at least for the tutorial, where it's instant or at least less than 2 min for every task in the tutorial. I'm very interested in this game but the fact that I've been playing for 45min and still am in the tutorial is about to make me leave.
    Hate to break it to you, but what you are doing now, is what you will be doing...tutorial or not. If you find it tedious now, just wait! This game isn't for everyone. At least with the tutorial, you get rewards every hour or so. When you come out of tutorial, you only get rewards for daily log-in, and taking bandit camps.

  10. #490
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    It would be nice to see maybe a few adventures that take a good amount of the guild to do maybe like one where 10-15 people can go 150+camps you have 4 days to do it and you get normal loot and maybe like a total of 150k+ xp would give more incentive to be in a guild and give the guilds more things to do as a guild

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