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Thread: Suggestions

  1. #521
    Settler
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    Dec 2011
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    na production rates are off.
    they need a fix

  2. #522
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    and can we get a receipt basically for trades in the market. A lot of the time when I trade for other people's offers, it takes them so long to accept that I forget what it was I traded and it'd be nice to keep track of what is going out when it's not a trade I'm offering

  3. #523
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    From the looks of it.....with all these great suggestions, nothing is changed. There are so many great ideas that i have read and i don't see any of them implemented.
    The one you really need to focus on is a summary of how many buildings you have of one type. also a summary of how many trees you are chopping per hr vs how many tress are planted per hr and ect for the rest of the buildings. Please implement some of these great ideas.

  4. #524
    Recruit Spybreaker's Avatar
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    Jul 2011
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    Zeus
    Ok as a high level player I think it's mandatory to have an accept all trade emails as I'm trading more than I'm building now.

  5. #525
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    Suggestion: A quick reference for balancing resources

    A quick reference for balancing resources...

    To see the income/outgo of resources, add a gauge to show the rate of each individual resource.

    Automatic usage, such as fir logs, can show income as a positive and usage as a negative, giving a total rate. Below the center line (red) means the total automatic usage is higher than what is being harvested. Above the center line (green) means the reverse. The lighter coloring can show what effect the current buffs are causing.

    Resources that are not automatically removed, such as wood planks, can show the income rate with a positive-only gauge (no center-line).

    See attached for example.
    Attached Images

  6. #526
    Noble LadyTerra's Avatar
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    Quote Originally Posted by gmoney6 View Post
    From the looks of it.....with all these great suggestions, nothing is changed. There are so many great ideas that i have read and i don't see any of them implemented.
    BINGO!! Give that player a prize.
    Founder "Father" of The Deities (DIT) Guild
    Motto: Determination, Integrity, Teamwork
    Official Tree: The Sequoia Redwood
    Official Animal: The Ox

  7. #527
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    I'm a long time casual gamer/designer and have now been playing this one for about 6 months but have yet to give some in-depth feedback . I have also dropped some money into this "free" game format and those two things are a credit to the design thus far, so congrats! There are, however, some serious issues that need to be addressed.

    The first of which is this: You need to advance with more speed on the changes being proposed on this forum and the changes that have already been decided on in the dev diary. I know some are coming in a few weeks but those are not going to be enough to hold the player base. Lots of people have lots of great ideas here and if the company puts the resources in, it’s my belief this game could do very well.

    So here is what the TOP 3 priorities would be on my list:

    1. TRADE revamped - Here is what I need. I need to be able to set an amount to trade, say 10,000 coal, and set a price for each 100 stack. I need to be able to leave that trade running until I decide to take it down. Those resources would come out of my inventory the second the trade was posted so trades could be instantaneous. Players need to be able to buy as much of my coal off that trade as they want as long as the trade is posted. First come, first serve.
    I also NEED to be able to post at minimum 3 of THESE types of trades at a time.

    2. PVP - There are two camps right now. One will play, and the others will opt out or leave. Nothing will ever make everyone from both those camps happy, but here, at least, is what will keep me still playing...

    I don’t want people to be able to attack my main island. Ever.
    My island should be perpetual. PVP goals and rewards should not.

    There should be a PVP zone or zones which are fought for by guilds. When a guild controls a zone, it may build on it: defenses, farms mines etc. There should be rewards and victory points given for owning a zone for a certain period of time. Once a guild has enough victory points, the guild is declared the champion and each member receives a special island statue or decoration to commemorate the victory.
    PVP areas are then reset. This should take about 5-6 months to achieve on average for a guild.

    3. Adventures rebooted – Right now adventures are pretty dull. With a bit of relatively easy tweaking though, they could be improved greatly.
    3 Easy tweek ideas:

    - Give an incentive to doing some adventures really quickly. Have incremental time levels for adventures and appropriate bonuses for each level. It becomes about preparation and in a two, 3 or 4 player game, TEAMWORK!

    - Have some adventures in which you can only bring in a certain number of troops. You must claw through the adventure choosing carefully who to send for each battle. Each battle won give a reward. This isn’t something that you will finish, but to see how far you can go.

    - You could easily do 5-6 player adventures and have TEAMWORK and co-operation become much more important. If troops were limited for some of these (say 600 each) a player would have to take on a “role” much like a standard dungeon crawl in a RPG: I am the archer, I am the first striker, I am the muscle, I am the cannon fodder... (yay recruits…). Rewards can be gathered like loot is gathered.

    - You could also create troop buffs. If a player wanted to, instead of focusing on higher level army units to help with a fight, they could focus on buffing other players armies (or there own), thus creating a sort of mage class… ?

    - Enemy camp troop balance could also be randomized on some of these adventures…??

    Those are the TOP 3, if your still reading this, here are my little ones…

    - Be able to put a standing order on a Geoligist, like, find marble for the next week!

    - Use a different color exclamation mark for when things are being upgraded. It looks too much like when something is missing from the buildings supply chain.

    - Make Silos better. Right now they are useless. Although having 5 or 6 build que options will help the perpetual daily tilling of fields….

    So that’s it! Keep up the great work and tell you boss that you need more resources!

    Anyone can find me in game as “Corinthian”

    Happy building!

  8. #528
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    Needs a way to clear tree stumps from land so the land can be built on. You could do this by changing Remove Street to Clear Land then it could be used for both clearing streets and tree stumps.
    Last edited by Valaroka; 03-01-12 at 01:25 pm.

  9. #529
    Soldier DarthVader2012's Avatar
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    1) I disagree with the idea of building licenses. if i really am the ruler of my island i should be able to build whenever and wherever i want.

    2) I think roads should be able to speed up travel time, right now they are useless.

    3) Generals should be upgradable so they can either travel faster, hold more troops or deal more damage in battle.

    4) I think you should be able to assign a geologist to a deposit and he will continuously refill it, With this there should not be a geologist limit.

    5) I agree with Valaroka on the trees

    6) In pvp we should have the ability to build on whatever islands we conquer.

    7) If you are a mostly free player like me, you should be able to convert coins or something into gems so your economy is not ridiculously behind those who do buy gem products.

    8) You should make a check list for stuff your empire should complete while your gone, Like " If my firwood goes bellow 4K, put a trade offer up for wood, at this rate." or " Constantly train as many recruits as possible while i'm gone so when i get back i have the resources but have to wait for them to train.

    Lastly this game is by far my favorite and i want to congratulate the game makers for their hard work and the great job they have done.

  10. #530
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    I agree with DarthVader2012 mostly except 6.

    Also I think total production rate should be shown in a menu or maybe in Mayor House menu... That would help alot, instead of calculating everything ourselves...

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