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Thread: Suggestions

  1. #601
    Recruit
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    Mar 2012
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    I didnt read through the 60+ pages but one simple suggestion is sorting your order queue of orders for provision house

  2. #602
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    Hi my gamer tag is Shabbysailor125 and i was wondering if you could create some kind of feature that allows us to move our buildings to a ceartain place or basically remake your empire for a price i'm sure but it would be worth it. Just a suggestion, maybe to make this game better and unique from the other virtual world games. I will be reposting this on and off to revamp the suggestion. Thankyou

  3. #603
    Soldier Dreamsfear's Avatar
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    Dec 2011
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    Zeus
    Quote Originally Posted by Shabbysailor125 View Post
    Hi my gamer tag is Shabbysailor125 and i was wondering if you could create some kind of feature that allows us to move our buildings to a ceartain place or basically remake your empire for a price i'm sure but it would be worth it. Just a suggestion, maybe to make this game better and unique from the other virtual world games. I will be reposting this on and off to revamp the suggestion. Thankyou
    I believe they have mentioned they are working on this one. I so look forward to it when it happens

    Signature by me!

  4. #604
    Recruit Zealotjacky's Avatar
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    Feb 2012
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    Taiwan
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    It would be wonderful if you can make building fields and wells easier. After all, not everyone can be online every single day, aren't they?

    Please check out my two suggestions:

    1. add a new building which can produce fields/wells in advance and save them, when the fields/wells are depleted they use a saved one to rebuild them automatically. It does not work the same as silos or watermills, since it still need resources to rebuild a new one.

    2. If an "auto-rebuilding" functions is not good, can you make building fields and wells the same way as building lets say a noble residence deed, which does not count in building queue? As the town growing, a whole lot of field and wells need to be rebuilt everyday. If they can be built at the same time it sure will save a lot of time.

    Thanks for reading my post. You guys made a good game.

  5. #605
    Settler
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    Feb 2012
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    Zeus
    I've had fun playing this game, and I think the developers have done a really good job. I have two suggestions for some tweaks to the game:

    1. Currently I'm at level 22, and have three sectors on the map left to conquer. I've started to wonder what happens if I come to the end, and I have several hundred soldiers left in my military just sitting there uselessly. It would be nice to have some way of decommissioning soldiers so that they can be used for other jobs.

    2. Visually the game is very appealing; It is satisfying to look at the map and see how far the city has come from a tiny little woodcutting village. However, after putting a lot of work into building up industries in order to make weapons and get a big army -- what does the player get to see as the product of all his work? Just a little guy riding a horse! That's all! ...no matter how big your army is. I would suggest following a model similar to the game "Defenders of the Crown" (http://www.shockwave.com/gamelanding...rownheroes.jsp), and showing some sort of representation of the actual size of the army in battle.

    Anyway, I love the game. Keep up the good work.

  6. #606
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    Apr 2012
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    You should make ceo for psvita. So we can play on the go

  7. #607
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    Quote Originally Posted by HortonsWho View Post
    I've had fun playing this game, and I think the developers have done a really good job. I have two suggestions for some tweaks to the game:

    1. Currently I'm at level 22, and have three sectors on the map left to conquer. I've started to wonder what happens if I come to the end, and I have several hundred soldiers left in my military just sitting there uselessly. It would be nice to have some way of decommissioning soldiers so that they can be used for other jobs.
    There is no "end" in that sense. Once you reach level 26 you'll be able to start doing adventures, which will require even more troops than you used to clear your island. So don't demolish those bronze weaponsmiths ... upgrade them!

  8. #608
    Settler
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    Feb 2012
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    Quote Originally Posted by Hobknocker View Post
    There is no "end" in that sense. Once you reach level 26 you'll be able to start doing adventures, which will require even more troops than you used to clear your island. So don't demolish those bronze weaponsmiths ... upgrade them!
    That sounds interesting. Still it might be nice to have a way of decommissioning troops in case you go through a phase when you have to focus on having more workers.

  9. #609
    Noble
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    Sep 2011
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    Decommission = kill your troops in an adventure or clearing island, and don't rebuild them.


    I'd rather do that, and get the loot/xp, instead of de-enlisting them from service for no value. You can always upgrade a residence if you need more population, (though admittedly, that becomes an expensive process beyond level 3).

  10. #610
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    Feb 2012
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    45
    can we get a way to tear down quarries before they are exhausted, for stone it isn't bad to have to wait to rediscover them since its 4min, but the 30min for marble, especially when i need my geo's to go find coal and iron, is a pain in the butt....if i could tear down a quarry early, like i can a mine, it would make life way easier and keep me from having 10 quarries exhausted each time they deplete (i couldn't log in for almost 24hrs one time and they all went exhausted and so now they are all unfortunately pretty much synced to run out at the same time)

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