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Thread: Suggestions

  1. #611
    Recruit
    Join Date
    Feb 2012
    Posts
    2
    I have a suggestion!
    This is mostly for the Easter Event, but I suppose quests in general could do this; when something is required, like a wheat field or a recruit, allow higher levels to count. This way, instead of forcing me to build a lvl 1 wheat field, it will allow me to build my lvl 2s. Or, even better, when the recruit (entry level melee fighter) is required, allow militia or soldiers. I've cut copper out of my production line, so creating recruits for me is annoying.

    So yes! Quest requirements should be base levels that will count higher levels.
    Thanks!

  2. #612
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    Suggestion:

    When you complete an adventure map. Can you make the "Cancel Adventure Button" disappear?

    Each time, I complete an adventure and hit "OK" on the quest log page. The detailed page of the adventure comes up with a huge cancel button in place of where my mouse just hit the "OK". That is just way too close to accidently hit cancel.

    Would be nice to have "Complete Adventure" instead of "cancel adventure" right after your canceled it. I had to pause for a bit before the screen switches to the "return home" button.

  3. #613
    Recruit
    Join Date
    Sep 2011
    Location
    Hutto, TX
    Posts
    43
    World
    Zeus
    Different camp graphics for different general types.

  4. #614
    Mayor RonEmpire's Avatar
    Join Date
    Nov 2011
    Posts
    1,316
    World
    Zeus
    Would be nice when you click to build a building. The "green glow tiles" show up. Similar to when you select to Transfer a general, it shows you all the places the general garrison can be placed. This will help us better plan and place our buildings.

  5. #615
    Recruit
    Join Date
    Feb 2012
    Posts
    3
    hopefully i'm not repeating something but, i love the little green dot i get next to players pic when they're on! Having one next to guild members that were on would be better for guild participation! and I like participating. =)

  6. #616
    Recruit
    Join Date
    Feb 2012
    Posts
    2
    i think you should be able to upgrade your garrisons, so your general as well as your troops gain experience, and each time you upgrade, it allows for more troops in that garrison as well as be able to move buildings around without having to destroy them and rebuild them. and it would be awesome if troops had the ability to dodge attacks so you don't lose your whole army, or most of it when you have several camps to attack in adventure mode 3 days is not enough time for some of theses adventures. when it takes 1 day to rebuild your army and you have 10 or more camps to attack to complete the quest, it"s almost impossible to do. and there should be a list of how many and what buildings you have. and some of the quest rewards are pretty lame for what you have to do and put into them.

  7. #617
    Soldier
    Join Date
    Apr 2012
    Posts
    60
    World
    Zeus
    I was thinking on this today, and forgive me for bringing up a different game, but it makes the point pretty concretely:

    Nile Online. Each resource had a litle (x) where x = production in either green or red where green = surplus and red= deficit. So in your Mayor's House when you're looking at Fir Logs, you'd see the picture of the log and the number of logs with possibly either the amount in green (you're making more than you're using) or red (you're using more than you're making) or like Nile Online, a little (x) that tells you the specific rate of how much surplus/deficit you've got. It would make the balancing act of resources MUCH simpler than trying to count or use external programs/websites to calculate "Okay, i've got 5 Level 3 Coking Plants, 4 Level 1 Sawmills, and 2 Level 3 Bowmakers, so let me go to this website and find out exactly how many foresters I need." I'd just be able to look and see that I'm green, which means i'm covering that cost.

    probably more complex than it sounds to code, but it would be a big boon to new players like me who are having trouble balancing their production ratios...

  8. #618
    Recruit
    Join Date
    Mar 2012
    Posts
    1

    Please...

    1) When the game starts up it should not show the global chat, I don't want my son reading everything some of these neanderthals have to say! Have it start with the news feed, that's fine. I always minimize it right away anyhow.

    2) I need to be able to drag windows, the resolution on my netbook prevents me from seeing everything.

    3) I would like to be able to dismiss specialists, I don't need the slow guys when I buy the faster ones.

    Thank you,
    Ty

  9. #619
    Recruit
    Join Date
    Jan 2012
    Posts
    5
    World
    Zeus
    a good game, but i do hear ladies in chat asking why there are not any female characters walking around or working. might be an idea to place a few females in the game to keep the ladies happy.

  10. #620
    Recruit
    Join Date
    Jan 2012
    Posts
    12
    I also think it would be a great Idea to have woman on the Island. It is a little strange to have only men on an entire Island!

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