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I find myself misreading the trade screen. i will buy when i wanted to sell or i will sell when i wanted to buy. I would like to see the same ability to cancel a trade regardless which end of the trade your on. Rigth now if your the one to offer a trade you can turn it down if you decide you are all done trading.
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Recruit
An adventure chat would be nice for 3 person adventures, having two separate whisper tabs is a bit irritating, having to say the same thing twice. A chat where we can invite specific people would also do the trick.
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You can always just change your chat channel. Type: "/joinchat global-9" and you'll have your own, probably-private, chat room. I think there are 29 rooms in all, up to global-30, with one of the rooms in the 20's not available.
I use this technique to stay out of the cesspool that global-1 usually becomes.
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i like the night time idea. the forges and the different lanterns would light up. camp fires at garrisons and bandit camps, windows of various buildings sparks from the weapon smith and tool maker and the settlers themselves could carry lighted lanterns to light their way.
would also like a button to toggle the pylons also seems a little silly the pylons in the water. for doing screenshots ect.
oh and the graphic from the lvl 1 wheat fields covers up the walk path graphic when placed on the entrance side of the field
Last edited by HavelockVetinari; 05-20-12 at 02:36 am.
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i would like to see a production progress listed under the resource bar at the top of the screen so you could see how meny of each resource you are currentley produceing / per hr then your buff partners could see what you need buffed to help keep your production in check
i have so meny buildings all over the island its kinda hard to tell if i am not produceing enuff of somthing till i eather have 10k of it or have run out of it
also if there could be some kinda scroll feature on the resource bar showing your outher resources so you dont have to open up a storehouse every time you wanna see how much of somthing ya got ....
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I think we should be able to build a University for upgrading the training of specialists. This would be done at 1/2 the cost of the gems in the gem shop, but would take a lot of time (when the specialist would be unavailable). (Time vs cost trade-off.)
For example:
* A normal geologist could be upgraded to a Jolly Geologist for 150 gems, and would take 1 day to upgrade.
* A Normal Explorer could be upgraded to a Savage Scout for 498 gems and would take 2 days to upgrade. (rounded up in Ubisoft's favor to inspire them to implement this idea)
* A normal General could be upgraded to a Battle Hardened General for 625 gems and would take 5 days to upgrade, and a Battle Hardened General can be upgraded to a Veteran General for 2500 gems and would take 7 days to upgrade.
I think this would encourage some of the smaller micro-payment gem packages to be purchased a bit more, and make it a litttle easier (and give a reason) for players who wouldn't normally buy gems to purchase a small package and get the advantage of the gem shop, while improving Ubisoft's profits at the same time.
(So we all benefit)
I think that the University would be a good idea for all sorts of upgrades like this eventually. Especially since it is a common theme in the Settler's franchise.
Last edited by Draxxon; 05-22-12 at 11:47 am.
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I think bananas, mangos, etc should be added as resources that can be won as special adventure drops (perhaps in the pirate adventures). Then we could have a quest to "find" the recipe (maybe get it by defeating the Crazy Cook) for the Red Flying settler, Exotic Fruit Basket, Love potion (from the Witch of the Swamp), and some of the other buffs. (there could even be a whole series of "cooking" quest micro-adventures). These recipes would probably need to be a single-use items that are needed along with the other ingredients to make the buffs in the Provision House. It might even be that the provision house would need to be upgraded before certain recipes could be made....
...These Items might also be available in the Wild Zones once they are implemented.
Last edited by Draxxon; 05-22-12 at 12:23 pm.
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Love the game ! One of the aspects that could use improvement is in the trade area. One should be allowed to cancel a trade request after the posting goes off the trade board. Some players will leave you hanging for long periods of time. When the trade does go through you have to accept even if you don't need those items anymore! Thanks
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I'd like to be able to see what resources my friends need, so when I buff there buildings there is a logical reason to do so.
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I'd like to see the trader menu changed so one can buy multiples of an item instead of one at a time.
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