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Thread: Suggestions

  1. #711
    Noble
    Join Date
    Sep 2011
    Posts
    457
    World
    Zeus
    Quote Originally Posted by allanelling View Post
    bigger fields and wells....takes forever to fill them as many as i have...also...settlers come faster after a certain level...it takes nearly a week to fill my town these days
    Improve your bread chain. Shouldn't take a week.

  2. #712
    Recruit
    Join Date
    Jan 2012
    Posts
    7
    I would go even farther...don't auto-switch to ANY chat when returning home. Leave it where it was. Players have a reason for staying in a particular chat, leave it where we put it.

  3. #713
    Recruit
    Join Date
    Jun 2012
    Posts
    1
    Im sorry to bother you, but for the past hour I have been in the game on chat watching the room talking about shoving items up the rear ends of children. Not a single GM or Mod stepped in. I asked the room to stop being perverted and pedo like, but everyone just started yelling at me and hating on me. Since when does a game allow this type of activity. I'm seriously thinking of quitting this game and moving on. Please fix this problem, or continue to allow this type of activity supported by your game.

  4. #714
    Recruit
    Join Date
    Mar 2012
    Posts
    30
    World
    Zeus
    Not sure if you're gonna read this UBI, or BB, but here's my two cents.

    You guys need to figure how a way to make making cannons, crossbows, and Dswords more profitable. Right now, cannons are worth 2.5 coins each, xbows 2 gc ea, and dswords less than 1 gc ea. It is not profitable to build the higher end buildings without losing tons of money. Here are ways to solve the problem:

    1. Remove Xbows Cannons, Dswords from all adventure rewards, and raise the drop rate for titanium and salt.

    2. After removing such, a slot 1 should be SPLIT up. One slot gives exo logs or granite, next slot gives titanium or salt.

    Thats one option. next option is :

    Make better, more complicated adventures that require xbows and cannoneers and elite soldiers. Ofcourse, the loot will have to be good, and the xp should be decent too.

    ----Personally, i think the first option is better.

    ***This comes from an experienced player...this is a problem that i've noticed to be trouble some to many endgame players. I speak for the people, not only myself.

    P.S Fix Sons of the Veld! Worthless adventure lol

  5. #715
    Falien
    Guest
    New Units
    Chariot - First Attack, Splash Damage, Strong attack *carriage, horses, titanium bars*
    (would also give reason for players to have those expert building as it should be the only way to get the supply for Chariot)

    Mage - Last Attack, Splash Damage, Strong Attack, Low Health
    Apprentice (inexperience hasty mage) = Normal Attack, Splash Damage, Weak Attack, Low Health

    Mage could use wood and gold to make there staffs.
    The Magic facility could be a tiny floating island in the water.

    Other units, 2nd class in my view (2nd class as in not seen as very interesting to me)

    Ninja - 2nd round attack (will vanish on first round *will not attack or be attack*, on the 2nd wave they will attack 3x giving them the chance to take down three opponents) Health normal or low, Attack Medium

    Jester - taunt enemy to attack them first (example if an enemy that is meant to attack the weakest target will instead attack the jester)
    Low Health, Low Attack, health might be 20
    Might be able to disable enemies splash damage

    If there any shield unit i think they should req. an enemie to die in attack or lose your shield unit.
    Should be very expensive to make.
    That to prevent players from using them for blocks.
    Last edited by Falien; 06-23-12 at 03:17 pm.

  6. #716
    Soldier
    Join Date
    Jan 2012
    Location
    bc canada
    Posts
    74
    Can i suggest expanding what we can build? Different buildings,troops or even just decorations-so as to use some of our resources that we stockpile as we gain levels and to keep it (the game) interesting. This way if your upgrading your provision or barracks to level 5 and can't use them then at least you could be making gilded benches or statues or something to pass the time. As it is now if i wish to go to the next level with my barracks or provision house i probably won't even log in for the week it is going to take as there is nothing to do other than replace mines/deposits etc. Thanks

  7. #717
    Soldier
    Join Date
    May 2012
    Posts
    54
    The 8 hour auto-decline for trades is ridiculous. Make it 30 minutes.

  8. #718
    Recruit
    Join Date
    Jun 2012
    Posts
    5
    World
    Zeus
    Good Morning,

    I pretty much used all my license in 3 sectors. Think is, settlers die so fast! My suggestion is that when settlers aka recruiters die, it should affect the population because I can't build an army since i can't increase my population due to lack of license, so I can try and replace my army and keep trying until I beat the bandits.

  9. #719
    Recruit
    Join Date
    Mar 2012
    Posts
    29
    World
    Zeus
    greymane, you are going to have to rework your island buildings/upgrade your residences. the game is designed for you to have to balance economy and military personnel for maximum efficiency.

    on a side note, did you get greymane from the tale of malazan the fallen series??

  10. #720
    Recruit
    Join Date
    Nov 2011
    Posts
    1
    World
    Zeus
    I think trade limits should be set to a min. of 5000 instead of 400.

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