Reply to Thread
Page 74 of 227 FirstFirst ... 24 64 72 73 74 75 76 84 124 174 ... LastLast
Results 731 to 740 of 2263

Thread: Suggestions

  1. #731
    Recruit
    Join Date
    Mar 2012
    Posts
    19
    World
    Zeus
    Not sure if this was suggested before. I only went back a couple of pages. My suggestion is more cosmetic.

    Add to the gem store decorations:
    1. Dock with boat
    2. Dock with ship
    3. Wooden walls
    4. etc....

    I know some of the decorations you can get as a reward for completing adventures, but most are not available at all. I would like to see these be available to players somehow.

  2. #732
    Recruit
    Join Date
    Jul 2012
    Posts
    1
    im loged in but when i click the play button,most of the time nothing happens.
    can anyone help?
    thanks,kenny

  3. #733
    Recruit
    Join Date
    Jul 2012
    Posts
    2
    I'm only quoting the suggestions I agree with and adding my own after the quote. I'm only level 18 but I have been playing similar games for several years.

    Quote Originally Posted by ryobie1 View Post
    I'm sure a lot of this has already been posted and I'm sorry if this is the 2nd or 3rd time you see some of these ideas. I'm sure meny of us think alike.
    I figured I would throw in my 2 cents.
    Here they are:

    5, A window we can open to see a complete building list that will tell us the lvl and status. (working/stopped) producing at lvl x and if we click the icon of a specific building the camera will center on it.
    6, A window that When we click the icon of a building type all buildings of that type will light up.

    (production)
    4, The ability to light up all buildings of one type.

    (adventure)
    5, looking for group option for adventures that will pair perople up to go on group adventures at random. What better whay to make a friend than to fight by their side?

    (Battle)

    1, We can only see how thw battle went (turn by turn) after it is over. Let us have a window to watch the battle as it goes down.

    (end game)

    1, Unfortunately I'm getting close to the end game content and I see no future. If this game is to survive, that can not be a problem. We should be able to start a 2nd settlement once the fist has reached max level and build empires. Not just one settlement. Let us send out a nobleman and lay claim to new lands. Let us send them supplies by a wagon that we build and have a travle timmer and max weight load. Let us upgrade the wagon to go faster and carry more. Let us also send are general to the new lands.
    2, I think end game content is a real problem.
    2, Theirs no reason to build the expert buildings if the rewards from the adventures are the very things theese buildings make.
    As I get closer th the end game I hope to have ideas.

    You know what they say? 1 good idea for every 100 bad ones.
    Trade - Clicking on the Branch Office should open up the trade window automatically.

    Upgrading Buildings - Each upgrade should allow for more efficient use of the raw material. I.E. Lvl 1 saw mill is 1 log for 1 wood. Lvl 2 saw mill uses 1 log for 1.25 wood. lvl 3 = 1 log for 1.5 wood. lvl 4 = 1 log for 1.75 wood. lvl 5 = 1 log for 2 wood.

    Fish and Meat - These reproduce naturally in the world and should do so here also at a set rate.

    Raw Materials - If the mineral deposits are in the same location every time, I should not have to rebuild the mine that was just there. Perhaps allow for a discounted rate, especially if I upgraded the mine to begin with. Same thing with the wells.
    Mines should not count towards building licenses since they can only be built in certain locations.

    Buildings - Allow for a one time rearrangement of the city at the end of the tutorial. I went through the entire tutorial only to have to erase my account and start a new one because I found out too late about placement strategy.
    Also, so far, I have only seen the barracks being larger than the other buildings. This makes placement very difficult without a grid. Perhaps adjust some of the other buildings to be the same size as the barracks or decrease the size of the barracks.
    Let us name the buildings. It's very annoying to have to figure out which building is being referred to, especially when some of them use almost the same graphics.
    Have just one window that has multiple tabs for the different levels of buildings, similar to the storehouses.

    Battles - The battle sequencing is wrong. Long range units should attack first. Any melee units hit by the long range should not be allowed to attack since they are already dead.
    PVP is fine as long as home island is safe. I have left several similar games because I was tired of having larger opponents destroy my work. I spent more time repairing than building so I left.

    Experience - Give us other options for experience besides just battling. Like a small experience bump for upgrading buildings or something.

  4. #734
    Recruit
    Join Date
    Jun 2012
    Posts
    10
    World
    Zeus
    What about an upgrade that will allow settlers to come at an increased rate. 15 minutes is a long time to wait for new folk.

  5. #735
    Recruit
    Join Date
    Jul 2012
    Posts
    2
    One other thing. Buffs produce twice as many finished goods without requiring additional raw materials. The same thing should happen for the raw material production. If I buff a lvl 1 well, it reduces the well by two water instead of one water. Same thing for mines and quarries.

  6. #736
    Recruit
    Join Date
    Jun 2012
    Posts
    2
    World
    Zeus
    My guild likes to cheer each other on when they go out on adventures. It would be a lot more fun if we could actually go to their adventures and watch how they fight in the adventure. It would also be great if we could actually watch their battles as well.

  7. #737
    Recruit
    Join Date
    Jul 2012
    Posts
    44
    World
    Zeus
    we should be able to see how much number of each mine we got

  8. #738
    Recruit
    Join Date
    Jul 2012
    Posts
    44
    World
    Zeus
    4 building in queue instead of 3

  9. #739
    Recruit
    Join Date
    Jul 2012
    Posts
    44
    World
    Zeus
    and that we should be able to remove those little blue thing between 2 owned territory it get right in the middle of our map

  10. #740
    Recruit
    Join Date
    Jul 2012
    Posts
    44
    World
    Zeus
    and a way to upgrade deposit to make bigger deposit they are soo small about 320 for marble ? cmon
    Last edited by promic; 07-12-12 at 07:14 pm.

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts