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Recruit
Non-combat XP
I'm finding the repetitive quest for combat a bit boring. We need a way to gain XP without fattening up people on bread, bribing them with alcohol, and sacrificing them to the hoards. We also need women on the island-- ironic that many of your illustrations show pretty women but NONE are actually on the island. Here are my thoughts:
1. Troops need clothing: wool jerkins for recruits/bowmen/militia, wool capes for cavalry/L-bowmen/soldiers, wool uniforms for everyone else. For every XX of each type I trade to other players, I get some XP, so I become the supplier of clothing for other people's adventure quests. Troops who are supplied with clothing could move faster, or return home faster...some benefit to buying clothing that does not affect current stats.
2. Clothing comes from tailors (equivalent to swordsmiths)
3. Tailors need woven fabric (equivalent to bronze smelters)
4. Fabric comes from yarn (equivalent to coking plant)
5. Yarn comes from sheep's wool
I place a pen of sheep (like a field) on my island. If I don't also place a shepherd's hut, the sheep will wander away (like trees without a forester). If her sheep have all wandered away, no wool is produced. Every few minutes she saves a bag of wool in the storehouse. When I upgrade my shepherd, she gets a dog or five (add random dog barking sounds among the bird song I hear :-D ) I place a yarn spinner's cottage near the storehouse. As wool is available, the yarn spinner saves her yarn in the storehouse. I place a weaver's cottage near the storehouse. As yarn is available, the weaver makes bolts of fabric and saves them in the storehouse. I place a tailor's house near the storehouse. As fabric is available, the tailor makes wool jerkins. I must convert wool jerkins to wool capes and uniforms in the Prov House, like pine planks to HW planks.
Similar to grain/flour/bread production, if I plant fields of flowers, I can place beehives near the flowers. When my flower fields are empty, my bees don't make honey, and I have to rebuild the fields. My beekeeper stores her honey in the storehouse. She converts it in the Prov House to brew (or the brewery uses honey instead of grain+water). I can trade the honey or brew to other players.
And how about fields of herbs that can be made into medicine by a pharmacist? Think of a jar of expensive medicine that can make the general need less rest (like a buff for the general), a jug of 'tonic' that will make the geologist or explorer work faster (a buff for them), or a salve for sore feet that makes recruits train faster (a little buff for the barracks, in lieu of upgrading it). Every container of medicine (random production -- you get what you get) increases XP when it's used. It would trade at the level of granite, and could not be bought for gems.
Maybe I should be able to trade goods to other players for their XP? They get XP through combat and can choose to trade it away for things I produce. They would be able to trade XP down to the limit for their current level, so would not 'level down' by trading away XP. They share XP with me by trading for my goods.
What do you think? Can we get some non-combat ways to get XP, to give folks a choice as to how they build their island experience? And can we get some women in the clothing, beekeeping, pharmacy (what else?) industries?
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I'd like to be able to have a building shut down automatically when its buff wears off. This would be a toggle available to each building, not the entire island. I would pay for this feature. Resources, gems, $$$, whatever you want.
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I would like to see those treasure searches start turning up a few more things other than resources. My initial thought on this would be to add something like "Battle Tested Spurs" to the loot table for treasure searches. These would be used from the star menu while on a adventure and would allow your generals to travel at 1.5 times their normal speed. Most of the time people know what they are doing in adventures and would love to be able to shorten that slow walk time from garrison to enemy camp.
I would also like to be able to set the production on building in some form or another ...
Say I know I will not be able to get online, I wouldnt mind being able to set say my bread production chain to maybe 60% or 80% max output. This would in turn slow the need for wheat which would deplete my fields slower etc etc
How about the option to set building at 110% max output and add in the random chance that they can blow up ... adds a little bit of a risk reward to it all
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Recruit
A nice mini game, such as some type of gambling. also maybe some type of mini game that loots useful in game items, depending on what the player uses for payment to play, such as either gc or gems. Also, more auctions, say an auction for certain amounts of items, and for certian levels of players.
Guild leaders should be able to gain bundles that increase with guild capacity, the more members they recruit, the bigger the package. solely for distribtution to there guilderlings.
Obviously, this chat situation gets out of control quite often, so i suggest, that chat be limited to guilds. but, Guild members, would be able to invite members of another guild to the chat, at the same time, have the power to kick them from it. this would create a self moderated chat situation, and a better auction situation.
Next idea, once you get to the point of level 50, it doesnt seem like there is much of anything left to do, i suggest, a prestige situation, where you have the option to restart your character, but with a special badge of honor to signify you "conquering" the game before, but this new start, you would keep your mayors house as it was when you left it, and you would gain a significant amount of cool ingame items, maybe some cool buildings that only one who has prestiged can have, items which cannot be sold traded or shared. also, a type of rank, aside from the level itself to indicate the players level of knowledge or helpfulness.
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Recruit
More Ideas
A nice mini game, such as some type of gambling. also maybe some type of mini game that loots useful in game items, depending on what the player uses for payment to play, such as either gc or gems. Also, more auctions, say an auction for certain amounts of items, and for certian levels of players.
Guild leaders should be able to gain bundles that increase with guild capacity, the more members they recruit, the bigger the package. solely for distribtution to there guilderlings.
Obviously, this chat situation gets out of control quite often, so i suggest, that chat be limited to guilds. but, Guild members, would be able to invite members of another guild to the chat, at the same time, have the power to kick them from it. this would create a self moderated chat situation, and a better auction situation.
Next idea, once you get to the point of level 50, it doesnt seem like there is much of anything left to do, i suggest, a prestige situation, where you have the option to restart your character, but with a special badge of honor to signify you "conquering" the game before, but this new start, you would keep your mayors house as it was when you left it, and you would gain a significant amount of cool ingame items, maybe some cool buildings that only one who has prestiged can have, items which cannot be sold traded or shared. also, a type of rank, aside from the level itself to indicate the players level of knowledge or helpfulness.
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Think SMS (or Facebook Messanger, for that matter)
I want to be able to put an SMS-alarm on my buildings. The SMS should tell me that the mine is depleated or whatever. Every alarm has an ID so that I can reply to the SMS with "OK" to add a new deposit or send my scout on a new adventure or my geologist on a new search.
The clue is that you configure the alarm to do one exact thing. If you want your geologist to find something else you need to reconfigure your alarm.
Why?
Because I would like to be able to keep my humble residents busy even when I'm not behind a computer. My smartphone is not the ideal tool to play this game.
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I wanted to pass some ideas. It seems the guild capabilities are very limited. How about expanding what the guild can do for it's members. Creating an easy way to share adveture partners and buff partners is a crucial element missing right now. Also, with the advent of the auction channel I was thinking an area should be set up for "guild resources". Basically a place where guild members could place excess resources or resources won at auction that are then avaiable at a lower cost to other guild members. Especially now that PvP is just around the corner. Overall I think guilds need to be made more interactive. I think it could grow the game and he number of participants greatly. Another issue that seems to be talked about game wide is the lack of any new adventures. After doing the same adventures over and over day in and day out they get to be REALLY boring. At a minimum maybe make the adventures that are available right now but nobody plays (SOV, VTV, Traitors, Outlaws) a little more player friendly. And by this I mean make it worth the loss of troops and time to complete any of these adventures. More Xp seems to be the most popular way to do this (Nords is one of the most popular if not THE most popular adventure because of the XP available).
Lastly - The guild quests were so being looked forward to and are by far the biggest dissapointment this game has presented. I find people were actually getting hostile toward BlueByte because of how ridiculous the rewards for completing a quest are. They probably would have been better off not doing it at all. How about revamping that? Even making just the XP more substatial would be an improvement.
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Ok I got a suggestion, and I feel this is a good one. I would like to see in your barracks where you can tell how much it will take per troops so before you make 25 troops you can figure out how much time it will take to complete. This should be an easy fix, and be beneficial to players at any level.
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Retired Community Leader
Here is something that most people might agree on.. maybe...
Why not take all the Events they had and put them all tonight before Halloween again?
Therfor.. Everyone would beable to get all the stuff that they missed out.
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Also, Was wondering if you could raise the daily login gems .... I mean 45 Gems once a week is kinda... Harsh... >.<
Last edited by CL_RGC; 09-07-12 at 05:57 pm.
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TWO VERY LARGE SUGGESTIONS!! ONE FOR ADVENTURES -
PLEASE ALLOW A BOOT FEATURE FOR PLAYERS THAT CHOOSE NOT TO JOIN ADVENTURE RATHER THEN GIVING THEM 8 HRS TO JOIN!!! Most players would agree
AND SECOND FOR MINES!!
PLEASE RETURN THE BOMB ICON ONTO MINES , SAME AS YOU HAVE DONE FOR WELLS AND WHEAT FIELDS
Thank you that is all
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