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Thread: Suggestions

  1. #981
    Noble
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    Oct 2011
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    264
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    Zeus
    Incase no one else has said it yet, I'll say it. Pin open the "send army" window for adventures. Just like the buildings window, it'd be nice to be able to pin the army window so sending multiple generals could be easier.

  2. #982
    Settler royalpayne's Avatar
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    Jul 2012
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    Pittsburgh PA
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    Zeus
    be able to move storehouses as long as theres another storehouse built in the sector, orif theres only one in the area it cannot be moved from that sector

  3. #983
    Recruit
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    Jan 2012
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    23
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    Zeus
    Quote Originally Posted by Mouldy View Post
    Hello, We have 3 choices in the provision house for settlers. I would like 3 choices for deposits as well. I have to make 12 x 2500 fish food, when I should be able to make 2 x 15000. Sometimes this game feels like a boring repetitive job. I would also like the option of lumping same type items together in the star menu. Again repetitive. Can the explores just put items in the star menu instead of opening 14 emails. We open 14 emails then take those 14 items (because they don't group together) from the star menu and put them in the Mayors house. REPETITIVE! Could you also expand the star menu from 3 by 6 to 5 by 10. Thank you
    this is one of the best suggestions i have read. we should be able to stack depos, adventures, buffs etc... and i also agree with the repetitive "jobs" in the game, making buffs. recruiting troops (queuing up 2k recruits should not give me carpal tunnel)

    one more addition, haven't seen this suggestion although i may have missed it, can we have the ability to sell settlers/bandits in the T.O.? we have all other resource depos that we can sell, why not people depos?

  4. #984
    Recruit
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    Oct 2012
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    Utah USA
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    Zeus
    I really like the previously posted idea that the news items be maintained whether player is online or not so that we can see what happened while we are not watching the game.

  5. #985
    Recruit
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    Oct 2012
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    Utah USA
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    Zeus
    Just a minor thing: it seems that clicking on the trade building should open the trade window.

  6. #986
    Recruit Fartballs's Avatar
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    Jul 2012
    Posts
    10
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    Zeus
    Quote Originally Posted by LostSoul913 View Post
    fartballs, theres 1 big problem w/ the idea of a bandit camp randomly destroying a player's building: hier lvl players will have all of their buildings upgraded to lvl4 or even lvl5. thts a lot of gc and granite ur talkin bout a player randomly losing. maybe have a pirate ship show up docked on the beach somewhere, and after 12-24 hrs it can possibly destroy the nearest building. overall tho i like the idea, it would keep things a bit more interesting
    That works as well. The pirate ship is kind of a 'warning' that they need to mobilize. Maybe the ship itself is docked where the player can attack it and fend off a landing party. As for destroying a lvl4 or 5 building, that would be the price paid for not taking care of that ship. One other bonus of all this is that the player can continue to gain experience and maybe a small bit of loot without always running off to kill stuff in adventures.

  7. #987
    Settler royalpayne's Avatar
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    Jul 2012
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    Zeus
    should be a contest to see which of the settlers fans get to do a focus group on what would make the game better, literally need to do that, shouldnt work on a game that you arnt as diehard over as the fans are probably why meesha has no clue whats going on half the time :P

  8. #988
    Recruit mauidan69's Avatar
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    Jun 2012
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    Ca
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    Zeus
    Make it possible for a Guild member/ Friend to have limited access to your Island for up keep if you are out of town ect

  9. #989
    Settler
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    Jul 2012
    Posts
    101
    Type in numbers for Troops on a general setup. like in the trade office.

  10. #990
    Recruit mauidan69's Avatar
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    Jun 2012
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    Ca
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    10
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    Zeus
    Somehow work Big Foot in to the game for Know better reason than I would like to see it ! on the fence with Unicorns

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