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Thread: Suggestions

  1. #51
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    Quote Originally Posted by Kore View Post
    - Form farms and other like gather able resources, it would be great to know what's the rate of grow (or respawn) so we can do the math of how many farms per field, or how many fishers per fish school, etc. Work yards already give us their info, why not the fields?
    Farms, Schools of Fish, Quarries, and Mines do not automatically replenish themselves, you must build more of them when they run out. So there is no rate of grow, or respawn. How many Gatherers you want per Resource is based on how often you want to rebuild or replenish them.

    Quote Originally Posted by Kore
    - What does "fir" mean anyway? I don't think the game should be using vague names (I am guessing they're diminutives of something), they look plain bad! (examples: fir wood forested).
    Fir is a type of tree. Like an Oak.

  2. #52
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    Ok, so I have read through the forums to make sure I am not duplicating anything. I would like to see a roll over bubble on buildings that shows more than just the level requirement of the building and it's resource cost. A brief description of a building would be great, since we cannot move our buildings in game once they are built. We can look at descriptions from the rollover bubble and get a general idea of where we will be placing buildings in the future based on their descriptions. Still keep the level and resource requirements, just add the description of the building that tells us what it does. Thank you for taking the time to read this.

  3. #53
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    A single screen showing all the buildings I have built. Additional info might include production times and coordinate location of each structure. I haven't seen coordinates on the map but I'm new to the game.

  4. #54
    Veteran General Jethro702's Avatar
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    A church that has a special ability.

    You build the church, hire the priest, and after that he could heal a general or speed up the recovery time. After healing there is a reset limit where the priest rests. After that you pay so much resources to keep healing.

  5. #55
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    I would love to see what my total production of a resource is per hour. It would allow me to see if I have any negative productions in any resources so that I can adjust buildings accordingly. it is too much trouble adding up the productions for every building to get my hourly production for one resource and this feature would be awesome!

  6. #56
    Mayor Wimpy's Avatar
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    Quote Originally Posted by Indigo View Post
    Email Notification - Please please please..this would be a great fix before we get actual real summaries and reporting functions. Can the devs do a quick fix that would initiate an email to be sent to the player when a deposit (iron, gold, copper, well, etc) is empty. With a time-stamp in the email?

    Even better: an off / on toggle for this. Some players may find this annoying, some players might value it greatly.
    Boy do I agree with this. There is nothing fun about logging on and having to spend a great amount of time checking all your mines to see what is gone/still there. Emails we get when explorer returns. Also, how about email when geologist returns. Another timesaver for the players.
    If something can go wrong, it will.

  7. #57
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    One suggestion would be to have a confirmation required before upgrading a building. Twice now I have accidently double clicked on a building only to have that second click on the upgrade button and if I have the necessary resources available, away goes the upgrade even if I did not want it.

  8. #58
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    It's really irritating to have all the soldiers except for the cavalry attack the strongest player first. There should be some contol over attack priorities, or at least some logic built in to the system, instead of accepting a stupid general.

  9. #59
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    Quote Originally Posted by Duggo View Post
    One suggestion would be to have a confirmation required before upgrading a building. Twice now I have accidently double clicked on a building only to have that second click on the upgrade button and if I have the necessary resources available, away goes the upgrade even if I did not want it.
    I think this is a good one. I have accidentally upgraded a building, luckily only costing me marble, HW, and my anger. My brother upgraded his coking plant to lvl 4, costing him 500 gold. He was not happy, and now every time he see that lvl 4 coking plant, it reminds him of his mistake (of course he can't tear it down b/c he has to much invested in it).

  10. #60
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    Make the roads actually do something. Maybe your workers walk a little faster on the roads.

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