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Thread: Suggestions

  1. #91
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    Quote Originally Posted by Rain View Post
    This is a great idea, A storehouse that could hold guild donations and divide out the resources as seen appropriate by guild leaders.
    With access to this storage from a number of leaders in the guild, that the guild leader deems trustworthy to monitor and handle the guild resources.

    Excellent idea, with all the guilds out there now, and the number of players increasing at such a rapid rate, this should be something that is implemented as soon as possible!!

    Marvelous idea we need that implemented as soon as possible!

  2. #92
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    I agree - or something that would function as a shared storehouse between guildmembers - where the control can remain with the heads of the guild.

  3. #93
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    I also think that it would be a good idea to have a guild storehouse.

  4. #94
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    Faster production
    Take more care of your inside than your outside.

  5. #95
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    Thanks for the summary, that was great. A lot of great ideas in there! Here's one more I just thought of, how about being able to change the order in which things are being built or created? Buffs/soldiers/etc.

  6. #96
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    My suggestion (one of em anyway), would be to redo the tutorial just a little.

    First, new players shouldn't go to Global Chat, just the Help channel, or have a New Player Global kinda thing until they're out of the tutorial.

    Second, I don't know about speeding it up, cause you don't want to spoil anyone and have them get into "the real world" and expect things to be produced quicker. Maybe start out with so many resources to build a good handful of buildings so everyone gets the idea on how to set things up. The point here is I often see people wanting to start over. I know I did cause my Empire is kinda a mess right now lol. Perhaps it could be a different map as well, just the starting area, and then 2 bandit areas to conquer to get out of the tutorial.

    At least people will get a feel for the game and have a better understanding on placing buildings and such. Then they're tossed in and set free to do as they please. I actually originally thought I was going to start over so I didn't worry too much about placement.

  7. #97
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    Quote Originally Posted by firsthesitation View Post
    Thanks for the summary, that was great. A lot of great ideas in there! Here's one more I just thought of, how about being able to change the order in which things are being built or created? Buffs/soldiers/etc.
    You can change the order of when buildings are being produced. (their called the up & down arrow in your building que)
    Buffs/Soldiers being created... ya you do that intentionally. So choose wisely. I know for building arrangement I have re-vamped when buildings are being done several times by now by just clicking the up/down button. Sometiems I cancel building orders to replace it with different types.

  8. #98
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    Quote Originally Posted by Chrome View Post
    My suggestion (one of em anyway), would be to redo the tutorial just a little.

    First, new players shouldn't go to Global Chat, just the Help channel, or have a New Player Global kinda thing until they're out of the tutorial.

    Second, I don't know about speeding it up, cause you don't want to spoil anyone and have them get into "the real world" and expect things to be produced quicker. Maybe start out with so many resources to build a good handful of buildings so everyone gets the idea on how to set things up. The point here is I often see people wanting to start over. I know I did cause my Empire is kinda a mess right now lol. Perhaps it could be a different map as well, just the starting area, and then 2 bandit areas to conquer to get out of the tutorial.

    At least people will get a feel for the game and have a better understanding on placing buildings and such. Then they're tossed in and set free to do as they please. I actually originally thought I was going to start over so I didn't worry too much about placement.
    I wouldn't say change the tutorial. Maybe include more facts. For example, that you don't start over when the tutorial is finished. [I didn't think this, I was hoping we didn't because I didn't want to go through that process again lol] Different map is kind of hard to do because their trying to make sure everyone has the same chances with every resource type. It has been suggested perhaps let us tear down the trees this way we can build how we want more effectively.

    Most new members also slowly realize over time their going be redoing their empire anyway due to them upgrading buildings them demolishing others with licenses coming in and what they need for their enemy.

  9. #99
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    Here is a suggestion. If the person isn't idle. The server can't kick them off. It's really bad when your kicked off and your in a in-depth convo.

  10. #100
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    Quote Originally Posted by Ezequiel_Sarkar View Post
    I wouldn't say change the tutorial. Maybe include more facts. For example, that you don't start over when the tutorial is finished. [I didn't think this, I was hoping we didn't because I didn't want to go through that process again lol]
    That's why I added in to start off with some resources. Maybe even go so far as to already have a handful of buildings set down. I'm fine either way, it's not exactly challenging or anything.....mostly just trying to help new folks get along a little easier.

    Quote Originally Posted by Ezequiel_Sarkar View Post
    Different map is kind of hard to do because their trying to make sure everyone has the same chances with every resource type. It has been suggested perhaps let us tear down the trees this way we can build how we want more effectively.
    Not quite sure what you mean here. I don't mean a different map for everyone, I meant a Tutorial map. Like Newb Island in a handful of MMO's before you enter the big world.

    Quote Originally Posted by Ezequiel_Sarkar View Post
    Most new members also slowly realize over time their going be redoing their empire anyway due to them upgrading buildings them demolishing others with licenses coming in and what they need for their enemy.
    Indeed, once I stockpile a ton of stuff and get further along, I'm going to demolish a bunch of stuff and organize so it's a littler more pleasing to my eye :P Just seems like a waste of resources for something I could've been doing the entire time, but just didn't know what I was building was going to be "final" so to say. Or maybe I'll be lazy and just stick with it

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