Reply to Thread
Page 16 of 227 FirstFirst ... 6 14 15 16 17 18 26 66 116 ... LastLast
Results 151 to 160 of 2263

Thread: Suggestions

  1. #151
    Settler Wallstreet's Avatar
    Join Date
    Jul 2011
    Location
    Wisconsin
    Posts
    174
    Quote Originally Posted by JanusValerius View Post
    I would like to suggest a filter of spammers and trollers....one that the community decides who they are.
    I would propose a formula be used to show number off ignoreadds a player has against them. The number may be high and have warning points at stages.
    The ignoreadds should not count if they were created while the player was not online.
    This way an admin presence would not be required to boot or suspend a player the community would be somewhat self monitoring and actually several people try to.
    I also suggest that you only qualify by sending it once...no "stuffing the ballot box"

    I have seen some other games that could use this too, but there I saw abuse because the admins were friends of the offender or not of similar mind to the majority of members. Please help us police ourselves.

    This is an excellent idea IMO and thanks for posting this Janus. With the major influx of new players and the "trolls" etc. that come with, global is filling up so fast and half the time its near impossible to even keep up with the chat. Too much is said in global and players are getting away with more and more which its just giving the game a wors rep unfairly because of. this would help simplify the load for mods and all the mails and reports they receive on players as well as set an example for others that the conditions and terms they agreed to prior to playing the game will be adhered to or there will be consequences. It can never be perfect, but it can always be improved upon and this is a HUGE step in the right direction. mods can check easily enough to tell if a player is being singled out by a guild trying to exploit this.

    This game is meant for people of all ages, and there has to be a better way to filter the chats as well as help advertise the use of /help and the options enclosed when a player uses that such as joining different global chats even. Maybe we can designate global chats to age groups or toss people with high amounts of ignores against them to troll each other in their own global chat even, that way no one has to be banned :P
    Honey Badger

  2. #152
    Recruit
    Join Date
    Oct 2011
    Location
    Ohio, USA
    Posts
    6
    Quote Originally Posted by Wallstreet View Post
    ..........This game is meant for people of all ages, and there has to be a better way to filter the chats as well as help advertise the use of /help and the options enclosed when a player uses that such as joining different global chats even. Maybe we can designate global chats to age groups or toss people with high amounts of ignores against them to troll each other in their own global chat even, that way no one has to be banned :P
    That segment jumps out to me. I think it is a more than generous option AND would have the effect of focussing any Mods to truly attrocious players iand those who could be redeeemed.
    Unfortunately, I am not as convinced about the age seperation unless registration and some retroactive data could require the age and be proven. Sadly, this may also be abused by the hardcore internet lurkers too. A good concept IF you can assist by providing a solid coding platform that is already active for this or is possible to call reliable.
    I sure wish I knew one...I would shout it to every school and parent I knew! Most filters have to be initiated by the user for age marking as I know them..... not detection by external "program" The players are the only way I know to build that evidence inside a server that catches liars. Please keep me updated if you can help my knowledge on that point.

    Sincere thanks for the /ignoreadd support and refinement. Hope UbiSoft likes it all too. (Great quote)

  3. #153
    Recruit
    Join Date
    Oct 2011
    Posts
    10
    In the trade window, when the offer or cost is sorted, can the sort for the amount being done in a numeric sort instead of an alpha sort inside the commodity

  4. #154
    Recruit Asphyxiation's Avatar
    Join Date
    Aug 2011
    Location
    Witch tower
    Posts
    9
    1 cancel provision and barracks orders
    2 cancel outstanding trades that exceed 15 20 25 mins i shouldnt be forced to wait 24 hours after i sent a trade or accepted or set up two trading fields one over night one for instant trading
    3 reduce the cost of gems on the little stuff aka finishing trades sooner should be 1 or 2 gems and decorations shouldnt be expensive either. Id rather wait 600 adventures to get free flowers than pay 35plus gems
    4 Be ABLE TO REPLANT OR MOVE TREES. Should be able.to clear cut. Rebuild over spot and forester replants in a space that IS open
    5 rotate buildings and islands
    6 make roads cost resources and actually work to reduce movement speeds
    7 more more more decorations or more stuff to win in adventures i mean hardwood is nice but id rather a bench or light post
    8 One more zoom in level
    9 more songs
    10 get rid of 3 hour drop for.paying customers
    well there is my 50 cents

  5. #155
    Guest Eldibar's Avatar
    Join Date
    Jul 2011
    Location
    Canada
    Posts
    13

    Map Fragments

    You need to give us more uses for map fragments. Why would I want to use map fragments to buy any of the three adventures available when my explorer finds those adventures at a rate of 5-6 times as often as any of the other ones.

    Every adventure should have a map frag price to buy and I realize some of them would be costly.
    There should be unique map frags which join together to make an adventure map that is only available by building the map.
    Maybe 4 or 8 map pieces, 1 or 2 can be found from each length of adventure search. Once you have all 4 or 8 you get the adventure and its an adventure that can't be found or bought.

    just my thoughts on improving the entrance to the adventure system

  6. #156
    Noble LadyTerra's Avatar
    Join Date
    Jul 2011
    Location
    on an island in CE
    Posts
    471
    World
    Zeus
    I agree!!!!!!
    You need to give us more uses for map fragments. Why would I want to use map fragments to buy any of the three adventures available when my explorer finds those adventures at a rate of 5-6 times as often as any of the other ones.

    Every adventure should have a map frag price to buy and I realize some of them would be costly.
    There should be unique map frags which join together to make an adventure map that is only available by building the map.

  7. #157
    Retired Community Leader ShuttlePilot's Avatar
    Join Date
    Jul 2011
    Location
    Atop a mountain
    Posts
    528
    World
    Zeus
    Could not agree more about the map fragments. They are nothing if a disappointment, and bring with them fantasies of Exploricide each time an explorer comes back after a long and costly hunt bearing one. The suggestion of increasing the number of adventures that can be purchased with them would go a long way toward more satisfying play. The suggestion for a pieced map adventure is also a good one.

    My two map frags..erm..cents,
    ShuttlePilot
    Guild Leader, The Creators

    That which does not bore me, makes me stranger...

  8. #158
    Soldier
    Join Date
    Sep 2011
    Location
    At home, where else?
    Posts
    97
    World
    Zeus
    Mail Option. Block/Ignore
    If you can put a person on ignore in chat then PLEASE add an Ignore/Block option to the mail system, OR link them together so they work hand in hand.
    The reason for this, is that someone you have put on ignore can still spam your mail box with friends requests and unwanted mail.

    Thank you
    Happy Gaming Everyone !

  9. #159
    Soldier
    Join Date
    Sep 2011
    Location
    At home, where else?
    Posts
    97
    World
    Zeus
    Global vs. Help

    Proposal, blocking/limiting "Global" chat to a specific level before it is available to new players and making "Help" the only available chat by default.

    ** yes this is a very long dissertation, so I thank you in advance for having the courtesy to read it in it's entirety.**

    How about considering a lock down on the Global chat tab for all new players until they reach a certain level and have all their chat go directly to the Help only. Similar to the inability to trade until you have a branch office built, do not allow them access to Global chat until they have reached a certain level in the tutorial as well. I am not trying to be mean or cruel to the new players here, what I am trying to accomplish with this suggestion I feel is actually, in the long run, going to be more beneficial to everyone playing.

    Here is my reasoning behind this suggestion.

    Global chat is an open, fast moving, multiple subject chat with a fairly high volume of seasoned players.
    New players attempting to ask questions about the game, often redundantly, are frequently "lost in the shuffle" so to speak due to the high volume of chat, or ignored by more seasoned players who find it annoying and/or tedious to be "bothered" by "newbs" etc. Lets face it, not everyone has the desire to be a "help" desk in their global chat, or has the customer service attitude needed to handle a lot of new peoples questions, especially when the new people's questions are sometimes actually not real game related questions as much as they are trolling, or acting out, or intentionally designed to garner attention in an inappropriate way or incite undesirable chat topics. It would also save the new players with game related questions from being the subjects of inaccurate, inappropriate, and sometimes very cruel and/or unkind responses from other players. Lets face it bad information is worse then no information, and harassment/bullying can, and does, happen on both sides.

    If they were relegated to the "Help" only channel they would, or should anyway, have less questions "lost in the shuffle", receive accurate and helpful responses from those players who wish to be helpful and who have the knowledge and persona's to give more accurate answers without a demeaning or condescending attitude towards "newbs". The help channel is often watched over by some very helpful and competent veteran players on a regular basis. Some of those steady helpers even make it a point of NOT participating in Global chat for various reasons, some of those reasons are so they are not being distracted by non-game related issues or missing questions asked in the help chat or they simply do not care for the global pace or topics. But whatever the reasons, the help and advice and attitude in the Help tab is a much more pleasant and productive experience for the new players as well as the seasoned players. In theory it could even help "freinding" for new players as they would most likely get to know each other a bit faster due to "common ground bonding", etc.

    So I think this is a win-win for everyone. I believe it would also cut down on a lot of other "issues" that many seasoned players find annoying, etc.
    For Example: Spam friends requests in your mail from new people, many whom have not even spoken a word but simply watch and click names as global chat scrolls along. Repeatedly asking for, or begging, for resources and /or handouts in global without even realizing they simply cannot trade yet without a branch office. The continual and repetitive, "I want to join a guild now etc." and of course the perpetual " is this game any fun/good" syndrome.

    In the long run, I think it will be of more helpful and pleasant for everyone, new and seasoned players alike.
    I hope I made my salient points clearly enough to avoid too many misunderstandings or misinterpretations.

    Again,
    Thank you for reading this rather long post.

    P.S. Remember we were ALL new once.
    Last edited by TeaTime; 11-09-11 at 08:12 am.
    Happy Gaming Everyone !

  10. #160
    Recruit
    Join Date
    Oct 2011
    Location
    canada ON
    Posts
    8
    World
    Zeus
    roads that cost stone to make that help speed of your guys, and land mods to change to land scape of your island. but i know it been said removing trees and bushes and replacing them else where to help the lay outs. you could make your a forester that has a button to move trees around using your horses and fir planks. this is an easy one how about more music to pick from

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts