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Thread: Suggestions

  1. #181
    Noble
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    Quote Originally Posted by bokbadok View Post
    Having just experienced the implosion of a guild, I would like to suggest that Guild Leadership be made transferrable from one person to another. If the guild leader wishes to step down or quit the game, it should be possible to appoint a new guild leader. Because this is not possible, the guild must be destroyed and then re-created, which wastes a lot of resources (building guild house, membership costs, etc). This has left a bad taste in a lot of mouths and imo should be fixed.
    I fully agree with this, anything can happen to make a guild leader unable or unwilling to continue, there should be away to let someone else take over the guild, transfer the guild house or place it on an island that several people have access to so if the leader wants to leave another can step in and take over., with out destroying the guild and all the membership cost and resources that have went into making it.

  2. #182
    Noble LadyTerra's Avatar
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    Please, Please, Please....Make a mailing group for guild officers! I love that we have a way to email the entire guild, but sometimes I just need to reach out to my officers. As it stands I have to make an individual email to each officer if I have something that we need to discuss. This would make guild management so much easier for the guild leader.
    Thanks!
    LadyTerra

  3. #183
    Retired Community Leader ShuttlePilot's Avatar
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    Quote Originally Posted by Lora View Post
    I fully agree with this, anything can happen to make a guild leader unable or unwilling to continue, there should be away to let someone else take over the guild, transfer the guild house or place it on an island that several people have access to so if the leader wants to leave another can step in and take over., with out destroying the guild and all the membership cost and resources that have went into making it.
    There is a way that this can be done, and support should have been contacted prior to just disbanding an established guild. It is not an easy maneuver from my understanding, but CEO support has indicated that they will assist in this if it is not just a cavalier and frivolous coming and going of guild leaders. Had you or your guild leader contacted support, the guild would not have had to have been destroyed.

    Am sincerely sorry to hear that your guild dissolved, that is a major loss.

    SP
    Guild Leader, The Creators

    That which does not bore me, makes me stranger...

  4. #184
    Recruit
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    Nov 2011
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    Here's an idea that came to me, what if your added and option that allows you to "move" buildings? So that you can actually plan how your city will look. Right now all we can do is just destroy and then rebuild.

  5. #185
    Recruit bm2jones's Avatar
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    Add a number box to the trade window, like in the combat sim, to manually enter the number to be traded. It would be better than just a slider with arrows on either side.

  6. #186
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    experience points

    I was chatting with several players, and one thing we all agreed upon was that it would be great if Generals received experience points for each battle they one, and if they could then level up; it would also be nice if surviving troops recieved experience and could become veteran units like in Civilization.
    Diana

  7. #187
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    over all the game is pretty fun. only thing i see they need to do is give us the option to relocate our buildings. because once u put a building up u can't move it unless u destory it. also u should be able to rotate the building to

  8. #188
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    My three things that could help in game.
    1. Place an indicator on each resource in the Mayor's House, Store House, that shows your production status. A blue arrow up, means that you are trending up in production. A black arrow that makes a circle, means that your production is static or even. A red arrow pointing down, means that you are trending down in production. Please include the indicator with the count, Ie, when you mouse over a resource you see, X/XXX. I would request that a person does not have to mouse over a resource to see the information, one should just have to open the tab and see at a glance all of the resources info for that tab.
    2. Allow for more than just four ranks in the Guild window. Four ranks is a great start, however, it would be nice to have a way to buy more rank slots as you grow your guild. Much in the same way as one would buy new member slots.
    3. Mail box improvments, allow one to make tabs in your mail box. This would allow a person to organize and store mailings that one could use as reference material. I would also request a "sent" tab. This allows a person to keep a copy of mailings they send out. This would be most helpful for Guild Members / Officers, as in being able to show accurately what was said. As it is now, once you send it, only the recipient has a copy of what was said.
    Thanks for your time and a wonderful game. I find myself spending more and more time in game, and less time in other games. For being in Beta you have a very nice game that IMHO is ready for release. 8)

  9. #189
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    Lightbulb Adding the season and weather

    It's a little boring to see the same map everytime, maybe we can add the season and weather for fun.

    For example, in spring, the efficiency of reforester will be doubled. In summer, the efficiency of worker will be a little lower because of high temperature. Then, worker can drink bear or juice to recover. In that case, we can have new buildings such as fruit cutter, Juice House.
    And in fall, the efficiency of farm will be doubled. Or, each fall season, the tree and fish will be re-deposited a little bit.

    The weather section can be randomly, like the same as I mentioned in seasons, the efficiency can be adjusted. Besides, certain surprise could happen due to the weather, like damager from flood or work stopped for a while because of tornado.

    I think it will be fun if you upgrade those awesome stuff.

  10. #190
    Retired Community Leader Aquila2's Avatar
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    Bridges

    It would be fun to be able to build bridges. Some of those rivers go on forever and the settlers have to walk all the way around just to get to something almost next door. Also it would allow us to reach some of those islands for resources.

    It could be something you get at a mid or high level. It's not needed until you hit 18 at least.
    They could only be placed where rivers are narrow.
    They would need stone or marble, fir or hard wood and some tools.
    No need for upgrading them.

    Edit:
    Just thought of a good way to make sure the workers could walk on the islands but not get to them before bridges were put up.
    Make the island part of their walking path and then place invisible buildings on the allowed bridge buildings areas. This will work kind of like an exhausted well where once you decide you want to build a bridge you just build it on top of that area. Building the bridge take away the obstacle on that section of the river and the workers can walk "through" the bridge.

    You guys probably thought of all this already but just in case I thought I'd put it out there.
    Last edited by CL_Aquila; 01-15-12 at 07:29 am.

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