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Thread: Suggestions

  1. #211
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    this is kinda a question and a suggestion.
    If were producing all these troops,are we going to fight more then just NP bandits?
    Or is there multiplayer battles coming soon?
    it would be pritty **** cool if we could take over someone elses empire or a "copy" of their empire.or we could actually take it over and the loseing person would get the exact amount of resourses to rebiuld their empire exactly the way it was.
    of course the player would have the option to partisapate in this,and in order to do so they would have to be a curtain lvl.

  2. #212
    Settler Armin's Avatar
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    PvP is under development. How it will work has not yet been released, nor has a date been given for when PvP will be instituted.
    There are three classes of intellects: one which comprehends by itself; another which appreciates what others comprehend; and a third which neither comprehends by itself nor by the showing of others; the first is the most excellent, the second is good, and the third is useless. - Niccolò Machiavelli

  3. #213
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    I am sure it has been suggested before, but boy it would sure be helpful to add a countdown timer to buildings letting you know how much time left on the buff that is applied to the building.

  4. #214
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    Separate Trading GUI- Trading should have its own window and not under chat tab. There should be several windows in the trading. Window1(W1)-Would be the main trading window. W2. Pending trades and with who. W3. Previous trades (fail/success)

    Wheat field-1.5x in wheat field addition. Instead of waiting to taking down and adding new wheat fields (which can become annoying and very tedious), allow us add more wheat onto that field but cap it at 1.5x. So a medium wheat field will be 400 wheat plus extra 200 wheat = 600 wheat max. In order to make this worth it we use the same amount of material thus we get penalized for having 600 wheat but not when we have like 200 wheat around and don't plan to go on for 24 hr.

  5. #215
    Noble LadyTerra's Avatar
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    Quote Originally Posted by sango View Post
    Wheat field-1.5x in wheat field addition. Instead of waiting to taking down and adding new wheat fields (which can become annoying and very tedious), allow us add more wheat onto that field but cap it at 1.5x. So a medium wheat field will be 400 wheat plus extra 200 wheat = 600 wheat max. In order to make this worth it we use the same amount of material thus we get penalized for having 600 wheat but not when we have like 200 wheat around and don't plan to go on for 24 hr.
    Not sure what you are asking for here. You can already add deposits to wheat farms. You get them either with gems, or as a drop in adventures

  6. #216
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    I have not read many of the previous posts so I apologize if this has already been suggested

    My suggestion involves adding another Specialist. The Specialist would be called a Recruitter and you could send him on a search for either a Mayor or a General

    The Mayor search would entail him recruitting a mayor for your kingdom that has a stat attached to him of 0 to 100 with the higher numbers being more rare. The higher the stat the better your production throughout your kingdom would do.

    The General search would be the same thing however the better the General that he recruits for you the better your troops attack will be.

    This would do a couple of things for when pvp arrives (keep in mind that I am just speculating on how pvp will be implemented). It would give those players that do not wish to spend a ton on gems a more level playing field by allowing them to possibly have a better general than those that spend tons of money. They would still have less troops but would have better attack and defense on them. Secondly it would give them a chance to increase their production a bit to allow for quicker troop building for when they get depleted through pvp.

    I see this as still giving the big money spenders a edge in the long run and it's my opinion that those spending alot on this game should have a advantage over those that dont for the fact that those that are spending are supporting the game and allowing those that dont to continue playing it

  7. #217
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    Again havent read too many of these posts yet but I have one more suggestion

    I would like to see a building that functions as sort of a hospital. Troops in a battle any battle anywhere that have ever fought have not just died, some get injured. So lets send them to the medic/hospital building so they can heal over a certain amount of time and be ready for battle again

  8. #218
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    Quote Originally Posted by RawrNoob View Post
    Again havent read too many of these posts yet but I have one more suggestion

    I would like to see a building that functions as sort of a hospital. Troops in a battle any battle anywhere that have ever fought have not just died, some get injured. So lets send them to the medic/hospital building so they can heal over a certain amount of time and be ready for battle again
    I like the idea of a hospital, but we can't expect all of our troops to come back...maybe not all of them to make it out of the hospital

  9. #219
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    Alot of us getting into high levels find the trading system a bit silly at 400 limit.It was awesome when were low level. Can we look into getting that raised? Or even when you directly trade with another player instead of using trade can that limit at least be increased to 1000. Im sure there are others that would love to see that limit raised.

  10. #220
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    I suggest new buildings that can produce armor and piercing ability for your units. How this may work: armor would reduce by 50% the damage received by the unit wearing it, and piercing would deal the max damage for each unit stats. Of course, producing the armor or "training" a particular unit in piercing ability should be very, very expensive and worth only for your top tier units to have. It wil give you an edge versus low tier bandit camps and lower the losses vs high power bosses. It would open many new choices for us, when we have to decide which unit to be trained or fit with armor and more tactical options in battles.

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