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Thread: Suggestions

  1. #251
    Soldier
    Join Date
    Oct 2011
    Location
    The Creators
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    53
    World
    Zeus
    I would love to see some sort of random island adventure system put in place

    Thought here would be that you send out your explore to find these random adventures and once found and started they would generate a random island with randomly placed bandits camps composed of random troop assortments (within reasonable limits). This could be determined by player level. Along with that and depending how hard they make the island for the adventure the loot drops would be random as well (yes I know they are random already but could add a little more flavor to it). These random adventures could be the ones that provide the building such as dark castle, white castle etc. and this would remove the monotiny (sp?) of running one adventure over and over and over in order to try and get these buildings.

    I am not sure how hard this would be to add and to clarify it a bit, this is something like diablo's random dungeons that were generated upon entering

    This would provide something fresh for the game that would provide a more strategic approach to adventures whereas as they are now its cut and dry what you need to do on the adventure

  2. #252
    Recruit
    Join Date
    Nov 2011
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    3
    1. On the friends list along the bottom of the screen it would be nice if you can just see who's online.. the way you can select just friends or guildmembers
    2. Fix the issue that prevents you from seeing which guild members are online if they are not also your friends
    3. Make it possible to email entire guild members and entire friend lists.. would be great to be able to share info like "please don't buff my farms right now" or "I have loads of coal to trade today" without going public on chat tabs
    4. Agree about the Gold mine being way too expensive for 300 gold ore

  3. #253
    Soldier
    Join Date
    Sep 2011
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    At home, where else?
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    97
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    Zeus
    Heck I think I would even be happy with just a "sort" feature for your friends and guild members where you could Alphabetize them for faster searching/finding.
    Happy Gaming Everyone !

  4. #254
    Recruit
    Join Date
    Jul 2011
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    15
    I would like to see this add on. When u pull up the details tab for a building. Next to the start and stop button put another button. Call it the "Buff" button. When pressed it colors the building in a green or blue colored glow like the orange and white. This tells a friend now that this is the building I want buffed with a sandwich or basket, etc. When a buff is applied whether self or friend it then changes to the appropriate color.

    In game, when we have like 50 items to be buffed. It becomes a lot of work to explain what we want where. A lot of times mistakes are also made then costing the people involved even more buffs to get the stuff you originally wanted buffed. Another is sleeping buildings. Sometimes I want a building to stay asleep and not be buffed. However mistakes are made because I have told someone to buff a sleeping building in another sector and they get confused. Or I may go through and turn back on a sleeping building I wanted buffed that I had tagged as sleeping to make easier for the friend. Only to find the building never turned on and a buff was wasted.

    Thanks.

  5. #255
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    Jul 2011
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  6. #256
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    Join Date
    Dec 2011
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    11
    the following suggestions are minimal and easy for the dev team to do . but i doubt they would do them.

    1) the ability to turn all building roof shingles a specific base color. my main town looks all messed up blue on the mayors house ,green on houses , red on the prov an bakery. come on why dont any of it sync up. what am i suppose to separate the buildings out according to roof color? what next the buildings without proper shingles go in 1 sector all by themselves making some sort of shanty town made of masons cutters and tool makers? im trying to make a fair an just society an i wont do it. you gota fix this

    2)decrease the cost of the guild house or make a double for it in the decoration section that dont act as a guild house but looks the same. its not right to have the coolest building do something most dont need since most are not guild leaders and to not have a cheaper route to obtain .do i really have to buy with gems something im not going to use just because it looks so cool?

    3)the ability to make moats or irrigation channels from the existing rivers and for FREE like the roads. the game is slow and water is real easy to get lots of. the water would have diagonals possible unlike the roads so it could look more natural. works cant walk in it so dividers could be made so you could build close to the edge of a sector and not have people walking farther to dump materials since they wont automatically go to the closest one. i have had to move a store house because of this

    4) we should be able to buy any and all seasonal decorations in the decorations section . just because i didnt start in october i cant have a cemetery ? i get it its annoying when a neighbor wont take down christmas decorations and its march but come on if im willing to use gems i get for stuff i dont need you should be happy to let me. its how the world works. i haz monies i buy stuffs i dun nead

  7. #257
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    Dec 2011
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    Zeus
    Fir is a type of tree. Like an Oak.
    Firs are conifer trees. They are pine trees, not oak trees. The hardwoods would be like oaks.
    Last edited by Alleah; 12-18-11 at 12:08 pm.

  8. #258
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    Dec 2011
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    Zeus
    Since they have cannons, I have the following suggestions for other seige units:

    Catapults:
    Used to damage towers, less damage to mobile units.
    Resources needed: three hardwood logs, four hardwood planks, one iron ingot, four wheels, a horse, and maybe one or two units of stone. (The materials can be tweaked to fit in game ballance)

    Ballistas:
    Giant crossbows that can be rolled or mounted on towers. Used against cavalry units mainly, nasty against towers and other units.
    Resources needed: One exotic wood log, four exotic wood planks, two wheels, a horse, and one iron ingot.

    Tribuchets:
    Far more deadly and accurate than Catapults.
    Resources needed: five exotic wood logs, two marble, two ingots of iron, four wheels, and a horse.

    As you can see, seige weapons do offer an advantage, but with a steep price tag.

  9. #259
    Settler Armin's Avatar
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    Oct 2011
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    My Castle
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    I like the idea from a historical accuracy veiwpoint, but the effort required to make the units that are already available may make these types of units under-utilized. Of course the utilization of troops may change radically once PvP is introduced and how it functions.
    There are three classes of intellects: one which comprehends by itself; another which appreciates what others comprehend; and a third which neither comprehends by itself nor by the showing of others; the first is the most excellent, the second is good, and the third is useless. - Niccolò Machiavelli

  10. #260
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    Nov 2011
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    Zeus
    I think we should be allowed to move buildings, perhaps by spending gems or something. I had no idea what I was doing at first and now I have fir wood cutters that take 7 minutes to produce.

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