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Thread: Suggestions

  1. #371
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    Warning popup and/or a 'if-then' check that if you're about to accept a trade that would put you over your storage maximum, it stops you. Because currently, if you accept a trade mail and you dont have exactly enough space for the trade - you lose the goods and the mail deletes itself. I was under the impression they went to your star menu like quest rewards. FOund out the hard way that they don't.

  2. #372
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    thats a great idea !!

  3. #373
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    Quote Originally Posted by sirshuba View Post
    thats a great idea !!
    Quote Originally Posted by Rytan View Post
    here's a thought! how about giving us more than three hours notice before shutting the server down! i have full army sitting to be used and wanted to go to bed... way to suck... oh but thanks for making graphics updates... sure that was rele needed.
    ya me too that sucks bad !!

  4. #374
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    Quote Originally Posted by Morgan View Post
    Ok heres a thought for ya level (LV) 1 building workers walk LV 2 wheelbarrel LV 3 samll cart LV 4 big cart 1 horse LV 5 big cart 2 horses each method makes traveling with goods faster to reduce production times
    thats a great idea i think

  5. #375
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    Quote Originally Posted by Rytan View Post
    here's a thought! how about giving us more than three hours notice before shutting the server down! i have full army sitting to be used and wanted to go to bed... way to suck... oh but thanks for making graphics updates... sure that was rele needed.
    Server shuts down every Wednesday night/Thursday morning. Having it happen every week takes out the need for the 3 hour notice, Rytan

  6. #376
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    Trading system:

    The current design of the trading system is very primitive and really not very fair. The seller gets to choose which sales he accepts and I'm sure in the vast majority of the situations, it is the last offer(s) in that are accepted instead of the first offers....since I assume most people have their mail settings set to show the most recent mail at the top.

    This is the way the trading should occur, in my opinion (via the trading window....bid and sell offers)

    As an example, I am wanting to sell 400 marble for 20 coins, and I have 4000 marble total that I would like to get rid of.

    I put in a sell offer of 400 marble for 20 coins, up to a maximum of 10 orders. Ideally, I should be able to set a time limit, in increments of lets say 10 minutes....so I choose 30 minutes before my offer expires.

    10 orders of 400 marble (4000 total) are subtracted from my inventory.

    In the trading window, all viewers see my offer of 400 marble for 20 coins, and that there are 10 lots available.

    Buyer X puts in a bid of 80 coins for 4 lots of 400 marbles....he is the first bidder, he receives his 4 lots.

    I automatically have 80 coins deposited into my account, and a note sent to me giving me the details (i.e. buyer name, number of lots, amount deposited to my account)

    Buyer Y puts in a bit of 200 coins for 10 lots of 400 marbles....he is the second bidder, so he receives the last 6 lots, and 80 coins are returned to him since those lots had already sold. 120 coins are deposited into my account, and I receive a mail message with details. The buyer receives 6 lots of marbles into his inventory automatically and receives a mail message with the details of the transaction.

    Buyer Z puts in a bid of 20 coins for 1 lot....he is too late, and receives his coins back and a message with the transaction failure notice.

    The trading system should be first come first serve....and the person putting the offer into the trading window should have no right to refuse people who accept the offer, as he currently can.

    Also, it is super annoying to put a bid in for 400 coins to buy 400 granite, and then have my coins tied up for hours and hours until that person returns to accept or decline....or until that person manages to make/buy enough of that resource to fulfil the offer, as is currently the situation. I know that I have left the computer with an open offer in the window and had to make other people wait as well, as much as I try to avoid this happening. Not to mention the bug where people see my offer many minutes or even hours after the offer has expired, so people are bidding on my offers long after I have left the computer, and are waiting for me to decline/accept.

    Anyways, these are pretty logical upgrades that need to be implemented asap.

  7. #377
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    I little notepad box would be great for keeping track of buffs and other in-game info

  8. #378
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    1) Messages need a sent folder
    2) Trades need a pending trades notification
    3) Members in guild need a "last logged on" time so we can tell who is active
    4) having residences in addition to noble residences is a complete waste
    5) coal mines in addition to coking plants are redundant

  9. #379
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    Quote Originally Posted by SignificantJoe View Post
    4) having residences in addition to noble residences is a complete waste
    5) coal mines in addition to coking plants are redundant
    4)- You use the regular residences for amassing some troops to efficiently take out the early bandit camps (who wants to send more than one wave on a 30 bandit camp because you cannot increase your population until noble residences at lvl 19?)
    5)- For coal these provide different advantages, coking plants take up more resources (even if you calculate it at A 250:50 ratio considering fir wood logs=1 fir wood plank, and you are able to convert 250 fir wood planks into 50 hardwood planks) but will run continuously as long as you are properly forrested. Coal mines are more efficient and can potentially provide more coal per minute if upgraded, however require occasional maintenance (i.e. re-building a collapsed mine). So they are unique and both A much needed resource in a game that requires so much coal for smelters and weaponsmiths.

    Signature by emahs2! ........ Looking for an adventure? Start your search here! ....Also Buying eggs!

  10. #380
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    Quote Originally Posted by SignificantJoe View Post
    3) Members in guild need a "last logged on" time so we can tell who is active
    It's a guild leader's duty to know who is active and who isn't.

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