This game is unique in itself. What is being laid out here is what makes the game unique. If you want faster games go play somewhere else. Not facebook tho, it has worse timing games xDI've been at it for four days or so because I thought it only fair to try to make it through the tutorial before judging the game. Wow. This game moves slowly. Slightly faster than watching paint dry, but not much. For the longest time I held out to see what the battles would be like, but then you don't even get to watch them as they occur. You get a mail and watch a replay. Why? Just show me the battle if I click on it while it's happening.
More fundamentally, the logic of the buildings and resources don't make sense. No town with 100 residents would have 6 coking plants, 5 toolmakers, 5 coppersmiths, etc. But the game is set up so that it is easier (and sometimes the only thing possible) is to build additional buildings where expanding or improving an existing one would make more sense. Why would there be different buildings for making tools and making swords? Any normal town would just have a BLACKSMITH and maybe you'd have to add different skillsets to that blacksmith building to change what he could make, but a different building for every little thing is insane. Why would it take 10 logs to make 1 bow and arrow? That's crazy. It should be just the opposite. The lack of logic throughout the resources and buildings is unbelievable. Give me just one sawmill and let me expand it more easily, perhaps even telling users that they need to space their buildings out when they first build them in order to plan for future expansion, rather than making me build 5 and 6 separate sawmills. It's crazy.
But more than anything the pace of the game is unbearable. Take every time function in the game and divide it by at least 24 and make that the new time. That is, something that now takes a whole day should take at most one hour. It takes an excruciatingly long time to build an army, but you can see that the nearby bandits have really large encampments that are going to take you weeks (months?) to work through. No thanks. I really enjoy this basic type of game, but I can't even summarize all the things that need work here. Oh--give me a dashboard of all my buildings and their production rates so that once I have 60 stupid little buildings I can figure out what to build next at a glance rather than through guesswork. Make each worker-type have some minimal hit points and attack ability (even though worse than the trained recruits) i.e., lumberjacks and miners would be stronger than the tree-planting guys, and even they would be stronger than the ladies in the bakery or something, but everybody would have some minimal ability to repel a bandit invasion if that ever occurred. I don't know if that happens, however. The NPCs seem to just sit there. (It's a good thing because it takes so long to build yourself up the bandits would annihilate you if they actually did anything.) I give up.



Reply With Quote
but wont be done for at least a year
Great Suggestion Though!
