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Thread: Suggestions

  1. #471
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    Tip for the Military part of the game. Since we need a commander to set up camp, why not have the commanders fight too, or give off buffs to his/her army? I don't know about everyone else, but I can't stand my army of 160 losing a leg and an arm for 40 stone-throwers. Who trained these stone throwers? Goliath's slayer, David?!?!

  2. #472
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    1) Allow us to toggle off the regional borders between sectors we have claimed. I think they look out of place. Alternatively, could they be changed to fences, terrain features, or something that better fits the visual style of the buildings and landscape?
    2) All of the buildings that I have seen look good with roads around them. The fields, however, have an edge of dirt that overlaps the roads. Could this dirt (which looks fine when there is no road around the field) have a lower precedence, so that the road isn't covered by it?
    3) I find the yellow quest scroll [!] icon visually distracting. For me, the icon is always present. I think it would make sense for the icon to change when you have viewed your available quests. For instance, when you have a new quest the icon is the present bright yellow, but after opening the quest log and seeing what quests are available, it would change color to a more subtle brown that matches the rest of the UI.

  3. #473
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    You have an awesome game here.. just needs a few things ajusted for better play. I have a hard time keeping up with how many of each building or resource that I have.. Can you possibly make a window that we can see all of our buildings and resources, so we know how many we have of each. I would also like to see a bigger building queue.. It would possibly speed the game up in certain instances, such as when you log off. You could also use a few chat monitors to ban people immediately when they get out of hand.. there is too much spam going on.. its really out of control and people like me cant carry on conversations and enjoy the game because of these people. You might could offer people who already play the game that are mature enough to make that decision and reward them with gems or maybe 12 hour buffs everyday on all resources. Thanks!
    Kimmie72

  4. #474
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    one more thing.. I think there should be a way to donate to the guild for certain inguild contest or maybe just to donate for guild expansion, with only upper guild officers that have access to it.
    Kimmie72

  5. #475
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    can we get a refill button on wheat fields use the same amount of resources as it takes to build them but it reills them with wheat so we can do them all instantly instead of rebuilding 3 at a time thanks

  6. #476
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    I have not taken the time to read all 48 pages of replies, so I apologize if I am repeating an idea. My idea is that ubisoft should create a island that is available to everyone. One you reach level 25 you should be able to build a building called a store. This is like a branch office, but it would show up on the island i mentioned earlier, and you would be able to sell items on it. Say you have a constant excess of wheat. While you have too many farms, you do not have the time to replenish your copper mines often and do not have enought copper ore. This way in your store, you could put up a trade of wheat for copper ore. This trade would stay up there permanently until you decide to take it down. There should also be the option of selecting the amount of trades. For example you put up a trade of 400 wheat for 400 copper ore, but you only need 1600 copper ore or only can spare 1600 wheat, you could limit it to four trades or sales. This way you are not bombarded with trades and have to press decline a million times. This is just an idea and can be revised and changes however ubisoft wishes to. I hope that you will take my idea into consideration.

  7. #477
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    I apologize if this was already a suggestion, but i didn't want to read through all 48 pages to see!
    I'd like a button in the building window that allows you to "tab" to the next building of that type and have the building centered on screen when tabbed to.

  8. #478
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    Quote Originally Posted by Iczerone View Post
    can we get a refill button on wheat fields use the same amount of resources as it takes to build them but it reills them with wheat so we can do them all instantly instead of rebuilding 3 at a time thanks
    there is silos in gem shop that does it

  9. #479
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    SUGGESTION:
    Star menu, Misc. tab>>>Can we please stack or sort adventures by type?

  10. #480
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    Here are a few ideals, some have already been posted but I would just like to put them in here to make sure I dont miss something.

    1. When buildings up guild increase production time by 10%. For example, lvl 1 sawmill's produstion time is 10min, then you up grade it to lvl 2---the production time now 9.09min.

    2. I do agree with the road ideal of it should make production time faster, one thing is thou is that it didnt cost player nothing to build. So, in order to do this you would have to delete all the roads off everyone's island then charge like 10 to 20 stone per sqaure. The increase should be like 5%.

    3. Let us move are buildings around after they are built. Give us like something that we could buy with gems that would enable us to move around all building on our island for like 24hrs. Make it reasonable price, make it too high it would cost a player alot less to just destroy their buildings and rebuild.

    4. I like the ideal about have]ing window that we can pull up to show us our current rate of production to all of our goods. But I understand that it is really up to the player to keep up with this, because it is part of the game.

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