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Thread: Suggestions

  1. #491
    Recruit
    Join Date
    Feb 2012
    Posts
    2
    World
    Zeus
    Just started playing a couple of days ago - really loving it so far, but one suggestion would be some way to tell at a glance my total income of any particular resource in a given time.

    For instance instead of clicking on my 5 masons and checking how long each one takes to produce and trying to figure out how many stone I'll get in an hour - make it so that when I mouseover the stone on my mayor's house it says "23/600 - 5.2/hr" Or something like that. Would make life much easier

  2. #492
    Recruit
    Join Date
    Jan 2012
    Posts
    2
    i dont know if anyone mentioned this yet but maybe having more building que spots as maybe an option to buy on the market. personally id love to have an unlimited building que lol

  3. #493
    Mayor EpsilonSilver's Avatar
    Join Date
    Jul 2011
    Posts
    2,473
    World
    Zeus
    I think if we had an adventure that allowed us to colonize an island which we could then build on to get the resources, that would be cool.
    Then maybe those colony islands could be subject to PVP attacks.

  4. #494
    Recruit
    Join Date
    Jan 2012
    Posts
    1

    Build, provision and recruit recommendation

    Build, provision and recruit recommendation - allow the active event to be delayed and start others. I.E. be able to reorder current event. I know development may be difficult to allow the remaining time to stay the same so I would be willing to sacrifice the remainder and start that one over later.

  5. #495
    Recruit
    Join Date
    Nov 2011
    Posts
    14
    I know a lot of friends and myself all love it when we get a decorative element from playing and adventure. I got the
    white castle the first time I played Stealing from the Rich, and I love it. But since then, though I've played a couple
    of dozen adventures, all I've gotten is 1 (one) flower patch, and the flowered stone, which is so small you can't even
    see what it is. Such tiny elements are frustrating, particularly when you've just lost several hundred troops to acquire
    them. But there are other graphic elements in the adventures that would make great "prizes." For example, I just started
    Island of the Pirates, and the ships are quite impressive. I would love to have one in my harbor. And even the small boats make
    at least visable decorations. Can we please have more fun stuff?
    Artamas

  6. #496
    Mayor EpsilonSilver's Avatar
    Join Date
    Jul 2011
    Posts
    2,473
    World
    Zeus
    Please? I'm begging you.

    Add 'ignore' to the sub menu that opens when I click a players name?

    Please?Please?Please?Please?Please?Please?Please?P lease?Please?Please?

  7. #497
    Recruit
    Join Date
    Nov 2011
    Posts
    1
    um i havnt played in a lonng time but for new players lets do more than a word tutorial

    lets give them more things

    this is just an idea if you dont like it please pm me if you do like it then keep talking about it

    im thinking about letting them have certain things every time they level

  8. #498
    Recruit
    Join Date
    Feb 2012
    Posts
    2
    Please try to avoid having your server explode. Again.

  9. #499
    Soldier DarthVader2012's Avatar
    Join Date
    Jan 2012
    Location
    right over there
    Posts
    74
    You should make guild vs guild not only player vs player. all the members should be able to go on one island like in an adventure and fight it out. that would be awsome

  10. #500
    ARM1
    Guest
    The experience bar is small and easy to miss. I was level 19 before accidentally discovered it! I suggest making it larger and/or a color that stands out better. At the very least, it should be pointed out early in the tutorial.

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