My suggestion for Clear Land also needs to apply to bushes!!
My suggestion for Clear Land also needs to apply to bushes!!
The click and drag function for scrolling seems a bit too sensitive. Becacause this function supercedes most others on the main map, I cannot select or buff a building if the mouse moves even a little bit when I click on it. This is particularly annoying if I am trying to do something that is time sensitive. Try adding a minimum drag distance before the scrolling engages to make it a little less sensitive.
I have noticed several errors in spelling and grammar throughout the text within the game. These errors make an otherwise professionally designed game seem rather amateur-ish, and may be driving away some players. I have seen several posts regading some of these errors, but they are scattered randomly throughout the various forums. I suggest creating an official forum that is dedicated solely to this issue. Any errors pointed out should be addressed immediately. Perhaps a bounty should be offered for finding these errors (5 - 50 Gems, depending on the severity of the error).
Like the game so far. Adding the option to move already built buildings would be great.
It would be nice if relevant deposit numbers could still be seen while zoomed out, instead of only when zoomed very far in. As it is now it is rather tedious to search for wells and wheat fields that are low on units for recuperative demolishing.
Last edited by Voidheartd; 03-03-12 at 04:15 pm.
what if, if you succesfully attack a players island and win you loot the player of resources.you get more resources if you attack and leave with more troops.more troops=more loot
I don't know if everyone is happy about it but, I really dislike battle system... I mean I go to war with certain victory, I drain all HP of the enemy in my first turn but I still lose half of my troops... why all killed enemies still damage my troops ? this turn based should be changed with something more logical I think... maybe more random system depending on your attack and hp again but once your enemies' numbers decreased they would give you less damage and with this logic, initiative strike would mean something...
I think the idea is that everything happening in the same turn is happening simultaneously. For instance, your recruits hit enemy bandits and each take losses. The game displays that as you attack first, then the computer, but the event is concurrent. I do agree that the combat is a bit too predictable.
I have an unrelated suggestion. I would be interested in seeing a high-end building that increases (perhaps slightly) the rate at which the population increases (say each level takes 30s off the 15 minute timer). Granted, the bakery+provisioner presently serves this role, but uses a different mechanic. Just a thought on something to perhaps add. Also, I've seen it suggested that one could level up the branch office to give the ability to post more trades. I like this idea very much.
I think the transition between iron and steel is quite mundane... I love this game but am thinking of calling it quits because of the lack of progress... It seems that i harvest and make all nite to restock my mines and then im done, and with a weapon regen ( steel) of 2 an hour, well... I cant take that slow of a pace.. So i figred the problem was my lack of gold, so i got a mine and bar maker and a coinery only to find its 52 a day buffed. Holy crap the weapons and gold both are just as slow. My X- box is looking pretty good lately... FYI