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Thread: Suggestions

  1. #571
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    Mar 2012
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    add a + - icon for building levels . Great game btw

  2. #572
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    Feb 2012
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    hi everyone i been playing for a bit here and was wondering is it possible that the warehouse have an indacater showing if your are gaining in supplies or lossing supple like and arrow . have it pointing up if you are gainning supplies or having it down letting you know that you need to get more before you run out.

  3. #573
    Soldier
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    Dec 2011
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    somewhere down the road..
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    i think a second provision house and barracks is a must.
    the greatest delusion of all is thinking that there is only one reality where in fact there are multiple realities based on our own perceptions...

  4. #574
    Soldier pragmatic's Avatar
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    Feb 2012
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    Herriman, Utah
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    It would be nice if we could have the option to decide which buildings can and can't be buffed, if that's what a player elected. I know some people have their production nice and tidy; set on a rotating time schedule to fit their lives and work requirements and that buffing some things would throw a proverbial monkey wrench into their mix.

    I would suggest it be as simple as adding a "toggle" feature in the form of a check box to each building to allow or not allow that building to receive a buff. The code would only have to be written one time, then copied onto each building model.

    Thanks for your time and attention in this.
    These things I very firmly believe: -That government should butt out. -That freedom is our most precious commodity and if we are not eternally vigilant, government will take it all away. -That individual freedom demands individual responsibility. -That the tree of liberty needs to be watered from time to time with the blood of patriots and tyrants. -That any group of people willing to give up a little freedom for a little organization will lose both and deserve neither.

  5. #575
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    Dec 2011
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    somewhere down the road..
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    Quote Originally Posted by pragmatic View Post
    It would be nice if we could have the option to decide which buildings can and can't be buffed, if that's what a player elected. I know some people have their production nice and tidy; set on a rotating time schedule to fit their lives and work requirements and that buffing some things would throw a proverbial monkey wrench into their mix.

    I would suggest it be as simple as adding a "toggle" feature in the form of a check box to each building to allow or not allow that building to receive a buff. The code would only have to be written one time, then copied onto each building model.

    Thanks for your time and attention in this.

    my same thought, or have an auto-buff option so we can keep our production buffed the entire time (well of course provided that you have the required number of buffs in the star menu). Since some players don`t have the leisure of playing the entire day.
    the greatest delusion of all is thinking that there is only one reality where in fact there are multiple realities based on our own perceptions...

  6. #576
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    Join Date
    Feb 2012
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    3
    When a water well goes exhausted it turns green and matches the ground or hides behind the tree. I think it would be good if the little red flag would pop up just like any other building when there out of some thing still break but show where it is thank's.

  7. #577
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    Feb 2012
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    45
    can the building upgrade costs please get changed....500 coins for a level 4 building is completely overpriced, the gem shop sells 100 coins for 350 gems with 200 gems costing $2....this means that one level 4 building is worth 8$???????????? ya right.....i love the game so far but extreme lack of improvement coming from the programmers is starting to make me think about looking elsewhere for my gaming experience, trade market needs an overhaul before May, not later into the summer is one example of tortoise speed improvement of CEO

  8. #578
    Settler
    Join Date
    Dec 2011
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    113
    World
    Zeus
    Make mines, quarries, fields, water endless, this game is very very slow and this will speed it up. Make generals have levels and stats and also a bonus for troops, its gets very repetitive and old losing troops every time. Guilds need to provide some type of bonus for being in one, Let guilds produce special buffs through donations to the guild.

  9. #579
    Settler Mouldy's Avatar
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    Nov 2011
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    On a peak over looking my island surrounded by black dragons
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    Zeus
    This may have been suggested already. It would be nice to have an automatic trade’s button we can turn on or off. That way when we make a trade it’s automatically done on both sides and goes into our warehouse and we get an email stating as such. If someone has a limited supply they turn the button off and do trades as usual. If you have 40,000 fir wood and trade for water or fish you turn it on.

  10. #580
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    Jul 2011
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    41
    World
    Zeus
    I did a 3 player adventure today and realised it was completely difficult to discuss back and forth between everyone with regards to strategy and who was doing what. I think there needs to open up a special chat window for the 3 players to talk together instead of having 1 relay the msgs back and forth or use a different out of game chat system. It would be nice if game developers could look into this option for the multi-player adventures.

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