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Thread: Suggestions

  1. #591
    Soldier DarthVader2012's Avatar
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    i think it would be a great idea to be able to select a building and have it automaticaly buffed as long as the buffs are available, this would be massivly helpfull for gold producers like me
    Force Choke is the answer to any dispute.

  2. #592
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    Minigames.
    • Chess,
    • checkers,
    • backgammon,
    • darts,
    • billiards,
    • go fish,
    • horseshoes,
    • horse races,
    • jigsaw puzzles, and
    • bowling.

    Maybe let people make wagers too from an arcade building.

    That way, players have something to do during downtime. The meaning of life is not to build endless industry and wage war. The meaning of life is to have fun. Sometimes, this game feels like work. Minigames could make it more enjoyable.
    Last edited by Vorchev; 03-28-12 at 12:25 pm.

  3. #593
    Mayor RonEmpire's Avatar
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    I love that Settlers is now an Online Game. But I do miss the OLD style settlers game where you have a story and campaign. And each "level" or "map" you start off fresh again and have a 'challenge' goal. To reach the portal. So you have to rebuild your enconmy to rebuild your troops and fight your way/expand towards the portal. When you're done you get the next story element or fancy cut scenes or whatever it was as a visual reward and new map/level.

    If you can some how work out adventures into a longer/epic level like challege where you get a landing party of a few settlers. You build the town hall and rebuild from there to complete the map goals, that would be more interesting. Once you complete the map you get rewards from towards you main base.


    Or possibly a way to transfer your settlement to a new map/island. Since you have a build limit. You can slowly rebuild your buildings in the new map zone area by tearing down your current? The current map is starting to get old for me. And the fact that everybody has the same layout is kind of boring.

  4. #594
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    i like the idea of how production is set up, but at times the resources required to level up can be overly restrictive. i would also like storehouses to light up like a general camp that tells you their area of influence. by knowing a area of influence of a storehouse, people could organize their structures better. consider making the trees and basic rocks relocatable. the terrain is awesome, but to me it makes it near impossible to establish good order of the structures. given the cost of building the coal, iron, copper ore shafts, consider either raising their base amount perhaps a little bit or dont make the structure collapse. just make it have to be refound like usual. i realize you can buy gems and buy deposits. i buy gems myself, but it can get a bit out of hand. instead of destroying the building, perhaps instead revert it to a lv1 build, since most people level them up for good flow. if you do that. keep the base cost the same but tweak the leveling up cost to reflect. look at iron ore for example its like 200 marble and 200 hwp and 150 tools i think then the upgrade takes just tools. my idea would have the base structure remain but perhaps lv 2 costs you 50 of each type and stair step it. when it exausts, it reverts to level 1 and have to be refound, but if you want it leveled back up you have to repay the 50 of each for lv2 and so on. and finally i know the ability to move buildings is supposed to be coming. i just wish to hear a clearer idea of when if you please. sincerely, charles mossell

  5. #595
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    A few of us were discussing the other night about the tediousness of replacing 40+ fields and 100+ wells a day. We came to the conclusion that it would be far more efficient to put a replace button on the exhausted site which could be pressed to have the site rebuild without it going into the queue. An even more efficient method of this would be to have the settler working at the site automatically rebuild the well/field when it runs dry if the building materials are available in the storehouse. This would eliminate a lot of the tedious maintenance to the home island. People who have the cash could of course still buy the silos and keep their fields running indefinitely, but those of us who rely on rebuilding them everyday would be saved a bit of the headache.

  6. #596
    Recruit Dude's Avatar
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    Get Gems for some# of fair trades.
    Take more care of your inside than your outside.

  7. #597
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    Quote Originally Posted by Vorchev View Post
    Minigames.
    • Chess,
    • checkers,
    • backgammon,
    • darts,
    • billiards,
    • go fish,
    • horseshoes,
    • horse races,
    • jigsaw puzzles, and
    • bowling.

    Maybe let people make wagers too from an arcade building.

    That way, players have something to do during downtime. The meaning of life is not to build endless industry and wage war. The meaning of life is to have fun. Sometimes, this game feels like work. Minigames could make it more enjoyable.
    this is an interesting concept - it reminds me of the "pub games" minigames that were integrated into fable ii. for those unaware, winning wagers in those minigames yielded coin, weapons, armor, etc. that could be used in the actual game. rather than traditional games found elsewhere, these 3 games were unique spins on card/dice games. i would be quite interested in something like this. i'd like to see a wager system integrated, but perhaps keep the wagers of low relative worth so as not to detract from the actual gameplay - a max of say 5gpc - something that could just as easily be earned via trades, quests or production.

  8. #598
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    Quote Originally Posted by Aigil View Post
    this is an interesting concept - it reminds me of the "pub games" minigames that were integrated into fable ii. for those unaware, winning wagers in those minigames yielded coin, weapons, armor, etc. that could be used in the actual game. rather than traditional games found elsewhere, these 3 games were unique spins on card/dice games. i would be quite interested in something like this. i'd like to see a wager system integrated, but perhaps keep the wagers of low relative worth so as not to detract from the actual gameplay - a max of say 5gpc - something that could just as easily be earned via trades, quests or production.
    Thank you.

  9. #599
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    You should be able to build roads in sectors that you have conquered but have not yet built a storehouse in. Before I decide where to build my storehouse, I like to plan out where my buildings will be layed out in that sector. In fact the only time I want to use roads is before I build my storehouse in a new sector.

  10. #600
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    Ive been playing this game for a few days now... Ive Liked It & How everything works... Its Somewhat similar to Evony ( A Game I Really love & Played for over 3 years now ) ... I Want to help & create this game BETTER than evony ... Its still in beta so developers are obviously working hard on making changes ETC. .... PVP is a what everyone loves and wants...Create a type of PVP experience whhere you grow an army & not only attack NPC's.... Create a wide variety of soldiers....a map where you can find enemies ETC. & make 'GUILDS' more interesting & something you'll want or need throughout the game... Make it more interesting than Evony & i can guarantee you ...you will win millions

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