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Thread: Suggestions

  1. #641
    Banned
    Join Date
    Mar 2012
    Posts
    32
    Academies. The game could used skilled labor as an alternative to building upgrades to improve production.

    Barracks could require skilled labor for upper grade troops as well.

    Also, veteran troops should do better in future battles.

  2. #642
    Recruit
    Join Date
    May 2012
    Posts
    4
    World
    Zeus
    It probably have already suggested, and I hope it did, because one more voice is added. We need a chat moderator on the help tab. Especially the help tab. Eevry single day there is greaving, annoying and obnoxious persons. Those need to be reminded that helping is not cause someone else trouble reading a very helpfull channel.

    Have you checked recently? Some very very great people out there, helping others for several hours without even losing their good attitude!

    I cannot say I know them all and I am sure more than many are good. But I do know that since my day one, BlackThomas from ETSU have been helping alot. Even without me saying something, he just answer everyone that I just have to check and get answers!

    Anyway, sorry for my english, it is not my first language. Good luck everyone

  3. #643
    Noble
    Join Date
    Oct 2011
    Posts
    264
    World
    Zeus

    appearance improvements

    2 big things i'd like to see as far as looks of islands is to have roads be placed ontop of the bare spots and stuff. Right now they drop behind bare/dirt areas and looks bad. Also have the layout and placement for decor items be more flexible. trying to layout a larger area with decor items ends up being very grid like and not easy to work with.

  4. #644
    Noble
    Join Date
    Sep 2011
    Posts
    457
    World
    Zeus
    Give me the option to delete all the decor crap from my star menu. Or at least be able to trade it away.

    Let me upgrade the dark castle/white castle/tower so that they don't waste population space.

  5. #645
    Noble
    Join Date
    Sep 2011
    Posts
    457
    World
    Zeus
    Okay, so my prior post was more frustration-driven, here are some things I'd really like to see. Some have appeared previously in this, or other, threads. Some are ideas that I've talked about with friends and thus aren't exclusively mine ...

    1. Named generals. With two veteran, three tavern and six battle hardened, it becomes difficult to know which is which. Especially if you're carefully aligning some on an adventure, and want to send others back to manage troops. When you click the "Send army" or "Send army back" links, it'd be really nice to choose from actual names. The easy solution is for the game to auto-sequence the names like TavernGeneral1, TavernGeneral2, BHGeneral1, BHGeneral2, BHGeneral3, etc. Or TG1, TG2, TG3, BH1, VG1, etc., as you acquire them. Fancier solution would let us name/rename them. I just need a unique name per general. It'd be pretty nice to name the explorers too, so long as we're naming stuff. Give the geos names too while we're at it.

    2. Streamline the deployment of explorers. When I click on an Explorer, I'd like to see an option to "Auto-repeat" whatever task I assign. So if I send him on a Very Long Search, (24 ~ 48hrs for Savage Scouts/Explorers respectively), and I click the auto-repeat box, the explorer will conduct the search, return with a treasure, deposit the treasure to my star menu, (send me an email if you must, but I'd prefer not), and then immediately heads back out again. I realize this goes against the idea of getting me to login, but pfft on that. I'm on enough already & this is just tedious mouse-clicking. At this point in the game, with my island fully cleared, the ONLY thing my explorer can do is treasure hunts. So stop making me click so much. If I ever want him to stop auto-repeating, I'd just click his picture & remove the check from the "Auto-repeat" checkbox. Then the next time he came home, I'd have to manually start up his next assignment.

    3. Garrison management. My island is full. It has no room for new buildings. When I bought the 2nd veteran this week, I couldn't build him anywhere on the map. What to do? I sent him to an adventure, w/o any troops, and immediately sent him home. Somehow the game found a place for him to build his garrison even though nothing had changed on my map. So if the game can find a space to build garrisons, why can't I? Technically, this could qualify as a bug, depending on how you choose to look at it. And while I'm at it, now that I'm up to 11 generals, the game can only find places to build 10, so I'm constantly stuck with one general who's left in star menu w/o being able to build a garrison. This is usually a Tavern General, just because they're slowest to return from advs. But even if I send another general off to a new adv, I can't build a new garrison in the recently-evacuated space.

    Okay, enough for now.

  6. #646
    Soldier
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    Oct 2011
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    Where do you live?
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    96
    Quote Originally Posted by Hobknocker View Post
    2. Streamline the deployment of explorers. When I click on an Explorer, I'd like to see an option to "Auto-repeat" whatever task I assign. So if I send him on a Very Long Search, (24 ~ 48hrs for Savage Scouts/Explorers respectively), and I click the auto-repeat box, the explorer will conduct the search, return with a treasure, deposit the treasure to my star menu, (send me an email if you must, but I'd prefer not), and then immediately heads back out again. I realize this goes against the idea of getting me to login, but pfft on that. I'm on enough already & this is just tedious mouse-clicking. At this point in the game, with my island fully cleared, the ONLY thing my explorer can do is treasure hunts. So stop making me click so much. If I ever want him to stop auto-repeating, I'd just click his picture & remove the check from the "Auto-repeat" checkbox. Then the next time he came home, I'd have to manually start up his next assignment.
    Love this idea so much I am quoting it so possibly this gets noticed.

    Potentially also could be used for geologists.

  7. #647
    Recruit
    Join Date
    Mar 2012
    Posts
    4
    World
    Zeus
    Great Game.....

    A few suggestions...

    1. Trade "quests" in Trade TAB.....The Nords....Horseback ect.

    2. Sell Loot Spot in Trade TAB......The black knights.....The Nords.... ect

    3. Be able to Trade more than 400 at one time..... When I am buying 30K worth of supplies it takes forever to send countless trades

    4. Let Gem sellers sell Gem stuff in trade TAB.... It very risky to trust a gem seller in global chat like trading for a Noble Deeds or Jolly Geo..... it shouldnt be buy at your own risk.... All that matter is That UBISOFT Sell's more gem stuff and the players get what they want. It would help your sales and the end user. Everyone wins!

    5. Last thing there should be a countdown so I know when my buffs are going to run out.

  8. #648
    crabbit
    Guest
    MORE ISLANDS! Like advents except you can send outposts to over take them and settle. Maybe even secret deposits of titanium ore and granite 8)

  9. #649
    Recruit
    Join Date
    Mar 2012
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    1
    Ok no idea whats been suggested already and I know some of my idea are being worked on but here goes: Trade, being able to sell and buy more than one stack at a time, perhaps larger stacks, when buying you can put how many stacks you want, when selling you can put how many you are selling, once all the stacks are gone, they trade is removed rather than having a time limit. I'm still thinking there needs to be a time limit but perhaps extend it a little to say an hr especially if you have 50 stack of one item to sell.
    Second the mail system, when your in mail accepting multiple trades make it so they pop up without having to close the mail all the time and also a sent tab so you can see what mail you have sent.
    Third a server clock, I don't live on server time and its annoying when you have no idea what time you have your maintenance, daylight savings and other factors change the time so it would be nice to have a clock that everyone can refer too, especially for maint and for organising adventures together.
    Forth when you click on your production it would be nice to see over all production, maybe even something under the mayors house to see how much of things you are making at any one time, eg over all production time of say wheat, how many an hr you are making how many buildings you have etc etc.

    last but not least, I love this game, just slow enough for me to keep up with and just fast enough to keep it interesting, well there's always something to do at least

    Cheers

    Darklady

  10. #650
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    Mar 2012
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    Nebraska
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    6
    One big thing I've been wondering is why you cant see a timer for how long a buff is lasting?

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