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Thread: Suggestions

  1. #691
    rodneymillerpca
    Guest
    I agree 100% with 1,2, and 5. That is actually why I popped in here to suggest.

    Quote Originally Posted by Indigo View Post
    1. Resource Summary - An in-game pop-up summary window of all builds and resources. Shows number of each field, building, well etc, with levels and output information.

    2. Ignore Player - Right-click player name link to ignore player.

    3. View Islands - Right click non-friend player to view their island.

    4. Island Privacy - Allow players the option to show / hide their island from other players, both friend and non-friend.

    5. Chat Help Icon - Add an icon someplace within the chat window that when clicked, generates the current chat commands in the current chat tab window.

    6. Army Summary - A pop-up summary window that shows available troops, assigned troops etc, for each garrison.

    7. General Name - Allow the naming of our army Generals.

  2. #692
    rodneymillerpca
    Guest
    #4 would be awesome.

    Quote Originally Posted by ISRJimmy View Post
    First off, overall great game. One of the better ones online. Just a few happy to glad suggestions:
    1. Make it possible to see the battle anime during the actual battle rather then receiving an email after its over.
    2. Make an IPhone / IPad App that sends a warning when a resource is depleted (mine, crop...).
    OR
    3. A resource timer. Displays each resource and shows amount of time until a field or mine is depleted
    4. Allow the player to customize the resource display bar at the top of the screen. That way I better monitor the effects of changes I make when upgrading

    Thanks in advance for the consideration. Jimmy

  3. #693
    rodneymillerpca
    Guest
    I do that with pen and paper, However that would be nice. I think also a shorter expiration time on non responsive trades.
    Quote Originally Posted by Seiry View Post
    Trades

    There should be a way to keep a track of trades primarily the ones that haven't been completed. I see that resources are automatically taken away from me when I send a trade request, but I tend to forget who I sent it to and the details of the trade. I end up sitting there waiting for mail to see if the trade was accepted or not.

  4. #694
    rodneymillerpca
    Guest
    So true! Then again maybe lower the branch office to about lvl 15 and the guild house to start a guild up to about lvl20 or more.
    Quote Originally Posted by Lora View Post
    need to allow trading between guild members, even if they don't have a branch house,

  5. #695
    rodneymillerpca
    Guest
    This is one of the best games I have seen in a long while. I have only 3 suggestions that I have not seen listed in here.
    1) A more balanced building upgrade. Needing the same old resources over and over most of the time is kind of boring.
    2) Building an Iron mine with marble? I bit odd and unrealistic.
    3) Another way to level without battling would be nice. Maybe a weekly quest to give you xp or something.

  6. #696
    Recruit
    Join Date
    Jan 2012
    Posts
    3
    Option to sell buffs or adventures would be sweet

  7. #697
    Recruit
    Join Date
    May 2012
    Posts
    13
    World
    Zeus
    Here are the things I would like to see in the game from most important descending.

    Resource overview/report: I would like to have some way of seeing the amount of each resource I'm gaining or losing over a set time interval without doing all the calculations myself. I don't want to find out that I'm losing coal when my smiths stop running; I'd like to know beforehand and how much I need to boost my production chain.

    Make gold mines profitable without boosting or gems even if just a little bit as it is I am not likely to invest in gold production as it would be a major loss while I'm sleeping or in classes.

    An average price list based on completed trades over the previous day(trades involving coins only).

    Add a special trade method for gem items to prevent scamming.

    Give the option to level up the trade building to allow more trades.

    The ability to sell stacks of resources to the game for perhaps half or a third of average trade value.

    A trade search to allow you to search through offers for a specific good or offers giving a specific good. If I'm looking to trade players wheat I don't want to see those looking for granite which I can't get yet. Really needed if more trades are enabled.

  8. #698
    Recruit rapcor's Avatar
    Join Date
    Oct 2011
    Posts
    4
    i want to know why do you allow me to get advance buildings at lvl 35 and higher but can't farm material i need to build till lvl 52 ?????/
    freaking retarded .......................

  9. #699
    Recruit
    Join Date
    Apr 2012
    Location
    Viet Nam
    Posts
    3
    Did I miss something or the game just doesn't have a confirm dialogue for "Finish quest instantly using game" button? I misclicked it twice, once for about 5 or so gems, which is somewhat acceptable for a fault. But to day I threw away let's say 160+ gems for absolutely nothing. Those kind of fault should have never happened if there had been just a confirm dialogue!!!

  10. #700
    Soldier Mystica's Avatar
    Join Date
    Oct 2011
    Location
    Tucson, AZ, USA
    Posts
    82
    World
    Zeus

    Thumbs up Order in the Star Menu

    Hi. I'm back with another thought: We need the ability to rearrange things in our star menu. It probably isn't important to some in what order things appear, but to others it would make life just so much simpler to be able to group things together. For instance, when one makes buffs: If one builds sandwiches and baskets, they appear in the order in which they are finished. Consequently, one has a few stacks of sandwiches, then some baskets, then more sandwiches, etc.

    Same with adventures. It would be nice to group together all the Dark Priest adventures one acquires, all the Pirates together, etc.

    Thank you for giving us a place to drop things like this, and thank you for taking time to read them. I love the game. Keep up the great work!

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