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Thread: Suggestions

  1. #791
    rodneymillerpca
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    Quote Originally Posted by EpsilonSilver View Post
    Raise the trade limit to 500 from 400 please.
    Allow up to 3 simultaneous trades as long as they are different commodities.
    Enable variable trade time limits on a slider between 1 and 10 minutes.
    Add feature to modify trade terms in real time while offer is up.
    Why? It has been my experiance with you that almost every one of your trades I have responded too have timed out.

  2. #792
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    Jan 2012
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    Zeus
    I have a great idea for you guys. How about fixing the ongoing "No Chat Server" issue that has been plaguing the game since day 1. Or at least acknowledge it and try to give us a work around.

  3. #793
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    Zeus
    why the items section on trade to other player dont include gem item from store that people can use to make a fair trade without any scam
    it would be extremely easy to eliminate scam this way

  4. #794
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    My suggestions are simple but I think would make a great many people happy.

    1) Add a feature to hide if you are online to your friends, just because someone is on my friends list doesn't mean I want them to know when I am on.

    2) Add a feature to show you are online to all guild members so we do not have to keep the entire guild on our friends list to see who is online.

    3) Finish options in the game that are titled "Coming Soon" instead of adding new features to the game or promising us something new.

    4) Add Masons and Mines for the three addition resources you Geologists can not search for and lower their levels respectively. Waiting until level 52 which is not even available yet for Granite, Saltpeter, and Titanium Ore seems absurd considering all of these are needed starting in the higher 30's. This is not to say that they should have as many resources as a Marble or Iron deposit, or take as little time to discover. Something to help the growth of an island however would be appreciated, as it is finishing adventures and hoping for Granite or fighting against players who have several level five coinages for Granite is simply to slow and from what I have seen causes many people to quit.

    5) This one may not go over so well with some people or be easy to pull off, however allowing buildings to go past level 5 would also help those who can not afford thousands of gems to stay in the game at higher levels with limited building licenses.

    Thank you for your time and consideration.

  5. #795
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    Zeus
    having a single button on the general's interface that will EMPTY all troops from the garrison would be an amazing time saver =D

  6. #796
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    Lightbulb

    Quote Originally Posted by Morgan View Post
    Make it so that the roads we build actually speed up travel and the workers use them.
    Absolutely, and be able to upgrade the roads.

    I was also thinking,, make it so you can permanently cut down a tree, leaving behind a seed that can be planted elsewhere.
    you would open up the cutters menu and have them cut the tree, take the seed and give it to the forester. the foresters menu would say how many seeds you have,
    and the option to plant them in a spot ideal to the gamer. just another way to make things realistic and customizable, we all have different tastes of scenery afterall, ehh.

  7. #797
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    Zeus
    id like to have a way to change my coins in gems not only to avoid scam and buy myself the items but if i got everything i want and still want to continue i could use gems instead to buy ex:license

  8. #798
    Recruit Sgt63's Avatar
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    Jun 2012
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    Hi Folks
    I'm having problems with the trading menu. On a laptop -sometimes the menu getsso big i can't see the top bar any more to reduce it back down tohalf size. can the size be set up to increace/decrease in increments (ie: 1/2" at a time). Also would it be possible to have a trading tab to see only what ur neighbours have to trade?

    Tks and great job.
    Rob

  9. #799
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    Zeus
    I understand that you are not ready to increase the level limit yet, but how about just removing the xp cap so that we could still earn points towards the eventual level 51?

    This banner was made for me by Emahs2

  10. #800
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    Quote Originally Posted by Edmund View Post
    I understand that you are not ready to increase the level limit yet, but how about just removing the xp cap so that we could still earn points towards the eventual level 51?
    OMG i'm so with Edmund on this, it would be nice to not be wasting time while running advs to keep collecting expert mats and actually keep us interested

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