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Thread: Suggestions

  1. #801
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    Apr 2012
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    Spokane, WA
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    Zeus
    1. Can you bring the number of horses down to the same level as all the other military units. I think 40 horses for one cavalry is a bit much.
    2.The cost to build the expert buildings are a bit much to. We have to use resources we can't even find till 52.
    3.How about changing them to hard wood planks, marble and tools till level 3 like all the other buildings.
    4. Can we add a few more building licences to.
    5. How about quests to earn mine refills.
    Last edited by Zipperhead; 08-02-12 at 04:13 pm.

  2. #802
    Noble
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    Mar 2012
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    computer chair atm, but always at home in my head
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    Zeus
    it really should be possible to tear down a stone or marble quarry before it depletes so you can refind it w ur geo. this would help to maximize output from your masons, especially if you have a marble quarry that is 1 hr away from depleting, and you need to leave for an 8 hour shift at work in 30 min

  3. #803
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    Jun 2012
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    10
    Not trying to be a purposeful smartass here - but how about fixing the game map loading issues for many of us that cannot still log in ?

  4. #804
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    Jun 2012
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    4
    The gold ore to coin chain is way out of proportion I can understand keeping a restriction on how swiftly you make coins but 4Bars for 1Coin thats a bit over the top. SO my thought is u take the coinage and remove its ability to upgrade, change the production ratio to 1bar=10coins, then u alter the gold smelter and make it so that it takes 10gold ore to make that one bar or even 20. your still limiting the ability to produce coins but at a more practical rate then the current set up. Toss it around a little and see what u think. Thanks for such a great game overall though.

  5. #805
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    May 2012
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    California
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    Have a warning sound just before mines deplete, like a creaking sound.

  6. #806
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    May 2012
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    Zeus
    Quote Originally Posted by Zipperhead View Post
    1. Can you bring the number of horses down to the same level as all the other military units. I think 40 horses for one cavalry is a bit much.
    2.The cost to build the expert buildings are a bit much to. We have to use resources we can't even find till 52.
    3.How about changing them to hard wood planks, marble and tools till level 3 like all the other buildings.
    4. Can we add a few more building licences to.
    5. How about quests to earn mine refills.
    1. Horses are pricey, the best way to deal with this is to not lose them... aka be careful with attacks.
    2. you don't need to be lvl 52 to find them... that's not possible anyhow since the lvl cap is 50. they are looted only from adventures... so go do adventures (pirates gives a LOT)
    3. it would be nice to be able to convert HWP/Marble into granite/EWP with the Provis House, but what else would be added to the cost of this to make it fair?
    4. Buy them with gems.
    5. this would be neat also, as re-balancing some of the quests is very needed right now.

  7. #807
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    May 2012
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    Zeus
    Quote Originally Posted by Druka View Post
    The gold ore to coin chain is way out of proportion I can understand keeping a restriction on how swiftly you make coins but 4Bars for 1Coin thats a bit over the top. SO my thought is u take the coinage and remove its ability to upgrade, change the production ratio to 1bar=10coins, then u alter the gold smelter and make it so that it takes 10gold ore to make that one bar or even 20. your still limiting the ability to produce coins but at a more practical rate then the current set up. Toss it around a little and see what u think. Thanks for such a great game overall though.
    run them buffed. this brings the whole gold chain down to 2 gold ore to 1 coin. this is the only way to run gold chains... if you don't like it then pause it when you aren't running it buffed. plus bigger buffs (x3 or x4) become cost effective on lvl 3-4 coinages. don't be a n00b, evolve.

  8. #808
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    May 2012
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    Zeus
    Quote Originally Posted by LostSoul913 View Post
    it really should be possible to tear down a stone or marble quarry before it depletes so you can refind it w ur geo. this would help to maximize output from your masons, especially if you have a marble quarry that is 1 hr away from depleting, and you need to leave for an 8 hour shift at work in 30 min
    YES! please, this would be amazing =D

    Also; it would be great if they added the ability to move items in the PH or Barracks build queue up or down, like you can do with the building queue for buildings... this way if i need something from the list faster i can just bump it up or down w/o having to delete a bunch of stuff and re-add it at the end.

  9. #809
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    Join Date
    Aug 2012
    Posts
    1

    Thumbs up Awesomeness

    This game is already amazing. It's much better than any other game of this kind, such as Evony, or FarmVille, and it isn't even complete! This game has the potential to become one of the greatest of it's kind, and I have ideas that may help.

    1. It would be fantastic if there was a feature added that allows the player to move buildings.
    2. A feature that allows the player to exchange resources for others, like trading stone for Fir wood.
    3. Shorter treasure hunts for the Explorer. (Because I don't want to wait 6 hours for 20 stone and 25 fir wood)
    4. The ability to have the geologist be set to work in a mine or mason to increase it's production speed temporarily.
    5. The ability to purchase decorations with resources like stone and wood instead of gems. (I have better uses for those)
    6. Have purchasable statue decorations in the image of the player's chosen avatar. (I'd like to remind my settlers who it is that protects them)
    7. The ability to remove forests to make way for the placement of buildings.
    8. Greater benefits for upgrading buildings. (The benefits are so minimal, that it is much more profitable to merely build a separate building)

  10. #810
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    Join Date
    Oct 2011
    Posts
    5
    a end buff or stop buff early button

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