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Thread: Suggestions

  1. #811
    Noble
    Join Date
    Mar 2012
    Location
    computer chair atm, but always at home in my head
    Posts
    323
    World
    Zeus
    why hasnt a popup confirmation window been added for all gem related activities yet? i was x-ing some stuff out of my provision house queue to get other items in tht were a priority, and didnt realize when i hit the 1st x it would jump the scroll bar back to the top, resulting in me accidentlly clicking the gem icon to rush a stack of meat depos. this really needs to be changed, so that players in the future wont use their gems w/out meaning to. unless tht is BB's plan, hoping players will have to buy more gems. i kno this is a business u guys r tryin to run, but if tht is the case, thts just an underhanded and shady business tactic. thts not the case? then prove it by adding popup confirmations

  2. #812
    Recruit
    Join Date
    Apr 2012
    Posts
    2
    Would like a Guild island. A place where guildies can build important structures, harder to build individually on each player island.

    What's hapenning now is that guildies share resource and build the important structure on one player's island or another. But the inconvenient is that if the player leaves the game, we lose that structure also.

  3. #813
    Recruit
    Join Date
    Jul 2012
    Location
    Philippines
    Posts
    48
    A Gold Bank. Which increase your maximum gold coins capacity plus you can save your gold coins in that bank. (helps you saving more gcs)

  4. #814
    Recruit
    Join Date
    May 2012
    Posts
    2
    Quote Originally Posted by LostSoul913 View Post
    Why hasn't a popup confirmation window been added for all gem related activities yet?
    I second this sentiment, I tried to cancel recruiting 25 crossbowmen and I instead wasted 100 gems. What can I do to get a refund of my gems and resources?

  5. #815
    Noble Ornias's Avatar
    Join Date
    Feb 2012
    Location
    North Carolina
    Posts
    316
    World
    Zeus
    How about removing wells and wheat fields from the building queue's? Spending an hour every morning rebuilding these is very boring, and does not contribute to long term game play. Make them like bought nobles, allow me to rebuild them all at the same time. Slow the building process down if you like, but let me replant, rebuild, the 50 or so I do everyday in 1 shot.

  6. #816
    Recruit
    Join Date
    Oct 2011
    Posts
    45
    The bottomless well is already an option once you get to that level , Ornias. Still you have to rebuild tightly sown wheatfields etc. It has its ups and downs. This is a system rewarding active players as a pro , monotanous as a con. Maybe having a general maintenance aspect again and wells and wheat fields could be 'maintained' for fractional GC costs along with roads and other buildings?

  7. #817
    Noble Ornias's Avatar
    Join Date
    Feb 2012
    Location
    North Carolina
    Posts
    316
    World
    Zeus
    The bottomless well is not bottomless though. Unless they changed it, it does run out.

  8. #818
    Settler
    Join Date
    Jun 2012
    Location
    I like your camels .. toe.
    Posts
    148
    World
    Zeus
    PvP.

  9. #819
    Recruit
    Join Date
    Apr 2012
    Posts
    1
    I'm not sure if this has been brought up yet but we have been talking in guild chat about some changes to the generals you might consider. We feel it could be easy and will add a lot of intrest to the adventures. If you could allow the gens to level to say a max level of 50. Thru killing the of untis/camps on adventures make the xp growth slow and make it so only attacking gens get it not all gens who go on the adventures. Make the levels bring perks to useing that general say forevery 10 levels a gen gains he can raise the attack and defence of each unit by 1 point so effectively a recurit might go from 15-30 damage to 20-40 and HP will go from 40 to 45 with a fully leveled general. And each until will grow accordingly. Also allow a leveled general carry an additional unit for each level. So a normal general can carry 201 if hes level 1 and a level 50 can carry 250. Now i know what youre thinking we put 250 gens in the game and people wont wanna buy them but allow them to carry amax of 300 and still have recover and travel time less I am sure you will sell the same amount also these changes will allow us as players to have to sacrifise less gens on camps we cant kill with one general and it will allow you to make much harder adventures where our new improved gens will be further tested it will allow more differances between players as no general willbe the same and the strats will change each trip and more people will go back and play the older adventures if the outcome is not the same for a level 50 player as it was when he was 26 and first did the adventurei think this change will be imbraced by the cummunity and i think you will be suprised at the amount of adventures people will revisit and buy from the market.

  10. #820
    Recruit
    Join Date
    Mar 2012
    Posts
    4
    Thats could be great upgrading general could change the strategie of the adventure would make them less always the same thing.

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