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Improve adventures that are thought of as trash by most players, Secluded Experiments, and Sons of the Veld. Most people give them away or delete them, and hardly anyone ever does them. it would only take a slight increase in loot to make these adventures valued by players ( ok maybe a big increase on Secluded )
Also Titanium and to a greater extent Saltpeter are basically useless and people always prey not to get them while doing adventures. Perhaps increase the drop amount or even better lower the Drop chance. This will also help to increase adventure value.
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Oh... I just thought of another one... Improve the melee troops after recruits, so people actually kill them off, creating a demand for swords other than bronze. Right now it’s cheaper for me to kill 5 recruits than 1 soldier. I know soldiers save space, but it’s not enough to make it worth killing them. a recruit has 40hp and a soldier only has 90, you can go to any combat simulator for this game, and 99.3% of the time the only thing people are letting get killed is recruits, or once and a while bowmen.
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I have three suggestions. They are as follows:
1) ALLOW PEOPLE TO GIFT AND/OR TRADE GEMS. It seems that if you are trying to make money that you would allow this. Since some people are willing to spend money and other aren't that this minor change would allow you to significantly increase the profitability of the game.
2) In the news tab please show us the name of the player who buffed our island while we are playing the game. That way we can reciprocate the buff.
3) Create a Troop transport to an adventure. Since you have one coming home from an adventure create something to go to the adventure. This would save a lot of time and make the game more enjoyable.
Thanks and I hope you implement these changes.
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How about this...my guild and i want to keep playing and were talking about what to do. instead of going PvP..wich i think is going horribly! Make availably virtual games to play amongst the guild and also tourney with rival guilds. Make a casino house or a pool hall ( in settler theme of course) available to make and then be able to visit or cast challenges out from there. I feel that this would bring new players and also keep players waiting for production to actually stay on the tab.
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The guild quests don't make sense. A reward of 10 - 15 coins/material for an investment of 60 - 80 coins/material or building a hundred soldiers that aren't needed. Plus 147 experience point when you need 100,000 or more to level up is no incentive. Consider changing these ratios to break even on the material and manpower and 500 - 2500 points depending on level.
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Why don't we fix the problems with the game before coming up with new ideas like get my account working again. I was told 2 days ago my account have a java script error on ubi soft side and the guys in Germany have to fix it. They said it would be fixed by Monday morning tops and still not fixed and no response to my emails. Customer service sucks. I wouldn't complain but I buy gems so it's not a free game for me.
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here is a suggestion... at each players own cost... the ability to build wheat fields and wells on fellow friends or guild members?
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A buff marker...what this would be is something that could make a building visable to your buffing partner.
so instead of writing lists it would be hey hit my buff targets. they would glow for example purple. could be the same program code for buffs except you make em purple. when they are hit they turn that gold color. only last say 5 minutes or so...
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pop-up size should be reduced by a big 50 % and it would b good to not make it go over our displayed ressources settler and combat info
for the new trade system the only improvement is the instantly ressourses trade we are limited at 4 trade i could do over 10 in the past it should be 4x only for 1 single person
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how about an 'unload troops' button on the general dialog? this would make troop ferrying & assignment a lot easier, imo
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