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we absolutely need to be able to move storehouse
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I love the new trading post but could you make it so you can have a separate search for when you looking for something that is for sale from the same item that people are looking to buy. For example if I want pinewood I don't need to see all the people who also need pinewood. If I have excess pinewood I don't need to see all the people selling it.
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How about the high lvl players ?? , pvp is only a part of the solution if it ever comes out .... what about another lvl to buildings , how about more lvl to gain, its a great system , i bought my way up with real money , took me 8 months and now what ??? work on my economy ?? lol do you think i gain lvl 50 with a bad economy , i have absolutly nothin else to do , and that my dear BB friends means the end of my part to the ubisoft ecomomy , using our money and devs time on test server is another slap , upgrade this game !! it was fun while it lasted guess its time for a change , btw still waiting on your feedback about my issue from 2 weeks ago , guess i wasnt rude enought , but its fine i dont care anymore ... over and out !
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Currently, when you click on a resource in the storehouse, it links you to the shop. That should change so that it links to the trade office (On a search for the item of interest).
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Recruit
Once the island is cleared, there is very little left to do other than adenture after adventure. To keep things interesting, I suggest you set it up so that at random times (maybe every few days on average) a bandit camp will re-spawn on your island (you should also have this option only become active for island-cleared players of a certain level, like say 30+). If the person has used up all the building space, then the bandit camp will "destroy" a building and replace it. If the player does not take care of it, the building will begin to destroy buildings around it at a relatiely slow but steady rate (maybe one building every 12 hours, to give players who are only on twice a day a chance). Also, maybe after 36 hours, that camp, if still there, will spawn a second camp at a random location, doubling the effect. You should also program it so that destroyed buildings are not ones integral to the player building up a defense (ie. barracks are off limits); maybe program it to destroy only low lvl resource buildings.
If implemented, this will have the effects of:
1) keeping players active, in that they know that if they don't check in at least twice a day, they could have trouble
2) slowing players down somewhat
3) introducing a level of tension to the game that is currently missing. Having a constant threat is good for motivating players to play.
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I suggest you make a check box in the Trade window, that would allow you to hide a trade, and not have to look at it again. There are so many ridiculous trades out there that I don't want to have to search through constantly. It would make trading easier, and more user friendly.
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We need about 10-20 new epic adventures done each about 50 times
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okay ive only done SE 3 times
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fartballs, theres 1 big problem w/ the idea of a bandit camp randomly destroying a player's building: hier lvl players will have all of their buildings upgraded to lvl4 or even lvl5. thts a lot of gc and granite ur talkin bout a player randomly losing. maybe have a pirate ship show up docked on the beach somewhere, and after 12-24 hrs it can possibly destroy the nearest building. overall tho i like the idea, it would keep things a bit more interesting
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Recruit
I'm new. Only Lv 19. I think the storehouses should be able to relocated. Having to tear them down is such a waste of goods.
Also the a player should be able to make all the Deposits of every type in the Provision house.
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