have the Provision house make more deposits : gold, coal, marble etc
have the Provision house make more deposits : gold, coal, marble etc
yes, please make adventures stackable. even groups of 10 would really make the star menu more organized
saltpetre should be used as a provision to make deposits for mines. Salt petre should be used to make mining dynamite with each mine requiring a different amount of salt petre. Currently salt petre is garbage and worth nothing, most people can't do anything with it but they get it through treasure searches anyways; and those who can make something out of them have no need to make anything out of them. You should only have to make cannons once.
This game was great with all the economy, balancing, trade office and attacking the bad guys on my original island. But by the mid level 30's it becomes something totally different than what brought me here. Now it is all adventures and soon to be pvp which is none of what brought most of us here. The adventures and pvp are fine additions but really not the main event.
Suggestion: Just let us take over another island which has been Scorched and has no resources (or limited resources) and must develop our own new resources with the new higher level buildings and new technologies (for even more gems or gold).
To acquire the new land, players must fight higher level bandits, some new quests, a real need for Cannons, Carriages, Damascene, and new weapons etc.
The 1st island kept us interested until mid 30s, the 2nd island would keep us busy until level 70.
Keep the 1st island to supply the fight at the new island.
Thanks for letting us make suggestions.
This game should have a separate tab in the trade office, where only people on your friendlist are trading.
the guild leaders need some way to know the last date and time a member is on,
also some way to see which one has done the Guild Quest
need a time stamp on mail.
another island to develope, or a shipyard to build ships, something to keep people interested
Last edited by Lora; 12-26-12 at 03:35 pm.
Made a calculation for D/swords let me know if you spot a mistake or think one of the values used is incorrect.
Calculation for making damascene swords
- Level 5 dsword smith
- using aunt Irma x2 buff (value 6gc )
- using x3 buff in this example exotic fruit basket (max value 150gc)
- Coal value 4gc per 400
- Max market value for dswords 400gc per 400 ---- realistic 350gc per 400
- Using production cost for titanium bars
- Iron ore 14gc per 400
- titanium ore 150gc per 400
- When produced 58gc per 400 steelbars
- NOT including costs to make the level 5 smith! (26k granite + alot of eplanks)
Needed for 1 run
Time: 1 hour 12 minutes 12 sec (min time) = 4332 seconds
20 titanium bars
30 steel bars+
=5 swords no buff
With aunt Irma makes 10 swords
Fruit baskets 15 swords
Cost 20 titanium bars 30 steel
titanium bars cost approx. 190gc per 400 to make (titanium ore at 150)
Steel bars cost approx. 58gc* per 400 to make (iron ore at 14ish)
*steelbars are 52gc material cost when made from iron ore. 18 hours of buffing is needed to make 400 steel so 12gc in buffs makes 64.
took 3gc per buff in this case to get 58gc per 400 steelbars
20/400 x 190 = 9.5 gc
30/400 x 58 = 4.35gc
= 13.85gc per 5 swords
With aunt Irma 13.85gc per 10 swords ---- 554gc per 400 dswords
With exotic basket 13.85gc per 15 swords ------ 369gc per 400 dswords
So far we got material cost now buff cost
*note that cost of dswords while using aunt Irma is already more than market value!
Making 400 dswords costs with aunt Irma 400/10 = 40 runs x time per run = approx. 48.1 hours /9 (time of aunt Irma) = 5.34 x 6gc = 32gc
Total cost for making 400 dswords using aunt Irma + level 5 smith = approx. 586gc
Using x3 buff exotic fruit basket it takes 400/15 = 26.66 runs to make 400 dswords = 32 hours
1 fruit baskets at 150 ish gc = 18 hour buff= 32/18 x 150 = 267gc + cost of materials(369gc) to make 400 = 636 goldcoins to make 400 dswords
Last edited by Mathyn; 12-27-12 at 12:57 pm. Reason: changed *** into titanium