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Thread: Suggestions

  1. #1091
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    Ares
    i like what you done for finding places to put stuff the coloring of vacant land really helps
    i would like something to show depleted marble nodes and mines eg 7/10 that way i could look at chart than send my jolly guys out
    also i would like to remove buffs it would be nice to be able to remove a buff before work and put a new 1 on instead of going to work knowing there is a hour or so left

  2. #1092
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    More Provision Buffs:

    Titanium Milling Machine - 400 coal / 10 titanium bars - Mill buff (4x for 24h)
    Mining Trolly - 30 steel / 20 exotic wood planks / 12 wheels - Gold Mine (or any mine) buff (3x for 18h)
    Open Season - 100 longbows / 5 map fragments - Hunter buff (3x for 16h)
    Harvest Moon - 40 horse / 4 carriage / 25 tools - Farm buff (6x for 24h)
    Wood Oven - 200 stone / 120 pinewood / 20 tools - Bakery buff (3x for 16h)
    Cutting Tools - 5 titanium bars / 2 steel bars / 20 tools - Wood Mill buff (2x for 36h)
    Blasting Powder - 10 gunpowder / 5 tools - Mason buff (5x for 4h)

    Some buffs that add some length, and some that consume some expert resources.

    Similar buffs available in the shop for slightly more resources (instead of provision house build time), would also be well recieved.

  3. #1093
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    To add to the Economy Overview you should be able to see your storage houses and Residence houses and Noble Residence Houses. You are able to see your Silo's and Mines by clicking into the details in the overview but the Population is part of your economy so I believe that should be included. This would also help because since alot of storage houses and noble residences are scattered you would quickly be able to identify the lvl of those buildings and upgrade then from that screen instead of spending a lot of time searching your island. Especially for me since I only have a 15" screen its very hard. Thank you for considering this addition.

  4. #1094
    Settler royalpayne's Avatar
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    right and they used to be bought/sold for far more coin than what they are now... before the new trade system dswords were at 2gc each-ish ever since they made the change prices dropped on em.... they used to be worth it but not anymore, they could simply fix it by making production times shorter...... or making the gem cost of said exo basket less........

    ment as response for mathyn just forgot to hit "reply with quote"

  5. #1095
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    Jul 2011
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    Zeus
    make all the pop up screens floating like trade office, I don't know about any one else but using a small notebook, does not allow me to see the bottom of the screen to make trades between players, and I can not reset the screen size/

    wouldn't it be easier if each resource in the star was in 1 window and we could just take out the amount we need, instead of all the clicking back and forth to move things to the mayors house.

  6. #1096
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    More suggestions woooo!

    Fields/Wells:Make the Tightly Sown wheat field and the bottomless well worth building and lower their required level, seeing as how they cost granite and exotic planks no one is going to build them for normal use. Only time I've seen tightly sown wheat fields is on peoples islands who have enough silos to make sure that wheat field isn't going to run out, maybe make them cost double or 2.5x the resources medium wheat fields cost. Also I can honestly say I've never seen a bottomless well in all the peoples islands I have looked at while buffing, put more water in the deep wells, imo, its not really worth spending marble and hwp for 500 extra water.

    New Enemy Skill:Ambush Ambush allows the enemy unit to have first strike on round one of combat, but on the second and later rounds it attacks during the normal phase.

    An actual Trade Channel: Instead of Meesher,Spam or whoever wasting their time warning people spamming trade offers and guild recruitment in global chat, give us a channel where people can post that stuff, so those of us interested in trades can go there and those of us who aren't interested don't have to see it and the BB's don't have to waste their time on it.

    BS Trades on the Trade Office: I'm pretty sure most people can guess what the BS stands for. How about having someone occasionally go through the trade office and cancel the obvious scam trades where you got someone trying to sell like 200 water for 1000+ gold coins. If the same person keeps doing it give them a temporary ban from the trade office. Seriously the only people that want these kind of trades on the TO are those who are trying to rip off their fellow players.

    Bulk trade pools: This is more for the higher level players with large storage capacities or people just looking to stock up on a certain type of resource. Give players the ability to post a large pool of a Single resource and set a flat rate on how much they are charging for a certain amount of unit. For example I post 150000 coal and am selling it in blocks of 1000 coal for 9gc a block. This would enable players to sell to multiple people at once. On the reverse side i could post that I am selling 500gc in blocks of 5gc and i want 1000 water for a 5gc block. Players would be able to buy as many or as few blocks of this trade as they want, and the trade expires when either the time runs out or my pool of resources run out.

    Trade Office Improvements

    Permanently buy-able trade slots: Give players the ability to purchase a certain number of extra trade slots with a one time fee, costing Either Gold or Gems.

    Longer Duration trade slots: Maybe add in permanently buy-able trade slots that have a 12 or 24 hour duration

    Permanently buy-able lot slots: Give players the ability to permanently increase the amount of lots they can post for a trade.

    New Building Ideas (other players have probably asked for a similar building before, hope it shows more people want them!)

    Fish Farm: Like a Deerstalker Hut but for fish.

    Buildings from adventures: Make it so the first time you complete any of the adventures other than bounty hunter the adventure reward includes a special building specific to that adventure, the building wouldn't be trade able and would be upgraded by completing the adventure they got it from multiple times. Once you hit X number of completions a quest pops up and you trade your building in for an improved one. Buildings could be anything from a better looking noble residence to a building that we can use in adventures to give us some kind of advantage, maybe the special building from dark priests gives us a couple Fire Dancers to use in the adventure or the one from island of the pirates gives us some Petty Officer's 2nd Class.

  7. #1097
    Settler LadySilverDagger's Avatar
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    Quote Originally Posted by Zallera View Post
    BS Trades on the Trade Office: I'm pretty sure most people can guess what the BS stands for. How about having someone occasionally go through the trade office and cancel the obvious scam trades where you got someone trying to sell like 200 water for 1000+ gold coins. If the same person keeps doing it give them a temporary ban from the trade office. Seriously the only people that want these kind of trades on the TO are those who are trying to rip off their fellow players.
    Obviously you weren't on when there were giveaways. If you get rid of the potential for BS trade offers then you miss out on the opportunity of having awesome players [coughcough] hosting giveaways in global and then asking players to post a BS trade offer to get their winnings. So as nice as it would be to not have people trying to steal others hard work with the BS trades you would reduce the kindness factor in game (and waste a HUGE amount of the developers/BBs time).

    Note: This is not meant to come across as snide - just commenting. (In reading it again I realized I could sound snide which was not my intent.)
    Last edited by LadySilverDagger; 01-05-13 at 05:35 pm. Reason: Adding voice to the text

  8. #1098
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    Quote Originally Posted by LadySilverDagger View Post
    Obviously you weren't on when there were giveaways. If you get rid of the potential for BS trade offers then you miss out on the opportunity of having awesome players [coughcough] hosting giveaways in global and then asking players to post a BS trade offer to get their winnings. So as nice as it would be to not have people trying to steal others hard work with the BS trades you would reduce the kindness factor in game (and waste a HUGE amount of the developers/BBs time).
    Well, if they eliminated the ridiculous, stupid, irrational, annoying, ill-concieved 24-hr friend trade cooldown -- it would eliminate a good portion of BS trades.

    If they had a button, similar to the "deals i can't afford" button, that was "market value trades only" -- defaulted to on -- which hid every trade for a product pair except the one with the highest Quantity offered per Quantity requested ratio ...... then all of the BS would disappear from everybody's list (with the option enabled).

  9. #1099
    Settler LadySilverDagger's Avatar
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    Quote Originally Posted by ZBest View Post
    If they had a button, similar to the "deals i can't afford" button, that was "market value trades only" -- defaulted to on -- which hid every trade for a product pair except the one with the highest Quantity offered per Quantity requested ratio ...... then all of the BS would disappear from everybody's list (with the option enabled).
    It would be nice to have something that would detect the mean market value so that you could eliminate things that didn't fit that value (on the upper end of things), only problem would be that the market would never move up if everyone stuck to that option...you'd end up with prices just deflating. They'd have to have a range of values that would include some higher priced things and some lower priced things which basically get's us back to square one because then what would the cutoff be that they'd use for it? Would it be adjustable per individual or would it be set for the entire game world?

  10. #1100
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    Quote Originally Posted by LadySilverDagger View Post
    It would be nice to have something that would detect the mean market value so that you could eliminate things that didn't fit that value (on the upper end of things), only problem would be that the market would never move up if everyone stuck to that option...you'd end up with prices just deflating. They'd have to have a range of values that would include some higher priced things and some lower priced things which basically get's us back to square one because then what would the cutoff be that they'd use for it? Would it be adjustable per individual or would it be set for the entire game world?
    Problem is your definition of mean market value. In any market, all the volume occurs at the lowest asking price (people will buy the least expensive), or the highest bidding price (people will sell to the highest bidder). Defining an average asking price or an average bidding price is useless.

    Every purchase would increase the market price. Because it would eliminate the highest ratio trade from the system, the next displayed offer would systematically have a lower ratio (higher price). The sale would increase the lowest asking price, which increases the true market value -- not your definition of the mean market value.

    Any repair of the market should be done based on ratio (price) -- either hide all trades that aren't the highest ratio (lowest price) for that product pair, or have the ability to sort first by product pair, and then by ratio (price) -- sorting purely on ratio will end up with a useless jumble of different products.

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