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Thread: Suggestions

  1. #1161
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    how about implementing some more specialty buildings for the city.. A church, a hospital, a brothel, and other buildings to liven up the city, and make the inhabitants happier?

  2. #1162
    Veteran General The_Director's Avatar
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    Quote Originally Posted by tunquu View Post
    how about implementing some more specialty buildings for the city.. A church, a hospital, a brothel, and other buildings to liven up the city, and make the inhabitants happier?
    Very bad idea. i hate games where i have to make the population happy, it take too much effort to balance that out, and becides, you would have to give players more land AND some building licences.

  3. #1163
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    We need ship yards..... you make them before you can leave the island for an adventure. as you level up your yard, the ships get bigger and travel takes less time. plenty of opportunity for ship yard design and various ships

  4. #1164
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    Not that bad of an idea from tunquu. A church or hospital could act very much like a Village School...no license required and attracts settlers at a slightly faster rate. Can't see why that would be a bad idea...

  5. #1165
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    Quote Originally Posted by Arcain View Post
    So many suggestions, this may/hopefully has been mentioned before. But a way for guild officers to see last login date for members would be great. When a guild has 100 members in it, new ones coming and going, its hard to see who is active and who isn't. Seeing last login would be great and huge benefit to keeping guilds productive and full of active members without making it a huge chore on officers to search out inactives.
    Good suggestion Arcain. I made this same one on Zeus server several months ago so let's not hold our breath on this one.

  6. #1166
    Noble Ornias's Avatar
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    The current limit of 25 troops, or baskets per queue is ludicrous. Level 50 players with 9-10k pop can queue thousands at a time. Instead of forcing those of us with arthritis to click a thousand times to queue items (or lets be honest, use a macro) how about just letting us type a number to build, ANY NUMBER.

  7. #1167
    Settler Mouldy's Avatar
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    The village school should be upgradeable, at level 5 it becomes a university. I agree with Ornias, But I would expand it to the provision house. We should be able input any number, for example instead of 30 x 2500 fish I could do 1 x 75,000. My hand starts to hurt after a while having to do so much repetitive entry's. We know it can be done because we enter a number when we trade.

  8. #1168
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    I have a suggestion. It is very very expensive to move or relocate structures. How about having a moving day? or giving some kind of rewards which allow players to move structures. A moving day for exmaple could give everyone a max of 20 moves or 1/2 hour to do whatever moves you want. Or rewarding some adventuures with something that can be traded in for a certain amont of moves(ie 3 moves). As i started this game I have built up my village and it's spead out all over my island. I would love to move things around so it looks better and more like a real village and fix some of my resource chains. However it is going to cost me an arm & a leg to complete all the moves I need to make. There should be other ways to complete moves other then the normal costs which are somewhat high when you have a lot to make. Thanks

  9. #1169
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    To address the HORRIBLE balance on SE and SOV, I have a DB like solution.
    Dark Brotherhood has horrible losses and yet it drops the Witch Tower, which makes it worth running (occasionally).

    Secluded Experiments drops a decoration (totally not worth it). I suggest that Secluded Experiments have a small 5% chance of dropping an Endless Copper Mine (or even a Recycling Manufactory, though I'm not sure even a Recycling Manufactory would be enough in that case).

    Sons of the Veld could drop a Deer Stalker Hut.

    Those things would make people start being interested in running those adventures IMMEDIATELY.

  10. #1170
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    Quote Originally Posted by Caruso1us View Post
    I have a suggestion. It is very very expensive to move or relocate structures. How about having a moving day? or giving some kind of rewards which allow players to move structures. A moving day for exmaple could give everyone a max of 20 moves or 1/2 hour to do whatever moves you want. Or rewarding some adventuures with something that can be traded in for a certain amont of moves(ie 3 moves). As i started this game I have built up my village and it's spead out all over my island. I would love to move things around so it looks better and more like a real village and fix some of my resource chains. However it is going to cost me an arm & a leg to complete all the moves I need to make. There should be other ways to complete moves other then the normal costs which are somewhat high when you have a lot to make. Thanks
    This issue has allready been del with. go to your building tab and go to the last tab. (it looks like a toolbox)

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