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Thread: Suggestions

  1. #1311
    Mayor Moonlime's Avatar
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    Buff timer and self buff ability on a timer with the 50% effect.
    A buff that lasts 24 hours (that you can make in the provision house) then increase the time on the exotic basket buffs you purchase to offset your profit losses.
    Hide or lock buildings you don't want others to buff.
    Still around from time to time.

  2. #1312
    Recruit TwilaMoon's Avatar
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    If i want to upgrade my steel smelter paying gems (cash) it will cost me $9.99 for a level 2 and about $25 for a level 3...wouldn't it be more profitable for BB if it was cheaper to pay by gems? Instead of a couple people paying for gems to upgrade, there could be hundreds who would pay 5 bucks to upgrade instead of 25...just saying...

  3. #1313
    Veteran General Crazy-Beard's Avatar
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    be able to make gold parrots in the Provision house

  4. #1314
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    Quote Originally Posted by Ryanuski View Post
    i would like to see a type of transport to adventures that could carry mass troops. ex. a battleship [battleships would hold 1000 units and transport them to adventure].

    I also think a second type of barracks would be beneficial to high level players, possibly one that would let a player train different types of units ex. pirate bar trains pirates
    I agree

  5. #1315
    Recruit ohanachan's Avatar
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    Quote Originally Posted by shadowf View Post
    So, since the News tab gets updated with the buff message, would it be possible to replace "by a friend" with the name of the friend instead? I know this would help quite a few of the fellow Settlers. Thank you very much for your time!
    Quote Originally Posted by Reshnauf View Post
    and you guys should make it so you can move the store house lol i hate that
    Agree ^^^

    *--Edit 06.05.13 5:57PM--*
    Quote Originally Posted by LostSoul913 View Post
    ...
    when the player has all desired buildings selected, they should click the building selector button again, or perhaps another button that will pop up when the multi-building selector is clicked, which will lock in those buildings and open up an interface window similar to the 1 opened up when you click on any building. here, it should be possible for the player to simultaneously start/stop production, upgrade, or demolish all selected buildings.
    good idea.
    I have another idea for start/stop production though. Have a button available in the Economy Overview, both for stopping/starting the same kinds of building (like stopping all Coinages at the same time), or a button to stop a particular building so you don't need to close the EO when trying to see how it affects your production.

    Something like a deerstalker but for fish.
    *--end of edit--*

    be able to change the order of stuff being made in Provision house and troops being trained in the Barracks. It's a hassle to have to cancel everything when you suddenly have to make/train something for a quest.

    An "Online" button below the "All" "Friends" and "Guild" button so you can easily find people to talk to in case you need help or offering quick trade, etc.

  6. #1316
    Recruit Fianait's Avatar
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    Quote Originally Posted by Bender2012 View Post
    I'm wondering if it would be possible to "color code" the tents for various generals, Example: Veteran general could be Red, Battle Hardened Blue and Regular General Green. This would make it easier to locate them faster on the maps and to get the proper general to the desired location correctly. Maybe even a different flag or something. Thanks for your consideration.
    Bender2012.
    I was thinking this same thing the other day.

  7. #1317
    Veteran General
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    I'm sure this has been mentioned, but I'd like the ability to downgrade a building by 1 level. I say this looking at the book requirements and knowing I'm maxed out on copper collecting.

  8. #1318
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    we need a way to see who hasnt done their guild quest it would make it much easier for everyone to know especialy at like 100 player

  9. #1319
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    More Fun on Settlers
    One of our guild members just quit the game because she had reached level 50 and could go not higher in levels. All she was doing was keeping her island running and buffing others. I have a few suggestions that could possibly helped to keep the game going.
    1) Create an adventure for those who reach level 50 wherein they can conquer another island and begin to rebuild it.
    2) Create a shipping "building" so that goods can be shipped between each island. The higher the level of the building the more ships and goods that can be sent.
    3) Increase the experience level that you can reach instead of stopping it at level 50.
    I hope that you consider some or all of these suggestions. I am only at level 36 at this time. I have been putting a lot of time into this game and I really hope to not have it stop at level 50. I also want to say that I think your science system is a good idea too, but I feel that we need more.

    Chantille

  10. #1320
    Soldier KeyMaster's Avatar
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    1. Change guild rankings from 4 to possible 8.



    2. Increase the number of avatar icons at bottom of home screen to 10.

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