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Thread: Suggestions

  1. #1321
    Recruit sparkyzero's Avatar
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    make it so we can pin the star menu

  2. #1322
    Mayor Moonlime's Avatar
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    Quote Originally Posted by promic View Post
    we need a way to see who hasnt done their guild quest it would make it much easier for everyone to know especialy at like 100 player
    I agree. True for all guilds.
    Still around from time to time.

  3. #1323
    Recruit AndieButton's Avatar
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    Suggestion....Bacon Buffs.... forum.thesettlersonline.net/threads/18310-Bacon-Buffs!?p=208567

    That is all.

  4. #1324
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    Awesome idea!

  5. #1325
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    I am currently working on the new "Reading material" quest. I have buffed all of my iron ore mines and turned everything that would use ore off. The production value is 3000 but will not register with the quest and i only need 168 over 12 hours. WHY???

  6. #1326
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by His_faith View Post
    I am currently working on the new "Reading material" quest. I have buffed all of my iron ore mines and turned everything that would use ore off. The production value is 3000 but will not register with the quest and i only need 168 over 12 hours. WHY???
    It's Iron. Iron Bars. Iron Smelters.

  7. #1327
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    In the trade office, I would rather have all checkboxes off by default. When I go to buy something, I look in the appropriate section. I don't want to look through the whole trade office.
    A select/deselect all button would be nice, too, for those who just want to browse.

  8. #1328
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    Now that the science system is implemented, it would be nice to have the option of upgrading tavern purchased specialists into their Store counterparts (e.g. upgrade a Geologist into a Jolly Geologist).

  9. #1329
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    Any chance of having the bookbinding glue placed below our regular daily buffs in the star menu? Pretty please!

  10. #1330
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    Be able just to double click a building so that it goes into sleep mode and if its in sleep mode double click to turn it back on.

    and also have little islands branch off from your island that have more metal mines. maybe make it to where your geologist needs a special skill to reach that island mine. and you have to clear off each island mine you explorer finds with your general. and each little island is just a mine and a store house already on the island that the bandits have left behind. so all that can be on the island is 1 store house and 1 mine. you just have to repair the storehouse thats already there.

    i also suggestion that you gain exp whenever you mined a whole mine, and your explorer finds somthing. the rarer the more xp you get. for those who dont like to do adventues as much. maybe some exp when you upgrade a building

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