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Thread: Suggestions

  1. #1331
    Soldier Mystica's Avatar
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    I think it's time to raise the maximum level people can reach, say, up to level 75. You are losing people (as noted in other posts) because they've maxed out at level 50, and have no place to go from there. Also, building levels up to level 10, and add some new quests at maybe a "metal shield" level: where we now have brown, blue, green and purple, make some more difficult quests at bronze, silver and gold levels for the new, higher level players.

    Thanks for a great game, and all the hard work you all do to make it possible! :-)

  2. #1332
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    I think it would be very useful and easy if the guild leader and officers could see who was completing the guild quests and when, maybe when they were also logging in to find daily players more helpful.

  3. #1333
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    I haven't read through all 134 pages, so this suggestion might already be out there, but i would love to see a in game note pad to keep track of things. This would make it possible for me to keep track of a buff-list or maybe what i have the intention to do next on my island in case i do stuff and forget (fill my head with work etc) or maybe keep track of how many troops i sent on an adventure. This in a way that doesn't have me mail myself in order to keep track. Of course it'd work to keep a note pad on my descop or so, but i have a tendency to use up to 5-6 different computers through out the week, so that doesn't help me. I played a different game earlier with this feature and it really helps keeping track of things.

    kind regards

    edit: Suggestion is to put this option in the mail-tab. Letters and notes.

  4. #1334
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    Laundry list of small suggestions

    I read a total of 20 pages of suggestions. there are a LOT more out there so I have probably duplicated some things.

    Game system:

    In game note pad. (I notice that Imbecile just mentioned this one post earlier, but it is a good idea, so I'll mention it again.)

    Home Island:

    Request up and down arrows for queues (similar to the build menu) for barracks and for provision house.

    Related concept: Let us use those up and down arrows to access the first item on build queue, (not just the second and later) ONLY WHILE the builder is still in transit.

    Request a Cancel/Recall button for Explorers and Geologists. Not instantaneous, but let it halve the time until return maybe? Possibly the same thing for Generals en-route to/from islands

    Display of the number of total deposits of each mineral that are currently worked/located as in: 3/8 iron if you have 3 iron mines and 5 more deposits located.

    Display the total number of building of each type that is built. Perhaps this could show up in the economy overview.

    Could we have an ability to plant temporary message signs? As in "future smelting complex here" or "buff this area".

    Can we get some way to prioritize the deposits used by masons? I have one marble mason working two deposits. I 'found the second one just a of couple minutes too early, so the older one has 3 marble left in it. The mason shifted work to the closer/new one and I cannot re-find the old one until they BOTH empty. So, the mason will be out of deposit in half the time I planned. And with marble and stone, you cannot destroy the deposit. :-( True, I could maybe MOVE the mason...

    Visiting friends:

    Mentor mode: Allow a friend who is visiting to have their cursor show up on the visited island for the owning player. I hangout on help chat. It is a real pain to try and tell the new player. "Ok, place your storehouse just to the left of those trees that are in the western end of your number 4 sector. Right by the rocks." Let the owning player's cursor show up for the visitor as well

    Also, let the builds by the owning player show up for the visitor. As it is now, you have to go home, then come back to see what changes were made.

    Last item for visiting. Let the visitor click on buildings and look at the building's stats. It would help to know if a building has an Exclamation Point (!) because it is upgrading for a day, instead of no settler there yet, or no coal. It would make a difference in whether to buff. Possibly for mentor mode (above) you could have the owning player do the clicking and let the mentor see the details.

    Adventures:

    When you have started a new adventure such as "Witch of the Swamp," you get a quest book panel on the right hand side of the screen where you can visit, send armies, cancel quest, etc. The problem is, when you click on this panel, the new options appear right underneath the cursor and the one button exactly under it is the cancel button. As someone who hangs out on Help channel, I hear new players that gripe that they accidentally canceled the adventure by double clicking there. Can you make the cursor start at the top of that panel of new options? That way the worst that happens is they visit the island. Or maybe at the 'See details' button would be a better location.


    A related problem is that of the 'confirm' notification for canceling adventures. It is very counter-intuitive to select 'cancel' to continue with the adventure and 'OK' to cancel the adventure. I assume this is partially due to the translation from German. May I suggest changing the wording on those two buttons to "Yes, cancel quest" and "No, continue quest".

    Display of total number of troops on the adventure island, whether assigned or not. Something similar to the mouse-over of the settler figure while on the home island would work.

  5. #1335
    Recruit Natesa's Avatar
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    A folder added to the mail for keeping mail you don't want to delete right away would be helpful.

  6. #1336
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    how about moving mines that have been depleted to another mine spot and paying small repair fee to get it going again so we don't lose build slots

  7. #1337
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    Update the PH please. I often get a back log of things in the PH then the guild quest comes in that I must produce something. That being said I have to "X" out things to be able to move up the item for the guild quest. Could we get so we can have 2 PH or another option could be that we can move items be moved as how the building que works? Please I would very much like one of the two options.

  8. #1338
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    Quote Originally Posted by Lesssa View Post
    I think it would be very useful and easy if the guild leader and officers could see who was completing the guild quests and when, maybe when they were also logging in to find daily players more helpful.
    I second this, our guild is struggling with trying to weed out the non-active people while trying to find those that just don't get what's going on. A latest activity time-stamp and guild quest progress indicator for each member would be FANTASTIC!

  9. #1339
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    Like others, I have read many pages, but not all. Forgive me if these are duplicates.

    1. Block player. Ignore player is nice, but harassment can continue when the offending player is allowed to view your chat and trades. Block player would prevent a blocked player from view your chat posts and trade office posts.

    2. Add more levels for normal guild members. There should be at least one more level for non-officers, so give the feeling of some progression through guild hierarchy. It might be nice to appoint senior officers too.

    3. Cancel explorer/geo. I understand Ubi wants to create a gem economy, but it seems like a user experience flaw to not allow players to do simple things like cancel searches. Sometimes, you simply click the wrong thing.

    4. Cancel provision house and barracks current slot.

    5. Add time to game mail. Date is cool, but it would be nice sometimes to know what time someone sent you mail too.

    6. Allow trade requests for + Deposits. I assume this was left out for a reason, but we don't know what that reason is.

  10. #1340
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    Bookbinder
    Create a Hotkey for Bookbinder access as with Barracks, Mayor's House, & Provision House.
    Create a "Completion Sound" for Bookbinder when work is complete as is done with Barracks & Provision House.

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